Player Matchup

Ymir
Ymir
Br0s2000
Ymir
Level 61
God Stats
6W - 10L
1,515 SR
Queue Stats
22W - 30L
1,358 Elo+
Party 3
Vamana
Vamana
MOSKI BRUCE
Vamana
Level 99
God Stats
3W - 5L
1,346 SR
Queue Stats
192W - 171L
1,449 Elo+
Party 2
Izanami
Izanami
McDsApproved
Izanami
Level 104
God Stats
11W - 5L
1,687 SR
Queue Stats
104W - 85L
1,514 Elo+
Party 3
Sol
Sol
Moski Tortul
Sol
Level 45
God Stats
2W - 8L
1,288 SR
Queue Stats
116W - 116L
1,467 Elo+
Party 2
Pele
Pele
oilcart
Pele
Level 36
God Stats
11W - 9L
1,614 SR
Queue Stats
54W - 71L
1,364 Elo+
Solo
Team Averages
Level 69
1,490 SR
1,430 Elo+

VS

Team Averages
Level 64
1,489 SR
1,488 Elo+
Chang'e
Chang'e
CN D4RK
Chang'e
Level 97
God Stats
2W - 2L
1,500 SR
Queue Stats
111W - 93L
1,481 Elo+
Party 1
Thanatos
Thanatos
SIeep onU
Thanatos
Level 43
God Stats
2W - 2L
1,630 SR
Queue Stats
56W - 61L
1,411 Elo+
Party 1
Geb
Geb
SYNQ T0ast
Geb
Level 86
God Stats
0W - 2L
1,245 SR
Queue Stats
70W - 59L
1,508 Elo+
Party 1
Danzaburou
Danzaburou
TSM Requiss
Danzaburou
Level 45
God Stats
4W - 6L
1,475 SR
Queue Stats
39W - 29L
1,506 Elo+
Party 1
Guan Yu
Guan Yu
ThiccSmite420
Guan Yu
Level 48
God Stats
1W - 2L
1,597 SR
Queue Stats
58W - 47L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
3 / 2 / 4
7,871
525
4,474
12,793
11,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vamana
14
1 / 0 / 3
8,655
577
9,193
12,825
8,987
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
McDsApproved
Izanami
14
6 / 3 / 2
9,029
602
12,396
12,445
4,787
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 2 / 8
8,321
555
13,539
16,228
6,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pele
oilcart
Pele
13
7 / 2 / 3
8,408
561
13,088
14,799
5,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CN D4RK
Chang'e
11
2 / 5 / 2
7,136
476
10,247
12,269
4,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
SIeep onU
Thanatos
10
3 / 5 / 4
7,227
482
7,122
13,297
5,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 4
6,615
441
4,568
15,843
12,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
TSM Requiss
Danzaburou
12
1 / 7 / 3
7,258
484
7,304
12,353
4,497
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
12
1 / 1 / 3
7,589
506
9,225
15,331
16,815
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
19
Kills
8
9
Deaths
19
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
2
4
2.5
L
Chang'e
CN D4RK
Chang'e
2
5
2
0.6
W
Vamana
1
0
3
2.5
W
Izanami
McDsApproved
Izanami
6
3
2
2.33
W
2
2
8
3
L
Thanatos
SIeep onU
Thanatos
3
5
4
1
L
1
1
4
3
L
Danzaburou
TSM Requiss
Danzaburou
1
7
3
0.36
L
Guan Yu
1
1
3
2.5
W
Pele
oilcart
Pele
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,690
Damage
38,466
69,090
Taken
69,093
37,363
Mitigated
43,907
31,833
Healing
20,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,474
1,000
639
3,079
12,793
11,762
0
2,343
10,450
21,831
0
L
Chang'e
CN D4RK
Chang'e
10,247
983
1,539
3,226
12,269
4,878
406
6,190
6,079
44,956
0
W
Vamana
9,193
4,957
0
4,090
12,825
8,987
490
50
12,775
0
74,801
W
Izanami
McDsApproved
Izanami
12,396
8,989
0
5,412
12,445
4,787
2,162
1,249
11,196
0
79,629
W
13,539
5,664
0
9,848
16,228
6,026
1,704
5,733
10,495
66,137
0
L
Thanatos
SIeep onU
Thanatos
7,122
2,904
0
7,625
13,297
5,226
0
4,139
9,158
0
27,732
L
4,568
1,087
0
2,198
15,843
12,491
0
5,318
10,525
13,374
0
L
Danzaburou
TSM Requiss
Danzaburou
7,304
3,001
0
1,535
12,353
4,497
0
1,442
10,911
0
45,603
L
Guan Yu
9,225
1,743
334
3,546
15,331
16,815
0
924
14,407
0
56,763
W
Pele
oilcart
Pele
13,088
2,992
0
8,765
14,799
5,801
400
5,440
9,359
0
56,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,284
Gold Earned
35,825
494
Minions Killed
314
0
Camps Cleared
0
1,464,632
Distance Traveled
1,514,715
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,871
525
22
1
0
270,090
5
L
Chang'e
7,136
476
79
5
0
291,926
2
W
Vamana
8,655
577
132
9
0
322,943
0
W
Izanami
9,029
602
158
11
0
249,772
3
W
Sol
8,321
555
90
6
0
280,720
1
L
Thanatos
7,227
482
48
3
0
328,851
0
L
Geb
6,615
441
20
1
0
312,849
0
L
Danzaburou
7,258
484
69
5
0
259,857
0
L
Guan Yu
7,589
506
98
7
0
321,232
8
W
Pele
8,408
561
92
6
0
341,107
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role