Player Matchup

Guan Yu
Guan Yu
BoneThugNHarmony
Guan Yu
Level 120
God Stats
4W - 1L
1,573 SR
Queue Stats
85W - 75L
1,594 Elo+
Party 1
Geb
Geb
Chris-G-408
Geb
Level 136
God Stats
1W - 0L
1,721 SR
Queue Stats
48W - 40L
1,575 Elo+
Party 1
Izanami
Izanami
Mandonut96
Izanami
Level 147
God Stats
2W - 1L
1,244 SR
Queue Stats
50W - 38L
1,616 Elo+
Party 1
Artio
Artio
OWNER846
Artio
Level 48
God Stats
4W - 0L
1,866 SR
Queue Stats
7W - 6L
1,559 Elo+
Party 1
Agni
Agni
ZYGOTE369
Agni
Level 123
God Stats
2W - 0L
1,876 SR
Queue Stats
3W - 2L
1,567 Elo+
Party 1
Team Averages
Level 115
1,656 SR
1,582 Elo+

VS

Team Averages
Level 68
1,586 SR
1,441 Elo+
Charybdis
Charybdis
Driftedke
Charybdis
Level 68
God Stats
3W - 1L
1,910 SR
Queue Stats
116W - 111L
1,430 Elo+
Party 2
Merlin
Merlin
Myers_1987xd
Merlin
Level 64
God Stats
11W - 19L
1,364 SR
Queue Stats
397W - 422L
1,385 Elo+
Party 3
Chaac
Chaac
RAFACQ
Chaac
Level 111
God Stats
4W - 10L
1,248 SR
Queue Stats
272W - 328L
1,390 Elo+
Party 3
Ymir
Ymir
keniya9
Ymir
Level 59
God Stats
1W - 2L
1,712 SR
Queue Stats
15W - 19L
1,435 Elo+
Party 2
Fenrir
Fenrir
xJerrySmith
Fenrir
Level 39
God Stats
1W - 1L
1,695 SR
Queue Stats
3W - 2L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 3
8,262
590
7,514
11,858
5,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
1 / 5 / 2
7,013
501
6,107
12,475
7,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Mandonut96
Izanami
12
2 / 1 / 1
6,807
486
9,197
11,179
3,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
OWNER846
Artio
11
1 / 1 / 7
7,018
501
2,622
8,688
6,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
14
3 / 0 / 7
8,245
589
7,905
6,816
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Driftedke
Charybdis
10
0 / 3 / 0
5,821
416
8,438
8,167
2,742
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
12
3 / 5 / 0
7,242
517
3,868
8,215
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
RAFACQ
Chaac
13
2 / 3 / 4
7,931
567
9,772
13,178
7,694
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
keniya9
Ymir
10
0 / 0 / 0
6,412
458
2,314
9,712
7,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
11
4 / 4 / 1
7,327
523
4,244
10,840
3,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
14
Kills
9
9
Deaths
15
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
2
3
4.25
W
1
5
2
0.4
L
Charybdis
Driftedke
Charybdis
0
3
0
0
W
Izanami
Mandonut96
Izanami
2
1
1
2.5
L
Merlin
3
5
0
0.6
W
Artio
OWNER846
Artio
1
1
7
4.5
L
Chaac
RAFACQ
Chaac
2
3
4
1.33
W
Agni
3
0
7
6.5
L
Ymir
keniya9
Ymir
0
0
0
0
L
Fenrir
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,345
Damage
28,636
51,016
Taken
50,112
27,402
Mitigated
24,438
17,465
Healing
13,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,514
1,354
563
4,812
11,858
5,892
0
932
10,926
0
53,445
W
6,107
1,682
0
2,730
12,475
7,767
0
0
12,475
40,038
0
L
Charybdis
Driftedke
Charybdis
8,438
4,972
0
1,893
8,167
2,742
0
2,131
6,036
0
50,340
W
Izanami
Mandonut96
Izanami
9,197
6,229
0
4,573
11,179
3,895
190
2,099
9,080
0
59,537
L
Merlin
3,868
385
0
920
8,215
2,943
0
5,311
2,904
44,169
0
W
Artio
OWNER846
Artio
2,622
209
749
2,011
8,688
6,793
0
1,590
7,098
13,612
0
L
Chaac
RAFACQ
Chaac
9,772
3,310
0
3,898
13,178
7,694
0
6,604
6,100
0
58,388
W
Agni
7,905
639
241
1,786
6,816
3,055
512
1,561
5,255
69,638
0
L
Ymir
keniya9
Ymir
2,314
520
64
2,443
9,712
7,280
0
1,236
8,476
22,482
0
L
Fenrir
4,244
1,217
0
4,228
10,840
3,779
0
874
9,962
0
36,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,345
Gold Earned
34,733
395
Minions Killed
365
0
Camps Cleared
0
1,381,946
Distance Traveled
1,233,952
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,262
590
97
7
0
309,072
3
W
Geb
7,013
501
78
6
0
258,021
12
L
Charybdis
5,821
416
87
6
0
229,238
2
W
Izanami
6,807
486
83
6
0
244,227
6
L
Merlin
7,242
517
83
6
0
241,093
3
W
Artio
7,018
501
32
2
0
294,194
0
L
Chaac
7,931
567
93
7
0
234,474
5
W
Agni
8,245
589
105
8
0
276,432
1
L
Ymir
6,412
458
38
3
0
255,146
2
L
Fenrir
7,327
523
64
5
0
274,001
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role