Player Matchup

Nu Wa
Nu Wa
ClarianeH
Nu Wa
Level 106
God Stats
26W - 8L
1,683 SR
Queue Stats
128W - 134L
1,479 Elo+
Solo
Tyr
Tyr
NuncatePediNada
Tyr
Level 127
God Stats
12W - 4L
1,570 SR
Queue Stats
74W - 73L
1,466 Elo+
Solo
Kali
Kali
Reagan_implacave
Kali
Level 83
God Stats
20W - 21L
1,473 SR
Queue Stats
458W - 454L
1,436 Elo+
Solo
Ishtar
Ishtar
Rodrigaobrgamer
Ishtar
Level 99
God Stats
3W - 3L
1,644 SR
Queue Stats
40W - 42L
1,422 Elo+
Solo
Bacchus
Bacchus
tokomsono-calmo
Bacchus
Level 68
God Stats
9W - 10L
1,385 SR
Queue Stats
64W - 62L
1,400 Elo+
Solo
Team Averages
Level 97
1,551 SR
1,440 Elo+

VS

Team Averages
Level 74
1,544 SR
1,366 Elo+
Cthulhu
Cthulhu
PThresh
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Hachiman
Hachiman
Pedrozz350
Hachiman
Level 41
God Stats
12W - 20L
1,409 SR
Queue Stats
106W - 156L
1,294 Elo+
Party 1
Gilgamesh
Gilgamesh
Yxns
Gilgamesh
Level 149
God Stats
3W - 2L
1,544 SR
Queue Stats
58W - 63L
1,431 Elo+
Party 2
Bellona
Bellona
gutessaro
Bellona
Level 18
God Stats
6W - 3L
1,768 SR
Queue Stats
57W - 86L
1,323 Elo+
Party 1
Hades
Hades
lukas789br
Hades
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 12L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ClarianeH
Nu Wa
8
0 / 0 / 2
4,793
533
3,505
3,641
1,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
0 / 1 / 0
5,199
578
3,230
5,079
3,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 0 / 1
4,994
555
3,141
8,049
2,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 1 / 2
5,316
591
3,230
3,659
1,123
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

8
3 / 1 / 2
5,418
602
4,244
5,960
4,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
PThresh
Cthulhu
6
0 / 3 / 0
4,200
467
2,157
6,752
3,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
Pedrozz350
Hachiman
7
0 / 2 / 2
4,279
475
3,614
6,930
2,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Yxns
Gilgamesh
9
0 / 1 / 0
4,737
526
3,352
6,563
2,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
gutessaro
Bellona
8
0 / 0 / 0
4,539
504
1,851
4,399
2,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
2
0 / 0 / 0
3,226
358
0
202
75
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
6
Kills
0
3
Deaths
6
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
ClarianeH
Nu Wa
0
0
2
1
W
0
1
0
0
L
Cthulhu
PThresh
Cthulhu
0
3
0
0
L
Hachiman
Pedrozz350
Hachiman
0
2
2
0.5
W
1
0
1
1.5
W
2
1
2
3
L
Gilgamesh
Yxns
Gilgamesh
0
1
0
0
L
Bellona
gutessaro
Bellona
0
0
0
0
L
Hades
0
0
0
0
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,350
Damage
10,974
26,388
Taken
24,846
12,783
Mitigated
11,158
7,521
Healing
7,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
ClarianeH
Nu Wa
3,505
1,018
0
1,978
3,641
1,067
956
27
3,614
26,118
0
W
3,230
305
0
2,169
5,079
3,559
0
0
5,079
0
29,105
L
Cthulhu
PThresh
Cthulhu
2,157
326
58
682
6,752
3,487
0
1,836
4,904
11,565
0
L
Hachiman
Pedrozz350
Hachiman
3,614
1,979
0
2,989
6,930
2,376
0
3,038
3,822
0
23,357
W
3,141
2,177
0
1,595
8,049
2,973
0
430
7,619
0
34,333
W
3,230
2,607
0
683
3,659
1,123
0
605
3,054
0
31,294
L
Gilgamesh
Yxns
Gilgamesh
3,352
1,015
0
2,103
6,563
2,818
0
2,189
4,168
0
31,025
L
Bellona
gutessaro
Bellona
1,851
577
0
1,543
4,399
2,402
0
176
3,966
0
21,051
L
Hades
0
0
0
0
202
75
0
182
0
742
0
W
4,244
178
0
1,096
5,960
4,061
0
1,095
4,865
12,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,720
Gold Earned
20,981
239
Minions Killed
152
0
Camps Cleared
0
802,262
Distance Traveled
686,134
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
4,793
533
58
6
0
167,755
1
W
Tyr
5,199
578
53
6
0
160,732
1
L
Cthulhu
4,200
467
14
2
0
141,701
1
L
Hachiman
4,279
475
38
4
0
132,288
0
W
Kali
4,994
555
53
6
0
155,847
0
W
Ishtar
5,316
591
60
7
0
139,449
6
L
Gilgamesh
4,737
526
57
6
0
182,163
1
L
Bellona
4,539
504
40
4
0
189,587
2
L
Hades
3,226
358
3
0
0
40,395
0
W
Bacchus
5,418
602
15
2
0
178,479
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role