Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Ligindiga
Chronos
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 17L
1,159 Elo+
Party 1
Jormungandr
Jormungandr
stienarr
Jormungandr
Level 67
God Stats
4W - 2L
1,407 SR
Queue Stats
19W - 22L
1,409 Elo+
Party 1
Team Averages
Level 79
1,469 SR
1,356 Elo+

VS

Team Averages
Level 91
1,420 SR
1,424 Elo+
Aphrodite
Aphrodite
LGNMaybDidIt
Aphrodite
Level 124
God Stats
0W - 2L
1,254 SR
Queue Stats
110W - 165L
1,386 Elo+
Party 2
Thor
Thor
MaybeMage
Thor
Level 62
God Stats
2W - 4L
1,496 SR
Queue Stats
44W - 88L
1,315 Elo+
Party 2
King Arthur
King Arthur
blazeninfer
King Arthur
Level 86
God Stats
6W - 6L
1,510 SR
Queue Stats
93W - 103L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
13 / 2 / 10
16,225
738
19,461
21,300
19,663
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chronos
Ligindiga
Chronos
19
3 / 5 / 14
14,380
654
14,544
15,447
8,854
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
stienarr
Jormungandr
20
8 / 2 / 14
16,461
748
30,770
27,111
45,508
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
LGNMaybDidIt
Aphrodite
19
2 / 6 / 5
13,973
635
10,804
20,140
12,061
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
17
6 / 12 / 3
14,363
653
16,021
26,156
12,739
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

King Arthur
blazeninfer
King Arthur
18
1 / 6 / 6
13,012
591
19,463
31,257
29,977
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
23
24
Kills
9
9
Deaths
24
38
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
13
2
10
9
L
Aphrodite
LGNMaybDidIt
Aphrodite
2
6
5
0.75
W
Chronos
Ligindiga
Chronos
3
5
14
2
L
Thor
6
12
3
0.63
L
King Arthur
blazeninfer
King Arthur
1
6
6
0.67
W
Jormungandr
stienarr
Jormungandr
8
2
14
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,775
Damage
46,288
63,858
Taken
77,553
74,025
Mitigated
54,777
9,165
Healing
20,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
19,461
5,896
0
2,194
21,300
19,663
958
3,821
17,057
0
56,313
L
Aphrodite
LGNMaybDidIt
Aphrodite
10,804
1,695
7,555
7,573
20,140
12,061
30
9,215
10,925
48,225
0
W
Chronos
Ligindiga
Chronos
14,544
7,459
0
3,103
15,447
8,854
1,579
2,467
12,980
51,480
5,436
L
Thor
16,021
3,626
422
1,307
26,156
12,739
72
14,609
11,547
0
38,480
L
King Arthur
blazeninfer
King Arthur
19,463
1,941
472
3,289
31,257
29,977
9
20,882
10,375
0
52,718
W
Jormungandr
stienarr
Jormungandr
30,770
8,105
0
3,868
27,111
45,508
315
5,462
21,575
80,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,066
Gold Earned
41,348
212
Minions Killed
190
12
Camps Cleared
5
1,031,472
Distance Traveled
933,539
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
16,225
738
62
3
8
369,192
3
L
Aphrodite
13,973
635
67
3
1
310,241
1
W
Chronos
14,380
654
76
3
2
312,443
0
L
Thor
14,363
653
59
3
2
275,834
0
L
King Arthur
13,012
591
64
3
2
347,464
5
W
Jormungandr
16,461
748
74
3
2
349,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role