Player Matchup

Sylvanus
Sylvanus
BinkyBarnes212
Sylvanus
Level 49
God Stats
108W - 91L
1,528 SR
Queue Stats
157W - 178L
1,451 Elo+
Solo
Cabrakan
Cabrakan
EL C4LABER
Cabrakan
Level 147
God Stats
18W - 10L
1,819 SR
Queue Stats
324W - 328L
1,477 Elo+
Solo
Guan Yu
Guan Yu
Eixhs
Guan Yu
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 98L
1,426 Elo+
Solo
Mercury
Mercury
Johndny
Mercury
Level 86
God Stats
77W - 59L
1,637 SR
Queue Stats
236W - 262L
1,517 Elo+
Solo
Neith
Neith
smoothdiched
Neith
Level 128
God Stats
11W - 22L
1,449 SR
Queue Stats
334W - 342L
1,462 Elo+
Solo
Team Averages
Level 92
1,587 SR
1,467 Elo+

VS

Team Averages
Level 72
1,428 SR
1,432 Elo+
Xing Tian
Xing Tian
Have A Mercy
Xing Tian
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 49L
1,413 Elo+
Party 1
Thanatos
Thanatos
Nuke A Clear
Thanatos
Level 39
God Stats
2W - 2L
1,459 SR
Queue Stats
26W - 37L
1,398 Elo+
Party 1
Ymir
Ymir
iVasoObr
Ymir
Level 77
God Stats
0W - 3L
1,160 SR
Queue Stats
67W - 80L
1,418 Elo+
Party 2
Izanami
Izanami
niceguy2day
Izanami
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 32L
1,450 Elo+
Solo
Eset
Eset
serbtrooper99
Eset
Level 108
God Stats
3W - 1L
1,520 SR
Queue Stats
81W - 79L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
5 / 1 / 10
9,777
515
7,178
17,083
19,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cabrakan
EL C4LABER
Cabrakan
17
10 / 0 / 10
11,159
587
16,693
14,867
11,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
Eixhs
Guan Yu
16
0 / 1 / 8
10,277
541
11,723
18,561
20,172
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Johndny
Mercury
19
7 / 3 / 5
11,628
612
12,986
13,493
6,242
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
8 / 1 / 6
11,772
620
17,073
14,347
7,773
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Have A Mercy
Xing Tian
13
0 / 5 / 0
8,238
434
11,933
20,682
23,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
Nuke A Clear
Thanatos
14
4 / 8 / 1
9,681
510
6,240
17,321
8,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ymir
13
1 / 5 / 2
8,512
448
6,351
22,343
21,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
niceguy2day
Izanami
13
0 / 7 / 1
8,022
422
7,340
14,877
4,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
1 / 5 / 1
8,222
433
8,075
13,244
5,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
11
30
Kills
6
6
Deaths
30
39
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
5
1
10
10
W
Cabrakan
EL C4LABER
Cabrakan
10
0
10
15
W
Guan Yu
Eixhs
Guan Yu
0
1
8
4
L
Xing Tian
Have A Mercy
Xing Tian
0
5
0
0
W
Mercury
Johndny
Mercury
7
3
5
3.17
L
Thanatos
Nuke A Clear
Thanatos
4
8
1
0.56
L
Ymir
1
5
2
0.4
L
Izanami
niceguy2day
Izanami
0
7
1
0.07
L
1
5
1
0.3
W
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,653
Damage
39,939
78,351
Taken
88,467
64,949
Mitigated
63,794
32,236
Healing
21,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
7,178
3,217
3,828
5,567
17,083
19,530
1,656
4,656
12,387
42,219
12,132
W
Cabrakan
EL C4LABER
Cabrakan
16,693
2,773
0
5,663
14,867
11,232
905
5,816
8,945
71,563
0
W
Guan Yu
Eixhs
Guan Yu
11,723
2,325
2,557
8,309
18,561
20,172
155
10,607
7,104
0
64,593
L
Xing Tian
Have A Mercy
Xing Tian
11,933
1,295
0
3,316
20,682
23,521
0
3,470
17,212
63,375
0
W
Mercury
Johndny
Mercury
12,986
8,552
0
1,401
13,493
6,242
457
5,822
7,629
0
110,228
L
Thanatos
Nuke A Clear
Thanatos
6,240
1,556
0
10,417
17,321
8,188
0
6,617
10,704
0
51,248
L
Ymir
6,351
652
293
3,310
22,343
21,786
240
6,942
15,401
28,530
0
L
Izanami
niceguy2day
Izanami
7,340
4,756
0
1,686
14,877
4,714
1,319
1,616
13,261
0
65,251
L
8,075
284
383
1,864
13,244
5,585
0
4,283
8,961
63,906
0
W
17,073
6,916
0
4,911
14,347
7,773
3,951
3,641
10,675
0
112,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,613
Gold Earned
42,675
579
Minions Killed
443
0
Camps Cleared
0
1,764,238
Distance Traveled
1,575,951
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,777
515
65
3
0
310,100
6
W
Cabrakan
11,159
587
97
5
0
368,881
0
W
Guan Yu
10,277
541
111
6
0
361,091
0
L
Xing Tian
8,238
434
106
6
0
309,457
1
W
Mercury
11,628
612
139
7
0
403,385
2
L
Thanatos
9,681
510
71
4
0
322,606
1
L
Ymir
8,512
448
23
1
0
314,380
2
L
Izanami
8,022
422
133
7
0
296,875
3
L
Eset
8,222
433
110
6
0
332,633
7
W
Neith
11,772
620
167
9
0
320,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role