Player Matchup

Hel
Hel
BOOKERthe3RD
Hel
Level 142
God Stats
4W - 9L
1,561 SR
Queue Stats
180W - 278L
1,306 Elo+
Party 2
Amaterasu
Amaterasu
JaysenEdwinWard
Amaterasu
Level 120
God Stats
14W - 12L
1,624 SR
Queue Stats
185W - 262L
1,345 Elo+
Party 2
Atlas
Atlas
Vibershot
Atlas
Level 125
God Stats
22W - 29L
1,486 SR
Queue Stats
137W - 183L
1,348 Elo+
Party 2
Team Averages
Level 129
1,557 SR
1,333 Elo+

VS

Team Averages
Level 101
1,512 SR
1,275 Elo+
Ao Kuang
Ao Kuang
CiCi1295
Ao Kuang
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 25L
1,277 Elo+
Party 1
Izanami
Izanami
Frliacwk
Izanami
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 11L
1,232 Elo+
Party 1
Mulan
Mulan
deathorglory910
Mulan
Level 59
God Stats
7W - 4L
1,537 SR
Queue Stats
55W - 61L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 5
10,123
675
9,968
15,550
7,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Amaterasu
JaysenEdwinWard
Amaterasu
15
2 / 3 / 6
9,538
636
8,104
19,366
19,504
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atlas
Vibershot
Atlas
14
3 / 4 / 3
10,083
672
14,004
20,952
25,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CiCi1295
Ao Kuang
14
2 / 4 / 5
9,752
650
11,714
16,792
7,533
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Frliacwk
Izanami
16
5 / 2 / 4
11,440
763
17,634
10,668
4,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
4 / 2 / 7
11,031
735
16,663
17,201
14,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
27
8
Kills
11
11
Deaths
8
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
4
5
1.38
W
Ao Kuang
CiCi1295
Ao Kuang
2
4
5
1.13
W
Izanami
Frliacwk
Izanami
5
2
4
3.5
L
Amaterasu
JaysenEdwinWard
Amaterasu
2
3
6
1.67
L
Atlas
Vibershot
Atlas
3
4
3
1.13
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,076
Damage
46,011
55,868
Taken
44,661
52,648
Mitigated
26,200
17,455
Healing
7,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,968
457
3,998
5,881
15,550
7,476
63
3,628
11,692
45,505
0
W
Ao Kuang
CiCi1295
Ao Kuang
11,714
4,792
0
4,124
16,792
7,533
628
7,889
8,715
27,738
0
W
Izanami
Frliacwk
Izanami
17,634
12,889
0
250
10,668
4,454
1,788
6,164
4,264
0
67,488
L
Amaterasu
JaysenEdwinWard
Amaterasu
8,104
3,555
831
4,151
19,366
19,504
407
5,093
13,883
0
19,255
L
Atlas
Vibershot
Atlas
14,004
6,446
0
2,594
20,952
25,668
259
3,311
17,289
31,595
0
W
16,663
4,418
250
2,781
17,201
14,213
366
9,697
7,237
0
26,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,744
Gold Earned
32,223
150
Minions Killed
170
5
Camps Cleared
7
927,930
Distance Traveled
805,409
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,123
675
93
6
1
319,935
9
W
Ao Kuang
9,752
650
24
2
4
280,321
2
W
Izanami
11,440
763
124
8
2
248,859
0
L
Amaterasu
9,538
636
30
2
3
325,849
4
L
Atlas
10,083
672
27
2
1
282,146
3
W
Mulan
11,031
735
22
1
1
276,229
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role