Player Matchup

Cthulhu
Cthulhu
AlucarD_Yos
Cthulhu
Level 28
God Stats
9W - 9L
1,542 SR
Queue Stats
145W - 131L
1,303 Elo+
Party 1
Cliodhna
Cliodhna
ByXafiro
Cliodhna
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 33L
1,365 Elo+
Party 1
Neith
Neith
Luci_erculo
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,101 Elo+
Party 1
Hel
Hel
bigboosnake1997
Hel
Level 28
God Stats
25W - 35L
1,382 SR
Queue Stats
127W - 143L
1,285 Elo+
Party 1
Achilles
Achilles
fiero551vikingo
Achilles
Level 82
God Stats
3W - 5L
1,372 SR
Queue Stats
190W - 164L
1,330 Elo+
Party 1
Team Averages
Level 36
1,459 SR
1,277 Elo+

VS

Team Averages
Level 81
1,440 SR
1,444 Elo+
Horus
Horus
Attempt3dYt
Horus
Level 119
God Stats
22W - 15L
1,624 SR
Queue Stats
213W - 220L
1,517 Elo+
Solo
Apollo
Apollo
Breenman
Apollo
Level 17
God Stats
1W - 1L
1,233 SR
Queue Stats
6W - 10L
1,306 Elo+
Party 2
Kali
Kali
Mosh-Sloth_2
Kali
Level 157
God Stats
7W - 6L
1,562 SR
Queue Stats
324W - 312L
1,514 Elo+
Party 2
Discordia
Discordia
STANEXMATE
Discordia
Level 101
God Stats
5W - 7L
1,282 SR
Queue Stats
125W - 122L
1,501 Elo+
Party 2
Bacchus
Bacchus
TeakSABER
Bacchus
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 10L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlucarD_Yos
Cthulhu
10
0 / 6 / 3
6,463
380
6,246
18,971
13,849
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
ByXafiro
Cliodhna
12
2 / 7 / 1
7,946
467
3,075
13,827
4,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
1 / 5 / 1
7,194
423
3,537
10,672
5,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 9 / 3
7,409
436
6,773
15,290
6,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
12
0 / 6 / 2
7,412
436
5,168
20,581
12,747
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 0 / 5
11,193
658
19,144
15,107
13,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Apollo
Breenman
Apollo
15
7 / 1 / 4
9,927
584
8,861
8,223
3,534
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
8 / 2 / 9
11,166
657
14,702
23,263
10,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
STANEXMATE
Discordia
16
6 / 0 / 6
10,532
620
9,904
8,359
3,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
TeakSABER
Bacchus
12
0 / 1 / 14
9,464
557
9,303
15,548
15,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
71
4
Kills
33
33
Deaths
4
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AlucarD_Yos
Cthulhu
0
6
3
0.25
W
12
0
5
14.5
W
Apollo
Breenman
Apollo
7
1
4
9
L
Cliodhna
ByXafiro
Cliodhna
2
7
1
0.36
L
1
5
1
0.3
W
8
2
9
6.25
W
Discordia
STANEXMATE
Discordia
6
0
6
9
W
Bacchus
TeakSABER
Bacchus
0
1
14
7
L
1
9
3
0.28
L
Achilles
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,799
Damage
61,914
79,341
Taken
70,500
42,270
Mitigated
45,332
12,348
Healing
29,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AlucarD_Yos
Cthulhu
6,246
531
258
1,712
18,971
13,849
168
6,224
12,614
31,421
0
W
19,144
8,056
694
8,411
15,107
13,025
2,323
1,896
13,211
0
82,207
W
Apollo
Breenman
Apollo
8,861
6,361
0
2,993
8,223
3,534
7,072
2,745
5,478
0
69,133
L
Cliodhna
ByXafiro
Cliodhna
3,075
369
0
1,644
13,827
4,582
814
2,514
10,822
0
24,091
L
3,537
1,041
0
971
10,672
5,019
1,124
4,428
6,196
0
35,503
W
14,702
6,752
0
9,710
23,263
10,166
1,653
6,862
15,098
0
102,845
W
Discordia
STANEXMATE
Discordia
9,904
1,368
0
2,223
8,359
3,490
3,315
1,325
7,034
75,288
0
W
Bacchus
TeakSABER
Bacchus
9,303
1,403
578
4,802
15,548
15,117
1,045
2,942
11,113
22,613
0
L
6,773
815
939
2,790
15,290
6,073
64
4,072
10,898
38,503
0
L
Achilles
5,168
1,172
0
4,034
20,581
12,747
512
1,293
18,490
0
45,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,424
Gold Earned
52,282
287
Minions Killed
542
0
Camps Cleared
0
1,408,114
Distance Traveled
1,713,620
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,463
380
45
3
0
296,206
2
W
Horus
11,193
658
132
8
0
361,115
7
W
Apollo
9,927
584
111
7
0
304,191
0
L
Cliodhna
7,946
467
40
2
0
272,271
0
L
Neith
7,194
423
67
4
0
267,240
0
W
Kali
11,166
657
145
9
0
379,761
3
W
Discordia
10,532
620
129
8
0
323,499
0
W
Bacchus
9,464
557
25
1
0
345,054
5
L
Hel
7,409
436
56
3
0
282,871
5
L
Achilles
7,412
436
79
5
0
289,526
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role