Player Matchup

Xing Tian
Xing Tian
Bronze V
LastCrusade8560
Xing Tian
Bronze V
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 9L
1,161 MMR
Party 1
Sol
Sol
Bronze V
SirAodhan
Sol
Bronze V
Level 60
God Stats
1W - 4L
1,424 SR
Queue Stats
1W - 9L
1,161 MMR
Party 1
Lancelot
Lancelot
Bronze V
SlashedFire823
Lancelot
Bronze V
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,161 MMR
Party 1
Team Averages
Bronze V
Bronze V
Average Tier
Level 63
1,475 SR
1,161 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,532 SR
1,194 MMR
Bacchus
Bacchus
Silver III
 
Bacchus
Silver III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver I
LetHopeReign
Nu Wa
Silver I
Level 96
God Stats
10W - 6L
1,616 SR
Queue Stats
212W - 259L
1,225 MMR
Solo
Neith
Neith
Silver III
Pri_Aphrodisiac
Neith
Silver III
Level 152
God Stats
28W - 33L
1,480 SR
Queue Stats
283W - 318L
856 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
LastCrusade8560
Xing Tian
11
0 / 1 / 4
7,574
689
3,517
13,218
11,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
1 / 3 / 3
7,192
654
9,274
10,548
3,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
12
3 / 4 / 1
7,745
704
6,289
15,058
7,713
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
SobekKing ArthurAtlasBaron SamediAres

VS

Bans
GilgameshFenrirZeusCu ChulainnHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 0 / 6
8,742
795
5,156
9,626
11,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 1 / 3
8,704
791
15,267
5,720
2,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 3 / 6
7,617
692
10,279
9,111
4,273
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
4
Kills
8
8
Deaths
4
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
6
5
L
Xing Tian
LastCrusade8560
Xing Tian
0
1
4
2
W
5
1
3
6.5
W
1
3
6
1.33
L
1
3
3
0.83
L
Lancelot
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,080
Damage
30,702
38,824
Taken
24,457
22,940
Mitigated
18,194
8,659
Healing
6,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,156
367
287
3,020
9,626
11,319
290
5,606
4,020
7,765
0
L
Xing Tian
LastCrusade8560
Xing Tian
3,517
118
520
1,394
13,218
11,455
0
6,745
6,473
12,924
0
W
15,267
7,665
0
1,324
5,720
2,602
969
1,916
3,804
44,504
0
W
10,279
3,074
0
1,684
9,111
4,273
488
5,311
3,800
0
36,682
L
9,274
3,470
0
4,083
10,548
3,772
0
5,429
5,119
41,009
0
L
Lancelot
6,289
522
328
2,334
15,058
7,713
0
8,768
6,290
0
21,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,511
Gold Earned
25,063
104
Minions Killed
132
3
Camps Cleared
6
578,354
Distance Traveled
622,674
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,742
795
4
0
0
237,537
2
L
Xing Tian
7,574
689
12
1
0
206,949
3
W
Nu Wa
8,704
791
77
7
5
193,309
5
W
Neith
7,617
692
51
5
1
191,828
2
L
Sol
7,192
654
60
5
1
157,334
2
L
Lancelot
7,745
704
32
3
2
214,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role