Player Matchup

Medusa
Medusa
Batatilla
Medusa
Level 126
God Stats
10W - 7L
1,554 SR
Queue Stats
317W - 332L
1,471 Elo+
Solo
Fenrir
Fenrir
Suravourer
Fenrir
Level 99
God Stats
2W - 1L
1,261 SR
Queue Stats
53W - 61L
1,532 Elo+
Solo
Anhur
Anhur
modcase
Anhur
Level 143
God Stats
12W - 14L
1,409 SR
Queue Stats
1,112W - 1,134L
1,510 Elo+
Solo
Chronos
Chronos
wetcats3
Chronos
Level 160
God Stats
8W - 9L
1,581 SR
Queue Stats
418W - 463L
1,466 Elo+
Solo
Hera
Hera
zhuchara
Hera
Level 136
God Stats
1W - 2L
1,202 SR
Queue Stats
61W - 49L
1,513 Elo+
Solo
Team Averages
Level 133
1,401 SR
1,498 Elo+

VS

Team Averages
Level 128
1,612 SR
1,512 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
 
Camazotz
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
StealUrAccount
Bellona
Level 117
God Stats
4W - 6L
1,643 SR
Queue Stats
220W - 242L
1,448 Elo+
Solo
Ah Puch
Ah Puch
samedckoffury
Ah Puch
Level 133
God Stats
2W - 2L
1,837 SR
Queue Stats
92W - 62L
1,512 Elo+
Party 1
Hun Batz
Hun Batz
xBlahZay
Hun Batz
Level 143
God Stats
0W - 2L
1,581 SR
Queue Stats
35W - 25L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Batatilla
Medusa
20
6 / 2 / 8
12,045
753
15,901
17,463
10,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Suravourer
Fenrir
18
4 / 2 / 12
12,325
770
9,993
21,944
26,974
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mace

Mace

+10
Physical Power

Anhur
modcase
Anhur
18
3 / 4 / 14
11,111
694
8,421
19,819
10,507
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
wetcats3
Chronos
17
3 / 5 / 9
10,892
681
17,657
20,777
10,516
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
17
2 / 3 / 13
10,588
662
18,626
11,078
5,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
3 / 3 / 9
10,464
654
17,443
14,207
5,865
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Camazotz
 
Camazotz
16
3 / 5 / 9
9,744
609
12,422
20,759
9,287
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
2 / 3 / 7
10,294
643
14,954
17,400
20,545
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Puch
20
4 / 1 / 9
11,748
734
23,043
10,434
5,279
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
xBlahZay
Hun Batz
14
3 / 6 / 2
9,017
564
7,495
15,625
6,641
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
51
18
Kills
15
16
Deaths
18
56
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
3
9
2.5
L
Camazotz
 
Camazotz
3
5
9
1.5
W
Medusa
Batatilla
Medusa
6
2
8
5
L
2
3
7
1.83
W
Fenrir
Suravourer
Fenrir
4
2
12
5
W
Anhur
modcase
Anhur
3
4
14
2.5
L
Ah Puch
4
1
9
8.5
W
Chronos
wetcats3
Chronos
3
5
9
1.5
L
Hun Batz
xBlahZay
Hun Batz
3
6
2
0.67
W
Hera
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,598
Damage
75,357
91,081
Taken
78,425
63,321
Mitigated
47,617
29,144
Healing
32,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
17,443
6,411
2,169
2,474
14,207
5,865
0
7,747
6,460
37,536
0
L
Camazotz
 
Camazotz
12,422
1,881
3,604
8,417
20,759
9,287
0
9,442
11,317
0
16,923
W
Medusa
Batatilla
Medusa
15,901
4,698
2,752
3,945
17,463
10,081
3,047
7,500
9,963
0
55,047
L
14,954
2,072
1,984
3,051
17,400
20,545
84
7,757
9,643
0
27,232
W
Fenrir
Suravourer
Fenrir
9,993
2,174
527
4,837
21,944
26,974
377
8,033
13,911
0
16,617
W
Anhur
modcase
Anhur
8,421
2,342
2,126
4,208
19,819
10,507
1,956
9,574
10,245
0
28,146
L
Ah Puch
23,043
1,222
2,312
2,500
10,434
5,279
147
4,703
5,731
57,520
0
W
Chronos
wetcats3
Chronos
17,657
2,824
3,605
3,168
20,777
10,516
3,066
10,618
10,159
44,148
0
L
Hun Batz
xBlahZay
Hun Batz
7,495
2,220
2,048
3,863
15,625
6,641
61
6,634
8,991
0
13,031
W
Hera
18,626
3,209
3,008
968
11,078
5,243
569
4,761
6,317
42,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,961
Gold Earned
51,267
253
Minions Killed
155
0
Camps Cleared
0
1,544,728
Distance Traveled
1,562,686
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,464
654
41
3
0
298,772
0
L
Camazotz
9,744
609
11
1
0
324,911
1
W
Medusa
12,045
753
80
5
0
319,478
0
L
Bellona
10,294
643
20
1
0
336,655
3
W
Fenrir
12,325
770
24
2
0
332,366
1
W
Anhur
11,111
694
40
3
0
283,811
0
L
Ah Puch
11,748
734
73
5
0
316,889
0
W
Chronos
10,892
681
60
4
0
286,693
0
L
Hun Batz
9,017
564
10
1
0
285,459
0
W
Hera
10,588
662
49
3
0
322,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role