Player Matchup

Sol
Sol
Akabeast9123
Sol
Level 43
God Stats
1W - 1L
1,274 SR
Queue Stats
75W - 107L
1,241 Elo+
Solo
Cthulhu
Cthulhu
AllusiveRanger
Cthulhu
Level 16
God Stats
4W - 7L
1,311 SR
Queue Stats
11W - 20L
1,196 Elo+
Party 1
Neith
Neith
Demonic Genji
Neith
Level 76
God Stats
4W - 4L
1,435 SR
Queue Stats
17W - 27L
1,198 Elo+
Party 1
Medusa
Medusa
LGTm00nGod3025
Medusa
Level 62
God Stats
1W - 0L
1,278 SR
Queue Stats
4W - 5L
1,258 Elo+
Party 1
Poseidon
Poseidon
miller_chiller26
Poseidon
Level 86
God Stats
5W - 2L
1,444 SR
Queue Stats
96W - 103L
1,263 Elo+
Solo
Team Averages
Level 57
1,348 SR
1,231 Elo+

VS

Team Averages
Level 66
1,360 SR
1,289 Elo+
Izanami
Izanami
Andrio_Duco_85
Izanami
Level 85
God Stats
24W - 18L
1,527 SR
Queue Stats
361W - 377L
1,370 Elo+
Solo
Sol
Sol
Chickenfeet2012
Sol
Level 48
God Stats
5W - 3L
1,691 SR
Queue Stats
111W - 125L
1,238 Elo+
Solo
Loki
Loki
Kenevich
Loki
Level 69
God Stats
33W - 50L
1,384 SR
Queue Stats
426W - 466L
1,315 Elo+
Solo
Ullr
Ullr
SOVDovahkiin
Ullr
Level 89
God Stats
10W - 9L
1,313 SR
Queue Stats
399W - 422L
1,316 Elo+
Solo
Ares
Ares
lucaseduardotk21
Ares
Level 41
God Stats
0W - 14L
884 SR
Queue Stats
23W - 47L
1,207 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 0
5,685
632
5,229
4,650
1,153
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
0 / 1 / 0
4,436
493
1,813
4,868
2,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 1 / 1
4,328
481
2,686
3,958
1,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 3 / 0
3,850
428
1,765
4,776
1,977
Mace

Mace

+10
Physical Power

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8
1 / 2 / 0
5,103
567
1,242
4,875
1,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 1
4,161
462
1,736
2,602
852
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
6 / 1 / 0
5,910
657
6,539
7,407
2,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
1
0 / 0 / 0
3,278
364
0
0
0
7
0 / 4 / 0
4,295
477
2,631
6,676
2,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

6
0 / 0 / 1
3,886
432
1,581
3,931
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
5
Kills
6
7
Deaths
5
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
W
0
1
0
0
L
0
0
1
0.5
L
6
1
0
6
W
0
1
1
0.5
L
Loki
0
0
0
0
W
0
3
0
0
L
0
4
0
0
L
0
0
1
0.5
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,735
Damage
12,487
23,127
Taken
20,616
8,013
Mitigated
7,163
6,505
Healing
6,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,229
2,324
0
805
4,650
1,153
0
0
4,650
27,284
0
W
1,813
135
0
868
4,868
2,376
0
1,634
2,952
9,209
0
L
1,736
854
152
485
2,602
852
0
1,408
1,194
0
20,279
L
6,539
3,614
0
4,583
7,407
2,244
2,803
1,152
6,255
37,711
0
W
2,686
1,001
72
2,220
3,958
1,351
175
1,791
1,941
0
23,582
L
Loki
0
0
0
0
0
0
0
0
0
0
0
W
1,765
963
0
346
4,776
1,977
0
3,721
1,055
0
15,946
L
2,631
1,031
0
1,603
6,676
2,257
0
4,724
1,952
0
15,415
L
1,581
0
0
0
3,931
1,810
0
1,000
2,931
9,647
0
W
1,242
120
0
2,194
4,875
1,156
0
466
4,409
24,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,402
Gold Earned
21,530
162
Minions Killed
135
0
Camps Cleared
0
775,535
Distance Traveled
590,233
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,685
632
41
5
0
158,730
1
W
Cthulhu
4,436
493
21
2
0
154,266
0
L
Izanami
4,161
462
29
3
0
158,036
4
L
Sol
5,910
657
62
7
0
150,964
2
W
Neith
4,328
481
28
3
0
147,787
2
L
Loki
3,278
364
0
0
0
0
0
W
Medusa
3,850
428
19
2
0
148,773
2
L
Ullr
4,295
477
24
3
0
129,857
1
L
Ares
3,886
432
20
2
0
151,376
0
W
Poseidon
5,103
567
53
6
0
165,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role