Player Matchup

Bacchus
Bacchus
K1NGZ x SUPRA
Bacchus
Level 37
God Stats
3W - 3L
1,345 SR
Queue Stats
9W - 10L
1,314 Elo+
Party 2
Sol
Sol
M3LLON x SKILLS
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,323 Elo+
Party 2
Cernunnos
Cernunnos
WuKx Nightmare
Cernunnos
Level 26
God Stats
4W - 4L
1,334 SR
Queue Stats
6W - 8L
1,272 Elo+
Party 2
Team Averages
Level 31
1,393 SR
1,303 Elo+

VS

Team Averages
Level 33
1,495 SR
1,250 Elo+
Merlin
Merlin
AntThegoonzor
Merlin
Level 89
God Stats
0W - 1L
1,553 SR
Queue Stats
2W - 5L
993 Elo+
Party 1
Cthulhu
Cthulhu
K-DAWGBLAZIN
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
cyrusthevirus14
Izanami
Level 7
God Stats
1W - 1L
1,433 SR
Queue Stats
2W - 3L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
9 / 0 / 12
10,445
950
10,531
11,135
13,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
6 / 1 / 16
9,685
880
11,618
10,256
4,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
WuKx Nightmare
Cernunnos
15
11 / 1 / 13
10,380
944
13,935
9,076
4,077
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 2
6,846
622
9,577
11,575
4,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
K-DAWGBLAZIN
Cthulhu
10
0 / 9 / 2
7,206
655
5,232
18,114
11,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 9 / 0
7,646
695
5,587
13,511
3,900
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
6
26
Kills
2
2
Deaths
26
41
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
L
Cthulhu
K-DAWGBLAZIN
Cthulhu
0
9
2
0.11
W
Bacchus
9
0
12
15
W
6
1
16
14
W
Cernunnos
WuKx Nightmare
Cernunnos
11
1
13
17.5
L
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,084
Damage
20,396
30,467
Taken
43,200
22,062
Mitigated
19,754
9,969
Healing
3,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,577
571
432
642
11,575
4,054
0
6,927
4,648
28,420
0
L
Cthulhu
K-DAWGBLAZIN
Cthulhu
5,232
630
164
1,583
18,114
11,800
0
8,996
9,118
11,840
0
W
Bacchus
10,531
1,804
0
4,239
11,135
13,097
57
5,482
5,653
32,758
0
W
11,618
5,464
158
3,779
10,256
4,888
887
6,250
4,006
30,449
3,586
W
Cernunnos
WuKx Nightmare
Cernunnos
13,935
8,218
315
1,478
9,076
4,077
1,697
3,488
5,588
0
39,792
L
5,587
4,460
292
621
13,511
3,900
48
5,038
8,473
0
18,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,510
Gold Earned
21,698
136
Minions Killed
74
8
Camps Cleared
1
648,991
Distance Traveled
471,991
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,846
622
34
3
1
161,917
2
L
Cthulhu
7,206
655
18
2
0
166,999
3
W
Bacchus
10,445
950
33
3
1
236,283
1
W
Sol
9,685
880
47
4
3
205,147
0
W
Cernunnos
10,380
944
56
5
4
207,561
2
L
Izanami
7,646
695
22
2
0
143,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role