Player Matchup

Neith
Neith
 
Neith
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
HatsMummels
Vulcan
Level 155
God Stats
7W - 1L
1,681 SR
Queue Stats
108W - 104L
1,538 Elo+
Solo
Team Averages
Level 103
1,560 SR
1,513 Elo+

VS

Team Averages
Level 60
1,396 SR
1,393 Elo+
Merlin
Merlin
DarKComplexx
Merlin
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 113L
1,404 Elo+
Party 1
Cerberus
Cerberus
RoyalWeaver
Cerberus
Level 29
God Stats
0W - 4L
1,189 SR
Queue Stats
74W - 76L
1,399 Elo+
Party 1
Ares
Ares
WetTiredMammoth
Ares
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
3 / 2 / 7
7,419
742
8,039
8,432
3,587
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
 
Atlas
10
1 / 0 / 5
6,994
699
5,906
7,468
6,052
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
12
8 / 1 / 4
8,078
808
14,558
6,518
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 5 / 2
6,170
617
7,746
7,750
3,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
RoyalWeaver
Cerberus
9
0 / 5 / 1
6,272
627
3,279
14,051
10,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
2 / 2 / 1
7,167
717
3,060
12,820
9,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
12
Kills
2
3
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
2
7
3.25
W
Atlas
 
Atlas
1
0
5
3.5
L
Merlin
0
5
2
0.2
W
Vulcan
8
1
4
10
L
Cerberus
RoyalWeaver
Cerberus
0
5
1
0.1
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,503
Damage
14,085
22,418
Taken
34,621
12,586
Mitigated
22,926
7,157
Healing
4,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,039
3,202
0
2,480
8,432
3,587
641
6,319
2,113
0
20,319
W
Atlas
 
Atlas
5,906
2,393
362
2,166
7,468
6,052
150
4,725
2,743
18,207
0
L
Merlin
7,746
588
0
600
7,750
3,471
0
4,254
3,412
27,319
0
W
Vulcan
14,558
5,283
0
2,149
6,518
2,947
68
3,227
3,291
28,357
0
L
Cerberus
RoyalWeaver
Cerberus
3,279
306
0
2,489
14,051
10,142
0
7,840
5,839
14,215
0
L
3,060
509
0
1,098
12,820
9,313
0
8,016
4,418
5,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,491
Gold Earned
19,609
92
Minions Killed
86
4
Camps Cleared
2
555,226
Distance Traveled
533,020
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,419
742
33
3
2
165,739
1
W
Atlas
6,994
699
24
2
0
189,613
1
L
Merlin
6,170
617
44
4
1
167,566
1
W
Vulcan
8,078
808
35
4
2
199,874
2
L
Cerberus
6,272
627
41
4
1
178,943
0
L
Ares
7,167
717
1
0
0
186,511
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role