Player Matchup

Izanami
Izanami
FosGold
Izanami
Level 98
God Stats
9W - 7L
1,589 SR
Queue Stats
71W - 75L
1,491 Elo+
Party 1
Guan Yu
Guan Yu
KingHyzin
Guan Yu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 53L
1,360 Elo+
Party 1
Tiamat
Tiamat
WillTank4Food
Tiamat
Level 108
God Stats
1W - 1L
1,376 SR
Queue Stats
67W - 66L
1,536 Elo+
Party 1
Team Averages
Level 78
1,488 SR
1,462 Elo+

VS

Team Averages
Level 26
1,521 SR
1,316 Elo+
Neith
Neith
BrahyanOg
Neith
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,469 Elo+
Party 2
Terra
Terra
CaballeroHorny69
Terra
Level 3
God Stats
0W - 3L
1,283 SR
Queue Stats
0W - 9L
1,172 Elo+
Party 2
Atlas
Atlas
Zamudio_97
Atlas
Level 11
God Stats
0W - 1L
1,781 SR
Queue Stats
3W - 10L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FosGold
Izanami
13
8 / 0 / 5
8,559
856
14,858
9,918
4,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
KingHyzin
Guan Yu
12
2 / 1 / 10
7,460
746
6,707
10,066
10,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 0 / 10
8,250
825
7,948
8,025
9,655
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BrahyanOg
Neith
11
1 / 4 / 0
6,715
672
13,453
10,335
3,996
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 5 / 0
6,164
616
2,066
9,750
9,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Atlas
9
0 / 4 / 0
6,428
643
5,412
13,673
13,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
1
13
Kills
1
1
Deaths
13
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
BrahyanOg
Neith
1
4
0
0.25
L
0
5
0
0
W
Izanami
FosGold
Izanami
8
0
5
10.5
W
Guan Yu
KingHyzin
Guan Yu
2
1
10
7
W
3
0
10
8
L
Atlas
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,513
Damage
20,931
28,009
Taken
33,758
24,804
Mitigated
26,851
10,577
Healing
5,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
BrahyanOg
Neith
13,453
7,766
0
2,060
10,335
3,996
0
2,240
7,974
0
33,934
L
2,066
926
1,390
1,531
9,750
9,789
0
2,215
7,359
4,633
0
W
Izanami
FosGold
Izanami
14,858
9,731
0
2,041
9,918
4,258
488
2,896
7,022
0
43,372
W
Guan Yu
KingHyzin
Guan Yu
6,707
713
2,034
2,582
10,066
10,891
0
2,842
7,224
0
12,457
W
7,948
1,395
624
3,296
8,025
9,655
352
2,304
5,721
15,444
0
L
Atlas
5,412
2,328
0
898
13,673
13,066
0
3,493
9,929
12,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,269
Gold Earned
19,307
93
Minions Killed
72
4
Camps Cleared
3
548,859
Distance Traveled
483,680
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,715
672
58
6
1
154,109
2
L
Terra
6,164
616
7
1
2
149,911
0
W
Izanami
8,559
856
69
7
0
165,761
3
W
Guan Yu
7,460
746
13
1
0
201,263
0
W
Tiamat
8,250
825
11
1
4
181,835
0
L
Atlas
6,428
643
7
1
0
179,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role