Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
BarryMcackinner
Janus
Level 76
God Stats
9W - 2L
1,599 SR
Queue Stats
294W - 138L
1,646 Elo+
Party 2
Heimdallr
Heimdallr
Extra vxrgin
Heimdallr
Level 43
God Stats
15W - 14L
1,564 SR
Queue Stats
201W - 204L
1,457 Elo+
Party 3
Geb
Geb
ShieldRat
Geb
Level 47
God Stats
27W - 9L
1,786 SR
Queue Stats
73W - 18L
1,871 Elo+
Party 2
Team Averages
Level 76
1,590 SR
1,595 Elo+

VS

Team Averages
Level 72
1,510 SR
1,508 Elo+
Set
Set
GATOFAST
Set
Level 44
God Stats
2W - 3L
1,487 SR
Queue Stats
35W - 60L
1,363 Elo+
Solo
Scylla
Scylla
Hasheh
Scylla
Level 115
God Stats
0W - 2L
1,290 SR
Queue Stats
53W - 47L
1,565 Elo+
Party 1
Gilgamesh
Gilgamesh
LilScamp
Gilgamesh
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 107L
1,544 Elo+
Party 1
Skadi
Skadi
Paradigm7x
Skadi
Level 125
God Stats
76W - 57L
1,627 SR
Queue Stats
110W - 97L
1,541 Elo+
Party 1
Sylvanus
Sylvanus
StarliteWalker
Sylvanus
Level 19
God Stats
26W - 23L
1,645 SR
Queue Stats
33W - 38L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
4 / 0 / 3
6,214
621
7,170
8,478
3,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
 
Chaac
10
0 / 1 / 0
5,539
554
2,639
6,094
3,228
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 0 / 2
6,063
606
3,119
3,468
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Extra vxrgin
Heimdallr
10
0 / 0 / 0
5,622
562
2,184
2,351
839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 0 / 4
5,288
529
1,690
5,699
3,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,091
509
3,123
8,305
3,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Scylla
Hasheh
Scylla
8
0 / 1 / 0
4,624
462
1,402
4,491
1,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
LilScamp
Gilgamesh
9
0 / 2 / 1
5,266
527
3,515
6,959
2,907
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
9
0 / 0 / 0
5,110
511
1,489
4,299
1,258
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
7
0 / 1 / 0
4,786
479
2,326
4,896
2,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
7
Kills
1
1
Deaths
7
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
0
3
5.5
W
Chaac
 
Chaac
0
1
0
0
W
3
0
2
4
W
Heimdallr
Extra vxrgin
Heimdallr
0
0
0
0
L
1
3
0
0.33
L
Scylla
Hasheh
Scylla
0
1
0
0
L
Gilgamesh
LilScamp
Gilgamesh
0
2
1
0.25
L
Skadi
0
0
0
0
W
0
0
4
2
L
Sylvanus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,802
Damage
11,855
26,090
Taken
28,950
11,627
Mitigated
11,541
12,985
Healing
8,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,170
2,739
0
5,128
8,478
3,009
0
900
7,578
0
40,172
W
Chaac
 
Chaac
2,639
321
0
2,173
6,094
3,228
0
0
6,094
0
35,486
W
3,119
339
0
1,353
3,468
1,204
40
1,358
2,110
43,308
0
W
Heimdallr
Extra vxrgin
Heimdallr
2,184
568
0
1,781
2,351
839
0
298
2,053
0
40,631
L
3,123
1,727
0
1,896
8,305
3,268
0
1,223
7,016
0
30,467
L
Scylla
Hasheh
Scylla
1,402
147
0
1,240
4,491
1,369
0
983
3,458
25,025
0
L
Gilgamesh
LilScamp
Gilgamesh
3,515
1,073
0
1,840
6,959
2,907
0
516
6,401
0
32,636
L
Skadi
1,489
314
0
482
4,299
1,258
0
400
3,899
0
36,505
W
1,690
225
0
2,550
5,699
3,347
0
1,172
4,527
11,771
0
L
Sylvanus
2,326
1,155
1,174
1,889
4,896
2,739
0
1,447
3,367
12,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,726
Gold Earned
24,877
334
Minions Killed
259
0
Camps Cleared
0
1,000,826
Distance Traveled
884,236
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,214
621
65
7
0
219,067
3
W
Chaac
5,539
554
73
7
0
197,152
0
W
Janus
6,063
606
100
10
0
194,118
2
W
Heimdallr
5,622
562
77
8
0
168,668
2
L
Set
5,091
509
60
6
0
206,831
1
L
Scylla
4,624
462
41
4
0
176,828
4
L
Gilgamesh
5,266
527
59
6
0
180,433
2
L
Skadi
5,110
511
68
7
0
168,421
4
W
Geb
5,288
529
19
2
0
221,821
6
L
Sylvanus
4,786
479
31
3
0
151,723
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role