Player Matchup

Thanatos
Thanatos
DirtyDankHoles
Thanatos
Level 49
God Stats
1W - 1L
1,349 SR
Queue Stats
40W - 36L
1,455 Elo+
Party 1
Fenrir
Fenrir
Jelly Diamondz
Fenrir
Level 56
God Stats
6W - 2L
1,908 SR
Queue Stats
192W - 229L
1,365 Elo+
Solo
Loki
Loki
Sir lootmoor
Loki
Level 25
God Stats
0W - 1L
1,495 SR
Queue Stats
39W - 34L
1,421 Elo+
Party 1
Team Averages
Level 43
1,584 SR
1,413 Elo+

VS

Team Averages
Level 96
1,602 SR
1,465 Elo+
Fenrir
Fenrir
BurningRifles
Fenrir
Level 149
God Stats
15W - 15L
1,500 SR
Queue Stats
456W - 453L
1,524 Elo+
Solo
Shiva
Shiva
ITS THE HOSE
Shiva
Level 124
God Stats
2W - 0L
1,773 SR
Queue Stats
80W - 65L
1,576 Elo+
Party 2
Hera
Hera
goldenkills023
Hera
Level 16
God Stats
9W - 7L
1,534 SR
Queue Stats
12W - 17L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
2 / 12 / 5
8,471
652
8,264
15,644
7,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
7 / 8 / 4
11,410
878
11,997
24,044
30,227
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
2 / 7 / 7
9,291
715
7,367
14,350
5,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 5 / 9
12,036
926
20,966
18,785
9,370
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
9 / 3 / 11
11,003
846
12,952
15,425
16,838
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 4 / 18
10,841
834
9,745
8,716
3,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
65
11
Kills
27
27
Deaths
12
16
Assists
38
Player
Kills
Deaths
Assists
KDA
W
14
5
9
3.7
L
Thanatos
2
12
5
0.38
W
9
3
11
4.83
L
7
8
4
1.13
L
2
7
7
0.79
W
4
4
18
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,628
Damage
43,663
54,038
Taken
42,926
43,256
Mitigated
29,822
7,659
Healing
8,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,966
7,096
0
4,212
18,785
9,370
380
0
18,513
0
46,132
L
Thanatos
8,264
2,592
0
4,439
15,644
7,577
0
3,534
12,110
0
25,462
W
12,952
3,188
1,375
2,532
15,425
16,838
1,380
556
14,124
0
29,727
L
11,997
1,914
0
2,970
24,044
30,227
0
4,781
19,263
0
24,624
L
7,367
2,054
0
250
14,350
5,452
0
2,558
11,792
0
26,538
W
9,745
2,474
0
362
8,716
3,614
564
539
8,177
30,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,172
Gold Earned
33,880
89
Minions Killed
130
4
Camps Cleared
8
619,848
Distance Traveled
708,414
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,036
926
58
4
3
256,343
2
L
Thanatos
8,471
652
32
2
2
185,107
2
W
Shiva
11,003
846
30
2
2
244,439
1
L
Fenrir
11,410
878
27
2
1
220,232
2
L
Loki
9,291
715
30
2
1
214,509
1
W
Hera
10,841
834
42
3
3
207,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role