Player Matchup

Lancelot
Lancelot
Ez Major 117
Lancelot
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 110L
1,340 Elo+
Party 1
Baron Samedi
Baron Samedi
Itsigo35
Baron Samedi
Level 158
God Stats
2W - 1L
1,767 SR
Queue Stats
127W - 147L
1,442 Elo+
Party 1
Sobek
Sobek
jdisonthego
Sobek
Level 160
God Stats
3W - 5L
1,254 SR
Queue Stats
925W - 995L
1,414 Elo+
Solo
Odin
Odin
miconmar
Odin
Level 128
God Stats
1W - 0L
1,398 SR
Queue Stats
12W - 10L
1,567 Elo+
Party 2
Cthulhu
Cthulhu
xDanfp97x
Cthulhu
Level 160
God Stats
1W - 0L
1,480 SR
Queue Stats
13W - 14L
1,514 Elo+
Party 2
Team Averages
Level 142
1,480 SR
1,456 Elo+

VS

Team Averages
Level 87
1,500 SR
1,473 Elo+
Baron Samedi
Baron Samedi
Gerting
Baron Samedi
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Ullr
Ullr
Vinchaster24
Ullr
Level 126
God Stats
1W - 2L
1,292 SR
Queue Stats
86W - 87L
1,495 Elo+
Solo
Tyr
Tyr
Zanatar
Tyr
Level 85
God Stats
3W - 6L
1,427 SR
Queue Stats
136W - 142L
1,427 Elo+
Solo
Nox
Nox
ajm2103
Nox
Level 118
God Stats
2W - 5L
1,781 SR
Queue Stats
307W - 332L
1,515 Elo+
Solo
Atlas
Atlas
strikeOut-
Atlas
Level 54
God Stats
0W - 3L
1,500 SR
Queue Stats
99W - 94L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Ez Major 117
Lancelot
15
3 / 6 / 19
9,479
729
11,674
15,100
8,987
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Itsigo35
Baron Samedi
18
7 / 3 / 18
10,853
835
13,500
13,066
7,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 5 / 15
9,517
732
6,981
20,715
23,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Odin
19
7 / 1 / 17
11,342
872
11,260
18,776
10,097
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
xDanfp97x
Cthulhu
19
11 / 3 / 17
11,406
877
22,781
15,603
16,702
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gerting
Baron Samedi
14
2 / 9 / 5
8,223
633
11,912
13,011
6,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 5 / 7
8,706
670
13,943
10,694
5,263
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tyr
16
5 / 4 / 11
9,326
717
13,151
23,903
14,990
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nox
15
3 / 5 / 9
9,746
750
9,685
9,365
4,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
17
3 / 6 / 8
9,652
742
14,112
20,157
26,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
58
29
Kills
18
18
Deaths
29
86
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Ez Major 117
Lancelot
3
6
19
2.08
L
Baron Samedi
Gerting
Baron Samedi
2
9
5
0.5
W
Baron Samedi
Itsigo35
Baron Samedi
7
3
18
5.33
L
5
5
7
1.7
L
Tyr
5
4
11
2.63
L
Nox
3
5
9
1.5
W
1
5
15
1.7
W
Odin
7
1
17
15.5
L
Atlas
3
6
8
1.17
W
Cthulhu
xDanfp97x
Cthulhu
11
3
17
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,196
Damage
62,803
83,260
Taken
77,130
66,406
Mitigated
58,262
34,583
Healing
16,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Ez Major 117
Lancelot
11,674
4,977
0
2,760
15,100
8,987
1,666
6,642
8,458
0
19,126
L
Baron Samedi
Gerting
Baron Samedi
11,912
1,611
2,186
779
13,011
6,735
0
8,842
4,010
16,699
0
W
Baron Samedi
Itsigo35
Baron Samedi
13,500
1,003
5,468
5,063
13,066
7,187
975
3,918
9,148
26,833
0
L
13,943
5,424
213
371
10,694
5,263
0
5,820
4,822
0
24,695
L
Tyr
13,151
2,749
476
8,830
23,903
14,990
237
12,917
10,740
0
20,129
L
Nox
9,685
707
815
741
9,365
4,305
0
6,554
2,671
17,984
0
W
6,981
128
1,689
5,503
20,715
23,433
731
8,572
12,143
14,536
0
W
Odin
11,260
2,528
868
7,136
18,776
10,097
1,651
8,945
9,831
0
23,463
L
Atlas
14,112
5,242
85
1,640
20,157
26,969
0
8,189
11,625
28,546
0
W
Cthulhu
xDanfp97x
Cthulhu
22,781
1,457
2,102
3,994
15,603
16,702
1,707
7,632
7,971
44,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,597
Gold Earned
45,653
124
Minions Killed
95
0
Camps Cleared
0
1,225,076
Distance Traveled
951,172
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,479
729
8
1
0
235,778
0
L
Baron Samedi
8,223
633
15
1
0
184,009
3
W
Baron Samedi
10,853
835
39
3
0
236,461
0
L
Ullr
8,706
670
24
2
0
196,433
0
L
Tyr
9,326
717
22
2
0
234,085
0
L
Nox
9,746
750
18
1
0
153,018
0
W
Sobek
9,517
732
12
1
0
236,784
1
W
Odin
11,342
872
32
2
0
271,825
0
L
Atlas
9,652
742
16
1
0
183,627
0
W
Cthulhu
11,406
877
33
3
0
244,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role