Player Matchup

Janus
Janus
 
Janus
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
EndbyMaico
Baron Samedi
Level 148
God Stats
7W - 2L
1,777 SR
Queue Stats
50W - 34L
1,652 Elo+
Party 1
Danzaburou
Danzaburou
ImNewPlzGoEasy
Danzaburou
Level 15
God Stats
2W - 0L
1,764 SR
Queue Stats
3W - 0L
1,839 Elo+
Party 1
Team Averages
Level 92
1,680 SR
1,664 Elo+

VS

Team Averages
Level 59
1,299 SR
1,212 Elo+
Cthulhu
Cthulhu
IINobleII
Cthulhu
Level 71
God Stats
0W - 1L
1,254 SR
Queue Stats
1W - 6L
1,271 Elo+
Party 2
Heimdallr
Heimdallr
x Clampers x
Heimdallr
Level 25
God Stats
1W - 3L
1,144 SR
Queue Stats
15W - 30L
1,139 Elo+
Party 2
Hades
Hades
zZRestinpieceZz
Hades
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,226 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
7 / 3 / 4
8,869
806
13,991
8,092
3,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
EndbyMaico
Baron Samedi
14
4 / 1 / 13
9,002
818
14,820
9,852
4,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ImNewPlzGoEasy
Danzaburou
15
7 / 1 / 11
9,818
893
15,153
10,390
4,830
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IINobleII
Cthulhu
10
3 / 5 / 2
8,089
735
6,359
17,989
17,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
x Clampers x
Heimdallr
11
1 / 7 / 1
7,223
657
4,325
13,568
5,868
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 6 / 3
7,207
655
7,244
15,746
9,963
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
18
Kills
5
5
Deaths
18
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
3
4
3
W
Baron Samedi
EndbyMaico
Baron Samedi
4
1
13
10.5
L
Cthulhu
IINobleII
Cthulhu
3
5
2
0.8
W
Danzaburou
ImNewPlzGoEasy
Danzaburou
7
1
11
12.5
L
Heimdallr
x Clampers x
Heimdallr
1
7
1
0.21
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,964
Damage
17,928
28,334
Taken
47,303
12,853
Mitigated
32,973
11,712
Healing
10,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
13,991
1,397
0
700
8,092
3,292
32
4,054
4,038
30,146
0
W
Baron Samedi
EndbyMaico
Baron Samedi
14,820
1,918
1,825
4,765
9,852
4,731
592
4,271
5,581
30,155
0
L
Cthulhu
IINobleII
Cthulhu
6,359
330
794
3,349
17,989
17,142
0
10,727
6,943
13,096
0
W
Danzaburou
ImNewPlzGoEasy
Danzaburou
15,153
6,966
0
4,422
10,390
4,830
2,029
5,869
4,521
0
38,233
L
Heimdallr
x Clampers x
Heimdallr
4,325
1,571
0
1,695
13,568
5,868
0
9,015
4,221
0
18,324
L
7,244
375
763
3,638
15,746
9,963
0
8,136
7,285
22,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,689
Gold Earned
22,519
133
Minions Killed
90
8
Camps Cleared
2
636,763
Distance Traveled
542,073
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,869
806
44
4
2
189,365
0
W
Baron Samedi
9,002
818
32
3
3
192,501
1
L
Cthulhu
8,089
735
9
1
0
181,459
2
W
Danzaburou
9,818
893
57
5
3
254,897
1
L
Heimdallr
7,223
657
36
3
1
170,475
1
L
Hades
7,207
655
45
4
1
190,139
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role