Player Matchup

Cthulhu
Cthulhu
Gold III
GunnerGetsMoney
Cthulhu
Gold III
Level 120
God Stats
1W - 1L
1,477 SR
Queue Stats
29W - 31L
1,771 MMR
Party 2
Scylla
Scylla
Gold IV
oxy1233
Scylla
Gold IV
Level 42
God Stats
2W - 0L
1,824 SR
Queue Stats
7W - 1L
1,690 MMR
Party 2
Bastet
Bastet
Platinum V
x Strangr x
Bastet
Platinum V
Level 149
God Stats
3W - 2L
1,596 SR
Queue Stats
125W - 123L
1,903 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 104
1,632 SR
1,788 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,635 SR
1,692 MMR
Nike
Nike
Platinum III
II Da0oX II
Nike
Platinum III
Level 139
God Stats
8W - 14L
1,681 SR
Queue Stats
57W - 65L
1,803 MMR
Party 1
Awilix
Awilix
Gold II
Lieberte Slayer
Awilix
Gold II
Level 138
God Stats
0W - 1L
1,446 SR
Queue Stats
139W - 163L
1,705 MMR
Solo
Hera
Hera
Gold IV
ll Baber81 ll
Hera
Gold IV
Level 142
God Stats
8W - 2L
1,777 SR
Queue Stats
106W - 103L
1,570 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 16
11,700
780
10,881
14,447
17,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
oxy1233
Scylla
16
13 / 0 / 6
11,764
784
19,595
12,048
6,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bastet
16
4 / 2 / 11
10,656
710
12,165
13,125
7,812
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
GebAchillesAh Muzen CabHorusAres

VS

Bans
HadesPoseidonKukulkanBaron SamediGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 0
9,018
601
8,998
16,757
12,736
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 7 / 1
8,521
568
6,922
15,127
6,039
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
0 / 8 / 2
8,914
594
10,400
14,524
5,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
21
Kills
3
3
Deaths
21
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
1
16
12
L
3
6
0
0.5
L
0
7
1
0.07
L
0
8
2
0.13
W
Scylla
oxy1233
Scylla
13
0
6
16
W
Bastet
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,641
Damage
26,320
39,620
Taken
46,408
31,872
Mitigated
24,698
10,469
Healing
2,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,881
1,066
159
2,646
14,447
17,464
236
3,727
10,720
31,095
0
L
8,998
655
0
470
16,757
12,736
0
12,022
4,399
0
22,085
L
6,922
1,904
0
789
15,127
6,039
0
11,060
3,765
0
34,734
L
10,400
3,128
0
1,517
14,524
5,923
0
7,043
7,219
42,737
0
W
Scylla
oxy1233
Scylla
19,595
2,150
111
5,117
12,048
6,596
1,874
3,846
8,202
51,224
0
W
Bastet
12,165
2,653
0
2,436
13,125
7,812
523
3,309
9,816
0
31,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,120
Gold Earned
26,453
159
Minions Killed
167
8
Camps Cleared
7
837,690
Distance Traveled
724,960
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,700
780
28
2
2
268,225
3
L
Nike
9,018
601
30
2
2
233,479
5
L
Awilix
8,521
568
58
4
3
270,991
3
L
Hera
8,914
594
79
5
2
220,490
2
W
Scylla
11,764
784
85
6
3
266,077
5
W
Bastet
10,656
710
46
3
3
303,388
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role