Player Matchup

Da Ji
Da Ji
HP_Say18405
Da Ji
Level 139
God Stats
27W - 24L
1,651 SR
Queue Stats
343W - 364L
1,473 Elo+
Party 1
Jormungandr
Jormungandr
abhjbeh55
Jormungandr
Level 35
God Stats
64W - 75L
1,458 SR
Queue Stats
96W - 125L
1,374 Elo+
Party 1
Nox
Nox
lowks3
Nox
Level 120
God Stats
9W - 8L
1,552 SR
Queue Stats
419W - 393L
1,456 Elo+
Solo
Ullr
Ullr
spintrap1
Ullr
Level 82
God Stats
8W - 11L
1,481 SR
Queue Stats
300W - 323L
1,488 Elo+
Party 1
Merlin
Merlin
xWolfSik--
Merlin
Level 144
God Stats
1W - 2L
1,284 SR
Queue Stats
290W - 305L
1,446 Elo+
Party 1
Team Averages
Level 104
1,485 SR
1,447 Elo+

VS

Team Averages
Level 50
1,417 SR
1,398 Elo+
Anubis
Anubis
Co0kieOG
Anubis
Level 41
God Stats
2W - 1L
1,723 SR
Queue Stats
124W - 87L
1,626 Elo+
Solo
Hades
Hades
SFerenc92
Hades
Level 103
God Stats
21W - 23L
1,454 SR
Queue Stats
225W - 287L
1,355 Elo+
Solo
Da Ji
Da Ji
VictorHugo_0t4KU
Da Ji
Level 82
God Stats
1W - 5L
1,336 SR
Queue Stats
31W - 49L
1,318 Elo+
Party 2
Ymir
Ymir
salemelvis
Ymir
Level 22
God Stats
2W - 4L
1,302 SR
Queue Stats
29W - 47L
1,278 Elo+
Party 2
Neith
Neith
usk33_19y
Neith
Level 3
God Stats
0W - 2L
1,273 SR
Queue Stats
1W - 3L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 3 / 6
11,572
579
15,845
17,168
7,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
abhjbeh55
Jormungandr
17
2 / 1 / 4
10,916
546
10,669
11,884
11,587
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nox
lowks3
Nox
13
0 / 1 / 7
9,080
454
4,824
10,647
11,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
19
12 / 0 / 4
12,079
604
18,796
12,780
6,248
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
xWolfSik--
Merlin
15
1 / 3 / 4
8,957
448
8,153
13,268
5,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Co0kieOG
Anubis
16
4 / 3 / 4
10,119
506
14,389
13,897
7,351
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hades
SFerenc92
Hades
16
2 / 2 / 1
10,239
512
10,023
12,351
9,664
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
2 / 9 / 1
8,475
424
6,391
20,618
8,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 5 / 2
7,996
400
3,328
19,079
16,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
usk33_19y
Neith
12
0 / 7 / 0
7,546
377
4,669
13,392
5,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
26
Kills
8
8
Deaths
26
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
Co0kieOG
Anubis
4
3
4
2
W
11
3
6
4.67
L
Hades
SFerenc92
Hades
2
2
1
1.25
L
2
9
1
0.28
W
Jormungandr
abhjbeh55
Jormungandr
2
1
4
4
W
Nox
lowks3
Nox
0
1
7
3.5
L
0
5
2
0.2
W
Ullr
12
0
4
14
L
Neith
usk33_19y
Neith
0
7
0
0
W
Merlin
xWolfSik--
Merlin
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,287
Damage
38,800
65,747
Taken
79,337
42,739
Mitigated
46,729
12,562
Healing
21,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Co0kieOG
Anubis
14,389
961
0
6,119
13,897
7,351
611
4,862
9,035
92,707
0
W
15,845
3,538
0
5,896
17,168
7,870
61
4,939
12,229
0
89,861
L
Hades
SFerenc92
Hades
10,023
890
57
5,483
12,351
9,664
470
6,811
5,540
76,018
0
L
6,391
1,823
0
5,277
20,618
8,081
0
3,278
17,340
0
57,804
W
Jormungandr
abhjbeh55
Jormungandr
10,669
1,921
0
309
11,884
11,587
1,300
6,823
5,061
91,390
0
W
Nox
lowks3
Nox
4,824
743
405
3,033
10,647
11,481
183
5,812
4,835
35,501
0
L
3,328
983
0
3,144
19,079
16,318
0
6,689
12,390
25,726
0
W
Ullr
18,796
9,322
0
1,187
12,780
6,248
0
3,779
9,001
0
106,642
L
Neith
usk33_19y
Neith
4,669
1,657
0
990
13,392
5,315
0
2,006
11,386
0
38,855
W
Merlin
xWolfSik--
Merlin
8,153
547
0
1,732
13,268
5,553
0
6,387
6,881
71,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,604
Gold Earned
44,375
636
Minions Killed
494
0
Camps Cleared
0
1,784,694
Distance Traveled
1,685,465
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,119
506
135
7
0
323,952
7
W
Da Ji
11,572
579
127
6
0
406,589
0
L
Hades
10,239
512
161
8
0
332,852
0
L
Da Ji
8,475
424
88
4
0
374,659
2
W
Jormungandr
10,916
546
180
9
0
373,327
1
W
Nox
9,080
454
50
3
0
325,827
7
L
Ymir
7,996
400
43
2
0
337,593
0
W
Ullr
12,079
604
161
8
0
364,884
0
L
Neith
7,546
377
67
3
0
316,409
0
W
Merlin
8,957
448
118
6
0
314,067
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role