Player Matchup

Tyr
Tyr
ChxIky-
Tyr
Level 60
God Stats
7W - 11L
1,101 SR
Queue Stats
59W - 68L
1,218 Elo+
Party 1
Ganesha
Ganesha
VOTE4PEDRO34575
Ganesha
Level 17
God Stats
3W - 3L
1,370 SR
Queue Stats
52W - 56L
1,218 Elo+
Party 1
Shiva
Shiva
ronal2shaoling
Shiva
Level 66
God Stats
33W - 45L
1,275 SR
Queue Stats
52W - 84L
1,110 Elo+
Solo
Team Averages
Level 48
1,249 SR
1,182 Elo+

VS

Team Averages
Level 44
1,474 SR
1,178 Elo+
Yemoja
Yemoja
BlurryMist76929
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,125 Elo+
Party 2
Ishtar
Ishtar
SoupiestBike86
Ishtar
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,222 Elo+
Party 2
Nu Wa
Nu Wa
lovemostthings
Nu Wa
Level 40
God Stats
9W - 13L
1,422 SR
Queue Stats
9W - 16L
1,186 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
17
13 / 0 / 3
11,628
831
16,196
14,679
13,216
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 0 / 14
10,917
780
9,469
11,683
10,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 2 / 6
9,969
712
7,735
12,067
10,661
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 0
7,754
554
4,477
14,871
11,066
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 7 / 0
8,653
618
11,789
14,874
6,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 5 / 1
8,183
585
9,349
10,360
4,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
20
Kills
2
2
Deaths
20
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
Tyr
13
0
3
14.5
L
2
7
0
0.29
W
2
0
14
9
L
0
5
1
0.1
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,400
Damage
25,615
38,429
Taken
40,105
34,341
Mitigated
21,925
15,042
Healing
1,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,477
1,359
593
0
14,871
11,066
96
3,806
11,065
17,008
0
W
Tyr
16,196
1,789
0
8,619
14,679
13,216
1,482
6,436
7,919
0
49,901
L
11,789
7,946
0
0
14,874
6,768
968
2,613
12,261
0
26,726
W
9,469
670
0
4,789
11,683
10,464
992
4,761
6,548
46,010
0
L
9,349
3,091
92
1,096
10,360
4,091
393
3,050
7,310
29,330
0
W
7,735
1,096
128
1,506
12,067
10,661
175
3,730
8,100
0
28,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,514
Gold Earned
24,590
179
Minions Killed
120
8
Camps Cleared
2
735,976
Distance Traveled
591,384
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,754
554
30
2
0
177,762
2
W
Tyr
11,628
831
106
8
4
287,492
3
L
Ishtar
8,653
618
35
3
1
201,747
0
W
Ganesha
10,917
780
16
1
1
265,478
0
L
Nu Wa
8,183
585
55
4
1
211,875
1
W
Shiva
9,969
712
57
4
3
183,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role