Player Matchup

Horus
Horus
Gold IV
Bevinnnnn
Horus
Gold IV
Level 156
God Stats
6W - 4L
1,703 SR
Queue Stats
177W - 180L
1,401 MMR
Solo
Serqet
Serqet
Gold IV
DaddyDraz
Serqet
Gold IV
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 147L
1,409 MMR
Solo
Charybdis
Charybdis
Silver II
PinochitoShiny
Charybdis
Silver II
Level 69
God Stats
2W - 5L
1,240 SR
Queue Stats
79W - 79L
1,453 MMR
Party 1
Yemoja
Yemoja
Silver III
SosDavid
Yemoja
Silver III
Level 160
God Stats
25W - 34L
1,461 SR
Queue Stats
522W - 526L
1,365 MMR
Party 1
Thoth
Thoth
Bronze III
ThaThroatGoat
Thoth
Bronze III
Level 89
God Stats
0W - 1L
1,681 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,517 SR
1,406 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,602 SR
1,405 MMR
Sol
Sol
Silver III
AMagicLeprechaun
Sol
Silver III
Level 155
God Stats
4W - 3L
1,700 SR
Queue Stats
9W - 9L
1,489 MMR
Solo
Tyr
Tyr
Gold III
Breohhh
Tyr
Gold III
Level 87
God Stats
6W - 3L
1,681 SR
Queue Stats
76W - 80L
1,446 MMR
Solo
Anhur
Anhur
Silver II
Changedname2246
Anhur
Silver II
Level 42
God Stats
2W - 0L
1,435 SR
Queue Stats
74W - 81L
1,489 MMR
Solo
Danzaburou
Danzaburou
Silver I
Donnettes
Danzaburou
Silver I
Level 159
God Stats
31W - 23L
1,619 SR
Queue Stats
92W - 91L
1,181 MMR
Solo
Zhong Kui
Zhong Kui
Platinum V
MooMuse
Zhong Kui
Platinum V
Level 149
God Stats
81W - 73L
1,574 SR
Queue Stats
164W - 176L
1,419 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bevinnnnn
Horus
8
0 / 3 / 0
5,003
500
3,044
6,736
4,463
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
DaddyDraz
Serqet
8
0 / 4 / 1
4,770
477
3,121
8,041
2,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
PinochitoShiny
Charybdis
8
0 / 2 / 0
4,958
496
677
5,928
1,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
SosDavid
Yemoja
8
1 / 0 / 0
5,221
522
2,322
6,544
4,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
0 / 5 / 0
4,582
458
3,168
6,720
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
PeleYu HuangIzanami

VS

Bans
King ArthurEsetSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 3
6,488
649
7,977
6,272
2,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tyr
10
2 / 0 / 2
6,265
627
4,433
7,091
4,065
Mystical Earring

Mystical Earring

+15
Mp 5

9
1 / 0 / 2
5,417
542
2,638
4,052
1,224
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Donnettes
Danzaburou
10
6 / 1 / 3
6,468
647
4,577
7,551
2,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
MooMuse
Zhong Kui
9
2 / 0 / 1
5,667
567
3,473
4,394
2,282
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
14
14
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
L
Horus
Bevinnnnn
Horus
0
3
0
0
W
Tyr
2
0
2
3
W
1
0
2
2
L
Serqet
DaddyDraz
Serqet
0
4
1
0.13
W
Danzaburou
Donnettes
Danzaburou
6
1
3
7.5
W
Zhong Kui
MooMuse
Zhong Kui
2
0
1
2.5
L
Charybdis
PinochitoShiny
Charybdis
0
2
0
0
L
Yemoja
SosDavid
Yemoja
1
0
0
1
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,332
Damage
23,098
33,969
Taken
29,360
15,816
Mitigated
12,045
10,070
Healing
15,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,977
4,334
0
5,668
6,272
2,087
1,464
3,513
2,759
39,364
0
L
Horus
Bevinnnnn
Horus
3,044
1,384
220
2,323
6,736
4,463
0
534
6,202
0
31,091
W
Tyr
4,433
756
0
3,478
7,091
4,065
0
0
6,911
0
37,054
W
2,638
1,283
0
1,050
4,052
1,224
0
414
3,638
0
29,733
L
Serqet
DaddyDraz
Serqet
3,121
1,133
0
2,783
8,041
2,791
0
2,330
5,711
0
22,798
W
Danzaburou
Donnettes
Danzaburou
4,577
2,433
0
1,504
7,551
2,387
0
532
7,019
0
33,439
W
Zhong Kui
MooMuse
Zhong Kui
3,473
977
1,257
2,201
4,394
2,282
0
1,031
3,219
18,997
0
L
Charybdis
PinochitoShiny
Charybdis
677
554
0
2,539
5,928
1,502
0
1,706
4,222
0
28,691
L
Yemoja
SosDavid
Yemoja
2,322
712
155
1,270
6,544
4,342
0
2,077
4,467
19,261
0
L
3,168
271
0
780
6,720
2,718
0
4,803
1,917
23,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,534
Gold Earned
30,305
258
Minions Killed
304
0
Camps Cleared
0
879,635
Distance Traveled
948,458
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,488
649
63
6
0
176,974
1
L
Horus
5,003
500
61
6
0
190,319
2
W
Tyr
6,265
627
80
8
0
208,054
0
W
Anhur
5,417
542
74
7
0
161,721
3
L
Serqet
4,770
477
58
6
0
194,117
3
W
Danzaburou
6,468
647
64
6
0
207,516
2
W
Zhong Kui
5,667
567
23
2
0
194,193
6
L
Charybdis
4,958
496
61
6
0
155,822
0
L
Yemoja
5,221
522
32
3
0
165,799
4
L
Thoth
4,582
458
46
5
0
173,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role