Player Matchup

King Arthur
King Arthur
CaptainFloob
King Arthur
Level 107
God Stats
2W - 6L
1,452 SR
Queue Stats
273W - 272L
1,598 Elo+
Solo
Thanatos
Thanatos
SeacXV
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Artio
Artio
g0yokunomajo
Artio
Level 160
God Stats
2W - 5L
1,573 SR
Queue Stats
266W - 273L
1,517 Elo+
Solo
Merlin
Merlin
jatare
Merlin
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,683 Elo+
Party 1
Danzaburou
Danzaburou
kerrykankan
Danzaburou
Level 160
God Stats
32W - 50L
1,492 SR
Queue Stats
909W - 927L
1,500 Elo+
Solo
Team Averages
Level 114
1,503 SR
1,560 Elo+

VS

Team Averages
Level 138
1,343 SR
1,506 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
WitchCirce
Ishtar
Level 157
God Stats
7W - 7L
1,518 SR
Queue Stats
209W - 183L
1,546 Elo+
Solo
Mulan
Mulan
whatsrealygood
Mulan
Level 160
God Stats
9W - 6L
1,404 SR
Queue Stats
84W - 82L
1,532 Elo+
Solo
Janus
Janus
x forge 31
Janus
Level 87
God Stats
2W - 1L
1,189 SR
Queue Stats
22W - 37L
1,429 Elo+
Solo
Lancelot
Lancelot
xXMETALLICA83Xx
Lancelot
Level 126
God Stats
22W - 19L
1,103 SR
Queue Stats
146W - 146L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CaptainFloob
King Arthur
15
2 / 4 / 3
8,116
738
9,902
14,124
12,353
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
SeacXV
Thanatos
12
0 / 8 / 2
6,758
614
3,978
11,170
6,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 3 / 5
7,751
705
6,165
17,794
19,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
jatare
Merlin
15
2 / 5 / 1
7,872
716
8,377
11,437
4,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
kerrykankan
Danzaburou
14
2 / 0 / 1
7,522
684
4,312
7,301
3,098
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
5 / 0 / 10
8,762
797
16,529
5,079
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
WitchCirce
Ishtar
16
4 / 1 / 12
9,035
821
12,161
9,789
4,699
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
7 / 3 / 10
8,422
766
11,163
19,184
15,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
13
0 / 2 / 12
7,189
654
6,096
4,611
1,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
15
4 / 0 / 8
8,406
764
6,202
11,632
6,976
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
72
6
Kills
20
20
Deaths
6
12
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
5
0
10
10
L
King Arthur
CaptainFloob
King Arthur
2
4
3
0.88
L
Thanatos
SeacXV
Thanatos
0
8
2
0.13
W
Ishtar
WitchCirce
Ishtar
4
1
12
10
L
0
3
5
0.83
L
Merlin
jatare
Merlin
2
5
1
0.5
L
Danzaburou
kerrykankan
Danzaburou
2
0
1
2.5
W
7
3
10
4
W
Janus
0
2
12
3
W
Lancelot
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,734
Damage
52,151
61,826
Taken
50,295
45,405
Mitigated
30,797
13,753
Healing
16,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
16,529
5,471
64
2,240
5,079
2,132
233
1,277
3,802
34,656
0
L
King Arthur
CaptainFloob
King Arthur
9,902
1,528
0
142
14,124
12,353
0
4,371
9,420
0
32,790
L
Thanatos
SeacXV
Thanatos
3,978
1,015
0
2,616
11,170
6,087
0
4,051
6,879
0
12,187
W
Ishtar
WitchCirce
Ishtar
12,161
8,034
0
2,432
9,789
4,699
1,732
3,166
6,623
0
36,575
L
6,165
559
1,000
6,254
17,794
19,218
0
5,667
11,679
15,831
0
L
Merlin
jatare
Merlin
8,377
431
0
755
11,437
4,649
0
3,808
7,465
32,283
0
L
Danzaburou
kerrykankan
Danzaburou
4,312
440
0
2,986
7,301
3,098
140
3,329
3,758
0
31,675
W
11,163
2,191
0
6,730
19,184
15,080
81
4,346
14,838
0
21,013
W
Janus
6,096
524
1,162
635
4,611
1,910
294
2,358
2,253
14,924
0
W
Lancelot
6,202
1,200
0
2,761
11,632
6,976
645
3,395
8,237
0
29,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,019
Gold Earned
41,814
192
Minions Killed
232
0
Camps Cleared
0
1,040,071
Distance Traveled
1,079,471
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,762
797
55
5
0
188,352
0
L
King Arthur
8,116
738
57
5
0
216,646
1
L
Thanatos
6,758
614
18
2
0
199,397
1
W
Ishtar
9,035
821
71
6
0
204,798
2
L
Artio
7,751
705
8
1
0
225,407
0
L
Merlin
7,872
716
60
5
0
210,423
1
L
Danzaburou
7,522
684
49
4
0
188,198
1
W
Mulan
8,422
766
31
3
0
213,064
1
W
Janus
7,189
654
21
2
0
210,304
6
W
Lancelot
8,406
764
54
5
0
262,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role