Player Matchup

Jormungandr
Jormungandr
AJH The Legend
Jormungandr
Level 157
God Stats
2W - 4L
1,507 SR
Queue Stats
489W - 459L
1,557 Elo+
Solo
Poseidon
Poseidon
ILioNard_
Poseidon
Level 65
God Stats
19W - 16L
1,688 SR
Queue Stats
105W - 103L
1,553 Elo+
Solo
Bakasura
Bakasura
LightH18
Bakasura
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,372 Elo+
Solo
Ishtar
Ishtar
MitchyyC
Ishtar
Level 138
God Stats
18W - 24L
1,480 SR
Queue Stats
103W - 94L
1,550 Elo+
Solo
Chaac
Chaac
jwungise1234
Chaac
Level 108
God Stats
52W - 28L
1,677 SR
Queue Stats
83W - 66L
1,582 Elo+
Solo
Team Averages
Level 105
1,570 SR
1,523 Elo+

VS

Team Averages
Level 134
1,469 SR
1,508 Elo+
Ah Puch
Ah Puch
ATackyTack
Ah Puch
Level 154
God Stats
2W - 0L
1,717 SR
Queue Stats
13W - 12L
1,523 Elo+
Party 1
Baron Samedi
Baron Samedi
Classic_125
Baron Samedi
Level 128
God Stats
7W - 7L
1,576 SR
Queue Stats
150W - 152L
1,514 Elo+
Solo
Charybdis
Charybdis
OwO_ccube69
Charybdis
Level 109
God Stats
5W - 4L
1,493 SR
Queue Stats
391W - 392L
1,496 Elo+
Solo
Tyr
Tyr
RIPFondle
Tyr
Level 126
God Stats
1W - 0L
1,448 SR
Queue Stats
157W - 141L
1,503 Elo+
Solo
Awilix
Awilix
Vivataco15
Awilix
Level 155
God Stats
1W - 2L
1,109 SR
Queue Stats
48W - 60L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AJH The Legend
Jormungandr
10
0 / 2 / 1
8,670
347
4,092
11,172
8,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Poseidon
ILioNard_
Poseidon
20
2 / 2 / 0
12,412
496
7,398
13,971
5,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
LightH18
Bakasura
18
1 / 8 / 2
11,506
460
14,926
28,777
14,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ishtar
MitchyyC
Ishtar
18
3 / 7 / 0
12,195
488
12,952
18,337
7,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
1 / 6 / 0
11,502
460
20,342
29,204
34,742
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ATackyTack
Ah Puch
20
5 / 0 / 7
14,898
596
15,129
13,985
7,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Classic_125
Baron Samedi
18
0 / 0 / 11
13,036
521
8,076
21,987
29,863
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
OwO_ccube69
Charybdis
20
4 / 4 / 4
14,396
576
8,502
21,985
11,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
2 / 2 / 8
13,852
554
17,751
32,366
34,035
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
Vivataco15
Awilix
20
14 / 1 / 4
15,144
606
26,204
22,488
12,236
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
59
7
Kills
25
25
Deaths
7
3
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AJH The Legend
Jormungandr
0
2
1
0.25
W
Ah Puch
ATackyTack
Ah Puch
5
0
7
8.5
W
Baron Samedi
Classic_125
Baron Samedi
0
0
11
5.5
L
Poseidon
ILioNard_
Poseidon
2
2
0
1
L
Bakasura
LightH18
Bakasura
1
8
2
0.25
L
Ishtar
MitchyyC
Ishtar
3
7
0
0.43
W
Charybdis
OwO_ccube69
Charybdis
4
4
4
1.5
W
2
2
8
3
W
Awilix
Vivataco15
Awilix
14
1
4
16
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,710
Damage
75,662
101,461
Taken
112,811
71,091
Mitigated
95,298
18,423
Healing
49,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AJH The Legend
Jormungandr
4,092
1,453
1,631
1,712
11,172
8,664
0
2,581
8,591
27,947
0
W
Ah Puch
ATackyTack
Ah Puch
15,129
864
0
6,683
13,985
7,704
2,310
3,172
10,452
131,664
0
W
Baron Samedi
Classic_125
Baron Samedi
8,076
452
2,161
7,034
21,987
29,863
499
3,093
18,342
50,784
0
L
Poseidon
ILioNard_
Poseidon
7,398
184
0
1,270
13,971
5,689
0
5,765
8,093
118,453
0
L
Bakasura
LightH18
Bakasura
14,926
8,409
0
3,533
28,777
14,009
0
5,802
22,900
0
91,762
L
Ishtar
MitchyyC
Ishtar
12,952
7,732
0
1,048
18,337
7,987
319
3,651
14,184
0
92,567
W
Charybdis
OwO_ccube69
Charybdis
8,502
2,272
0
12,419
21,985
11,460
7,441
1,599
19,733
0
172,975
W
17,751
2,236
0
13,316
32,366
34,035
1,080
2,937
27,588
93
106,314
W
Awilix
Vivataco15
Awilix
26,204
11,219
0
7,477
22,488
12,236
5,821
2,536
19,414
45
148,895
L
20,342
2,084
0
9,229
29,204
34,742
544
5,414
23,615
0
100,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,285
Gold Earned
71,326
734
Minions Killed
837
0
Camps Cleared
0
2,189,682
Distance Traveled
2,430,159
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,670
347
50
2
0
279,153
6
W
Ah Puch
14,898
596
207
8
0
477,665
9
W
Baron Samedi
13,036
521
64
3
0
469,600
6
L
Poseidon
12,412
496
224
9
0
526,938
7
L
Bakasura
11,506
460
149
6
0
511,072
0
L
Ishtar
12,195
488
150
6
0
422,525
2
W
Charybdis
14,396
576
231
9
0
412,612
4
W
Tyr
13,852
554
173
7
0
513,039
2
W
Awilix
15,144
606
162
6
0
557,243
1
L
Chaac
11,502
460
161
6
0
449,994
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role