Player Matchup

Fafnir
Fafnir
Atesh61
Fafnir
Level 28
God Stats
1W - 2L
1,682 SR
Queue Stats
155W - 214L
1,400 Elo+
Solo
Tyr
Tyr
Gnutti
Tyr
Level 144
God Stats
2W - 6L
1,533 SR
Queue Stats
325W - 320L
1,558 Elo+
Party 2
Ra
Ra
Ryntor
Ra
Level 130
God Stats
2W - 3L
1,251 SR
Queue Stats
192W - 187L
1,536 Elo+
Solo
Sun Wukong
Sun Wukong
SPL1T x SW1FT
Sun Wukong
Level 159
God Stats
1W - 2L
1,887 SR
Queue Stats
147W - 149L
1,552 Elo+
Solo
Neith
Neith
weezyshuffle
Neith
Level 114
God Stats
1W - 1L
1,774 SR
Queue Stats
230W - 224L
1,558 Elo+
Party 2
Team Averages
Level 115
1,625 SR
1,521 Elo+

VS

Team Averages
Level 116
1,500 SR
1,482 Elo+
Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
El Maskerade
Cthulhu
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 41L
1,408 Elo+
Solo
Amaterasu
Amaterasu
IamBogel
Amaterasu
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Nastyhuanaa
Raijin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Sonnyyy
Izanami
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Atesh61
Fafnir
17
2 / 7 / 6
10,276
685
8,811
25,811
35,986
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyr
Gnutti
Tyr
18
6 / 5 / 6
10,469
698
10,960
20,238
23,241
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ra
16
4 / 5 / 8
9,929
662
19,128
16,789
12,407
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
SPL1T x SW1FT
Sun Wukong
17
1 / 7 / 11
9,997
666
16,324
25,836
28,988
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
1 / 7 / 11
9,533
636
19,342
19,241
9,297
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
5 / 4 / 19
11,856
790
15,574
26,513
33,916
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
El Maskerade
Cthulhu
17
1 / 4 / 15
10,546
703
12,446
18,613
20,343
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
IamBogel
Amaterasu
20
9 / 2 / 15
13,293
886
21,856
33,866
49,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Raijin
17
5 / 5 / 16
11,187
746
14,490
13,331
8,003
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Sonnyyy
Izanami
20
11 / 1 / 13
12,858
857
36,019
19,733
13,642
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
109
14
Kills
31
31
Deaths
16
42
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
4
19
3.63
L
Fafnir
Atesh61
Fafnir
2
7
6
0.71
W
Cthulhu
El Maskerade
Cthulhu
1
4
15
2.13
L
Tyr
Gnutti
Tyr
6
5
6
1.8
W
Amaterasu
IamBogel
Amaterasu
9
2
15
8.25
W
Raijin
5
5
16
2.6
L
Ra
4
5
8
1.6
L
Sun Wukong
SPL1T x SW1FT
Sun Wukong
1
7
11
0.93
W
Izanami
Sonnyyy
Izanami
11
1
13
17.5
L
1
7
11
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,565
Damage
100,385
107,915
Taken
112,056
109,919
Mitigated
125,229
36,810
Healing
49,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
15,574
4,529
9,592
7,989
26,513
33,916
1,088
8,545
16,933
0
20,345
L
Fafnir
Atesh61
Fafnir
8,811
2,933
1,221
4,319
25,811
35,986
50
6,712
19,099
14,132
0
W
Cthulhu
El Maskerade
Cthulhu
12,446
714
4,981
2,385
18,613
20,343
24
7,236
11,377
26,149
0
L
Tyr
Gnutti
Tyr
10,960
1,293
370
2,009
20,238
23,241
444
4,018
16,220
0
20,134
W
Amaterasu
IamBogel
Amaterasu
21,856
8,431
1,955
13,324
33,866
49,325
1,585
7,306
26,560
0
39,577
W
Raijin
14,490
1,682
316
1,464
13,331
8,003
504
1,657
11,674
36,086
0
L
Ra
19,128
1,418
10,427
6,427
16,789
12,407
437
3,046
13,743
35,513
0
L
Sun Wukong
SPL1T x SW1FT
Sun Wukong
16,324
2,405
1,876
5,625
25,836
28,988
61
9,600
16,236
0
32,739
W
Izanami
Sonnyyy
Izanami
36,019
26,922
1,674
5,636
19,733
13,642
4,683
3,195
16,538
0
69,685
L
19,342
6,500
774
3,762
19,241
9,297
747
3,560
15,681
0
33,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,204
Gold Earned
59,740
127
Minions Killed
173
0
Camps Cleared
0
1,172,054
Distance Traveled
1,459,374
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,856
790
6
0
0
305,448
5
L
Fafnir
10,276
685
5
0
0
217,168
4
W
Cthulhu
10,546
703
14
1
0
315,859
1
L
Tyr
10,469
698
22
1
0
224,631
0
W
Amaterasu
13,293
886
25
2
0
307,408
4
W
Raijin
11,187
746
45
3
0
250,393
1
L
Ra
9,929
662
36
2
0
219,765
2
L
Sun Wukong
9,997
666
26
2
0
283,523
1
W
Izanami
12,858
857
83
6
0
280,266
1
L
Neith
9,533
636
38
3
0
226,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role