Player Matchup

Ares
Ares
Its Mr Nuts
Ares
Level 28
God Stats
7W - 1L
1,553 SR
Queue Stats
70W - 79L
1,327 Elo+
Party 1
Ishtar
Ishtar
Papicam254
Ishtar
Level 18
God Stats
2W - 2L
1,452 SR
Queue Stats
24W - 41L
1,124 Elo+
Party 1
Olorun
Olorun
Toni2Tap
Olorun
Level 38
God Stats
3W - 5L
1,401 SR
Queue Stats
99W - 99L
1,365 Elo+
Party 1
Team Averages
Level 28
1,469 SR
1,272 Elo+

VS

Team Averages
Level 45
1,313 SR
1,348 Elo+
Lancelot
Lancelot
Zedtros722
Lancelot
Level 83
God Stats
1W - 4L
1,403 SR
Queue Stats
30W - 33L
1,323 Elo+
Party 2
Chronos
Chronos
handysamu
Chronos
Level 27
God Stats
0W - 2L
1,332 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
sub-Doki
Cthulhu
Level 25
God Stats
4W - 3L
1,205 SR
Queue Stats
21W - 24L
1,220 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 10
10,926
780
11,287
18,970
20,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ishtar
Papicam254
Ishtar
15
2 / 0 / 11
9,867
705
10,891
9,941
5,499
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Olorun
Toni2Tap
Olorun
16
9 / 0 / 4
11,044
789
17,896
13,157
8,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Zedtros722
Lancelot
11
0 / 3 / 1
7,903
565
13,839
14,965
6,551
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
handysamu
Chronos
12
1 / 5 / 0
8,169
584
8,646
13,637
6,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
sub-Doki
Cthulhu
13
0 / 5 / 0
9,012
644
8,489
19,607
20,478
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
13
Kills
1
1
Deaths
13
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
1
10
7
W
Ishtar
Papicam254
Ishtar
2
0
11
7.5
W
Olorun
Toni2Tap
Olorun
9
0
4
11
L
Lancelot
Zedtros722
Lancelot
0
3
1
0.17
L
Chronos
handysamu
Chronos
1
5
0
0.2
L
Cthulhu
sub-Doki
Cthulhu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,074
Damage
30,974
42,068
Taken
48,209
34,580
Mitigated
33,064
21,290
Healing
7,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,287
602
0
6,940
18,970
20,907
101
7,729
11,241
22,143
0
W
Ishtar
Papicam254
Ishtar
10,891
7,365
0
4,028
9,941
5,499
853
2,979
6,962
0
37,065
W
Olorun
Toni2Tap
Olorun
17,896
10,961
1,061
9,261
13,157
8,174
1,715
6,835
6,322
54,071
6,593
L
Lancelot
Zedtros722
Lancelot
13,839
1,639
0
530
14,965
6,551
196
8,589
6,376
0
34,699
L
Chronos
handysamu
Chronos
8,646
2,210
338
999
13,637
6,035
324
8,760
4,877
24,513
0
L
Cthulhu
sub-Doki
Cthulhu
8,489
688
2,375
3,003
19,607
20,478
0
9,537
10,070
30,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,837
Gold Earned
25,084
154
Minions Killed
110
9
Camps Cleared
3
777,280
Distance Traveled
751,916
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,926
780
8
1
1
285,536
5
W
Ishtar
9,867
705
55
4
1
240,291
0
W
Olorun
11,044
789
91
7
7
251,453
2
L
Lancelot
7,903
565
40
3
3
308,042
0
L
Chronos
8,169
584
33
2
0
227,049
1
L
Cthulhu
9,012
644
37
3
0
216,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role