Player Matchup

Persephone
Persephone
Platinum V
EnisDaBoss13
Persephone
Platinum V
Level 129
God Stats
11W - 11L
1,410 SR
Queue Stats
168W - 173L
1,750 MMR
Party 1
Hou Yi
Hou Yi
Platinum IV
eneap
Hou Yi
Platinum IV
Level 156
God Stats
37W - 44L
1,584 SR
Queue Stats
220W - 221L
1,840 MMR
Party 1
Atlas
Atlas
Platinum IV
thedevil014
Atlas
Platinum IV
Level 160
God Stats
6W - 4L
1,586 SR
Queue Stats
113W - 99L
1,872 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,527 SR
1,821 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,717 SR
1,623 MMR
Cupid
Cupid
Silver I
Affalterbach
Cupid
Silver I
Level 159
God Stats
1W - 1L
1,834 SR
Queue Stats
11W - 5L
1,667 MMR
Solo
Cthulhu
Cthulhu
Silver II
Liaomasis
Cthulhu
Silver II
Level 127
God Stats
0W - 1L
1,459 SR
Queue Stats
19W - 34L
1,519 MMR
Party 2
Tiamat
Tiamat
Silver III
ShadowHS
Tiamat
Silver III
Level 115
God Stats
0W - 1L
1,859 SR
Queue Stats
19W - 30L
1,681 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
EnisDaBoss13
Persephone
15
5 / 6 / 7
10,766
828
12,864
10,964
5,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
eneap
Hou Yi
15
5 / 2 / 6
10,002
769
15,335
10,853
5,504
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
4 / 3 / 10
11,326
871
12,756
18,180
25,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Baron SamediAchillesThothFenrirCabrakan

VS

Bans
Ah Muzen CabEsetAphroditeHeraBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 5
9,554
735
15,363
14,939
6,184
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Liaomasis
Cthulhu
14
2 / 3 / 6
9,632
741
9,947
18,728
20,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
ShadowHS
Tiamat
13
3 / 5 / 6
9,226
710
8,946
12,069
8,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
14
Kills
10
11
Deaths
14
23
Assists
17
Player
Kills
Deaths
Assists
KDA
L
5
6
5
1.25
W
Persephone
EnisDaBoss13
Persephone
5
6
7
1.42
L
Cthulhu
Liaomasis
Cthulhu
2
3
6
1.67
L
Tiamat
ShadowHS
Tiamat
3
5
6
1.2
W
Hou Yi
eneap
Hou Yi
5
2
6
4
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,955
Damage
34,256
39,997
Taken
45,736
36,452
Mitigated
34,692
4,619
Healing
11,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,363
7,111
929
3,064
14,939
6,184
0
10,619
4,320
0
44,274
W
Persephone
EnisDaBoss13
Persephone
12,864
784
0
1,178
10,964
5,162
370
6,204
4,754
40,237
0
L
Cthulhu
Liaomasis
Cthulhu
9,947
463
457
4,362
18,728
20,309
0
9,341
9,387
19,338
0
L
Tiamat
ShadowHS
Tiamat
8,946
668
56
2,525
12,069
8,199
0
5,943
6,126
26,852
0
W
Hou Yi
eneap
Hou Yi
15,335
8,074
0
1,678
10,853
5,504
1,929
6,073
4,780
0
40,491
W
12,756
5,434
0
1,763
18,180
25,786
153
7,053
11,127
30,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,094
Gold Earned
28,412
148
Minions Killed
134
5
Camps Cleared
7
717,048
Distance Traveled
726,266
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,554
735
67
5
4
210,702
1
W
Persephone
10,766
828
58
4
4
223,709
2
L
Cthulhu
9,632
741
17
1
1
265,924
3
L
Tiamat
9,226
710
50
4
2
249,640
2
W
Hou Yi
10,002
769
61
5
1
236,724
3
W
Atlas
11,326
871
29
2
0
256,615
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role