Player Matchup

Mercury
Mercury
AlucarD_Yos
Mercury
Level 28
God Stats
42W - 27L
1,500 SR
Queue Stats
145W - 131L
1,314 Elo+
Party 2
Chaac
Chaac
ByXafiro
Chaac
Level 25
God Stats
2W - 1L
1,721 SR
Queue Stats
32W - 33L
1,385 Elo+
Party 2
Danzaburou
Danzaburou
Luci_erculo
Danzaburou
Level 18
God Stats
5W - 7L
1,274 SR
Queue Stats
11W - 15L
1,161 Elo+
Party 2
Hel
Hel
bigboosnake1997
Hel
Level 28
God Stats
25W - 35L
1,400 SR
Queue Stats
127W - 143L
1,295 Elo+
Party 2
Bacchus
Bacchus
fiero551vikingo
Bacchus
Level 82
God Stats
3W - 2L
1,473 SR
Queue Stats
190W - 164L
1,340 Elo+
Party 2
Team Averages
Level 36
1,474 SR
1,299 Elo+

VS

Team Averages
Level 65
1,295 SR
1,360 Elo+
Nu Wa
Nu Wa
FENTYSINSS
Nu Wa
Level 65
God Stats
15W - 18L
1,262 SR
Queue Stats
345W - 379L
1,393 Elo+
Party 1
Chiron
Chiron
Hero Endeaver
Chiron
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 65L
1,427 Elo+
Party 1
Odin
Odin
Margicar
Odin
Level 22
God Stats
1W - 2L
1,181 SR
Queue Stats
121W - 124L
1,273 Elo+
Party 3
Eset
Eset
PrincessLahLah
Eset
Level 109
God Stats
1W - 5L
1,143 SR
Queue Stats
109W - 107L
1,256 Elo+
Party 3
Thanatos
Thanatos
xDeadByDaylight
Thanatos
Level 40
God Stats
15W - 19L
1,388 SR
Queue Stats
91W - 87L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AlucarD_Yos
Mercury
17
5 / 9 / 3
11,743
419
16,340
30,992
12,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
ByXafiro
Chaac
18
2 / 5 / 2
11,831
423
7,263
26,513
24,490
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
Luci_erculo
Danzaburou
16
0 / 4 / 3
9,771
349
15,999
26,233
10,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
3 / 7 / 4
11,437
408
15,873
29,945
12,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
2 / 2 / 4
11,473
410
14,634
29,978
45,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
20
8 / 3 / 9
14,899
532
38,512
22,680
12,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
4 / 3 / 7
12,291
439
27,474
25,247
14,483
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
20
6 / 2 / 7
13,735
491
16,222
20,415
20,807
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
0 / 0 / 9
12,131
433
8,812
14,885
16,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
20
9 / 4 / 6
14,355
513
22,961
28,074
14,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
65
12
Kills
27
27
Deaths
12
16
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Mercury
AlucarD_Yos
Mercury
5
9
3
0.72
L
Chaac
ByXafiro
Chaac
2
5
2
0.6
W
Nu Wa
8
3
9
4.17
W
4
3
7
2.5
L
Danzaburou
Luci_erculo
Danzaburou
0
4
3
0.38
W
Odin
6
2
7
4.75
W
0
0
9
4.5
L
3
7
4
0.71
L
2
2
4
2
W
Thanatos
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,109
Damage
113,981
143,661
Taken
111,301
105,190
Mitigated
78,445
34,921
Healing
56,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AlucarD_Yos
Mercury
16,340
10,210
0
3,865
30,992
12,361
90
11,081
19,911
0
76,036
L
Chaac
ByXafiro
Chaac
7,263
1,163
0
3,443
26,513
24,490
75
4,834
21,679
0
59,839
W
Nu Wa
38,512
8,683
150
7,375
22,680
12,365
5,237
6,677
16,003
154,885
0
W
27,474
10,303
1,451
5,173
25,247
14,483
6,650
8,040
17,207
0
112,559
L
Danzaburou
Luci_erculo
Danzaburou
15,999
4,691
0
7,839
26,233
10,583
914
9,206
17,027
0
71,625
W
Odin
16,222
3,599
362
4,350
20,415
20,807
2,575
2,689
17,726
254
86,814
W
8,812
216
5,862
6,302
14,885
16,337
1,079
4,530
10,355
33,682
0
L
15,873
801
4,983
11,368
29,945
12,537
189
10,109
19,836
83,909
0
L
14,634
2,329
0
3,423
29,978
45,219
0
12,257
17,721
52,370
0
W
Thanatos
22,961
4,455
0
25,107
28,074
14,453
1,242
8,571
19,503
0
128,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,255
Gold Earned
67,411
454
Minions Killed
680
0
Camps Cleared
0
2,435,109
Distance Traveled
2,522,737
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,743
419
106
4
0
569,111
1
L
Chaac
11,831
423
91
3
0
409,559
0
W
Nu Wa
14,899
532
173
6
0
488,014
0
W
Chiron
12,291
439
148
5
0
467,645
1
L
Danzaburou
9,771
349
101
4
0
459,015
0
W
Odin
13,735
491
136
5
0
541,307
0
W
Eset
12,131
433
45
2
0
468,721
7
L
Hel
11,437
408
100
4
0
478,520
4
L
Bacchus
11,473
410
56
2
0
518,904
1
W
Thanatos
14,355
513
178
6
0
557,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role