Player Matchup

Scylla
Scylla
Platinum IV
SLiMM FLea
Scylla
Platinum IV
Level 135
God Stats
18W - 19L
1,573 SR
Queue Stats
122W - 122L
1,830 MMR
Party 1
Cerberus
Cerberus
Platinum II
SLiMM SKoRPioN
Cerberus
Platinum II
Level 159
God Stats
1W - 1L
1,752 SR
Queue Stats
64W - 58L
1,948 MMR
Party 1
Skadi
Skadi
Platinum II
TexasTrilliz
Skadi
Platinum II
Level 108
God Stats
112W - 110L
1,615 SR
Queue Stats
135W - 146L
1,964 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,647 SR
1,914 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 94
1,536 SR
1,919 MMR
Ymir
Ymir
Gold II
AMS_Fuzzy420
Ymir
Gold II
Level 55
God Stats
44W - 35L
1,581 SR
Queue Stats
60W - 54L
1,774 MMR
Solo
Nike
Nike
Platinum IV
SoChildishKDLD
Nike
Platinum IV
Level 144
God Stats
2W - 1L
1,468 SR
Queue Stats
121W - 136L
1,936 MMR
Solo
Hades
Hades
Platinum I
Ssakion
Hades
Platinum I
Level 84
God Stats
33W - 25L
1,557 SR
Queue Stats
500W - 664L
2,047 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
SLiMM FLea
Scylla
17
7 / 5 / 8
13,164
731
16,852
13,160
5,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
18
3 / 3 / 12
13,756
764
12,288
26,862
35,947
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
6 / 3 / 6
12,605
700
18,603
17,156
7,283
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Baron SamediAh Muzen CabBaba YagaBastetMedusa

VS

Bans
AresCthulhuGuan YuXing TianShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 7
13,050
725
10,165
25,937
30,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
3 / 6 / 6
12,669
704
13,959
20,981
22,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hades
Ssakion
Hades
18
6 / 5 / 3
13,304
739
20,216
22,767
14,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
16
Kills
10
11
Deaths
16
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
5
7
0.9
L
Scylla
SLiMM FLea
Scylla
7
5
8
2.2
L
Cerberus
3
3
12
3
W
3
6
6
1
W
Hades
Ssakion
Hades
6
5
3
1.5
L
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,743
Damage
44,340
57,178
Taken
69,685
48,624
Mitigated
67,414
12,515
Healing
15,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,165
1,842
223
3,199
25,937
30,439
661
9,396
16,541
34,082
0
L
Scylla
SLiMM FLea
Scylla
16,852
618
0
272
13,160
5,394
668
6,397
6,389
44,218
0
L
Cerberus
12,288
1,698
0
10,712
26,862
35,947
182
14,381
11,857
34,455
0
W
13,959
3,114
0
1,486
20,981
22,560
1,148
10,170
10,811
122
43,717
W
Hades
Ssakion
Hades
20,216
2,590
1,056
9,312
22,767
14,415
710
10,600
12,167
70,712
0
L
18,603
8,486
0
1,531
17,156
7,283
1,222
10,203
6,791
0
63,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,525
Gold Earned
39,023
204
Minions Killed
204
6
Camps Cleared
9
875,635
Distance Traveled
895,105
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,050
725
47
3
1
300,626
3
L
Scylla
13,164
731
50
3
1
285,627
1
L
Cerberus
13,756
764
76
4
3
300,101
1
W
Nike
12,669
704
69
4
4
303,944
2
W
Hades
13,304
739
88
5
4
290,535
5
L
Skadi
12,605
700
78
4
2
289,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role