Player Matchup

Discordia
Discordia
DAKOTA720
Discordia
Level 73
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 80L
1,371 Elo+
Party 2
Chaac
Chaac
ImaFlyinTurkey
Chaac
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Sol
Sol
Rip Togashi
Sol
Level 147
God Stats
1W - 1L
1,525 SR
Queue Stats
404W - 287L
1,727 Elo+
Party 2
Achilles
Achilles
jrqsd
Achilles
Level 69
God Stats
17W - 11L
1,683 SR
Queue Stats
52W - 23L
1,748 Elo+
Party 2
Lancelot
Lancelot
stokeswins
Lancelot
Level 122
God Stats
12W - 3L
2,054 SR
Queue Stats
178W - 204L
1,475 Elo+
Party 2
Team Averages
Level 83
1,652 SR
1,564 Elo+

VS

Team Averages
Level 40
1,485 SR
1,322 Elo+
Medusa
Medusa
DesertFlower94
Medusa
Level 101
God Stats
5W - 7L
1,426 SR
Queue Stats
262W - 347L
1,376 Elo+
Party 1
Hades
Hades
OGthot_slayer420
Hades
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 52L
1,215 Elo+
Party 1
Mulan
Mulan
Secretsocial
Mulan
Level 27
God Stats
24W - 14L
1,500 SR
Queue Stats
104W - 119L
1,398 Elo+
Party 1
Nemesis
Nemesis
StonerXThugX420
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 35L
1,221 Elo+
Party 1
Atlas
Atlas
The_Bobadon
Atlas
Level 25
God Stats
2W - 4L
1,500 SR
Queue Stats
66W - 85L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DAKOTA720
Discordia
12
0 / 0 / 5
6,695
609
5,213
4,638
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
0 / 2 / 0
5,355
487
2,917
7,203
3,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
2 / 0 / 1
6,735
612
6,445
6,798
2,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
jrqsd
Achilles
12
4 / 0 / 0
6,726
611
5,757
9,532
4,927
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Lancelot
stokeswins
Lancelot
12
11 / 0 / 1
7,826
711
9,977
6,495
2,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,936
449
4,536
7,436
2,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 5 / 0
4,853
441
1,728
9,424
5,041
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 5 / 0
5,502
500
5,881
9,140
4,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
1 / 3 / 0
4,841
440
1,868
8,162
2,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 2 / 1
5,264
479
2,321
7,645
5,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
17
Kills
2
2
Deaths
17
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Discordia
DAKOTA720
Discordia
0
0
5
2.5
L
0
2
1
0.25
W
0
2
0
0
L
0
5
0
0
W
2
0
1
2.5
L
0
5
0
0
L
1
3
0
0.33
L
1
2
1
0.75
W
Achilles
jrqsd
Achilles
4
0
0
4
W
Lancelot
stokeswins
Lancelot
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,309
Damage
16,334
34,666
Taken
41,807
15,706
Mitigated
20,362
11,675
Healing
6,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
DAKOTA720
Discordia
5,213
873
0
500
4,638
1,576
342
1,249
3,389
50,745
0
L
4,536
2,035
0
2,222
7,436
2,449
0
3,512
3,924
0
29,449
W
2,917
609
0
2,317
7,203
3,945
0
1,295
5,908
0
14,329
L
1,728
282
119
1,834
9,424
5,041
0
3,743
5,681
21,267
0
W
6,445
2,248
0
4,517
6,798
2,567
1,062
584
6,214
47,935
8,262
L
5,881
1,148
0
1,045
9,140
4,816
0
0
9,140
0
36,051
L
1,868
850
0
506
8,162
2,546
0
1,572
6,590
0
18,150
L
2,321
1,189
0
1,004
7,645
5,510
0
1,900
5,745
12,403
0
W
Achilles
jrqsd
Achilles
5,757
1,307
0
3,373
9,532
4,927
1,057
99
9,001
0
35,585
W
Lancelot
stokeswins
Lancelot
9,977
1,569
0
968
6,495
2,691
0
822
5,642
0
48,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,337
Gold Earned
25,396
352
Minions Killed
186
0
Camps Cleared
0
1,099,555
Distance Traveled
994,337
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,695
609
91
8
0
198,330
3
L
Medusa
4,936
449
44
4
0
190,344
1
W
Chaac
5,355
487
18
2
0
210,097
1
L
Hades
4,853
441
26
2
0
155,558
0
W
Sol
6,735
612
99
9
0
209,343
1
L
Mulan
5,502
500
61
6
0
191,186
2
L
Nemesis
4,841
440
36
3
0
242,646
1
L
Atlas
5,264
479
19
2
0
214,603
0
W
Achilles
6,726
611
60
5
0
203,168
1
W
Lancelot
7,826
711
84
8
0
278,617
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role