Player Matchup

Janus
Janus
Gold II
CreeptiD
Janus
Gold II
Level 158
God Stats
3W - 3L
1,376 SR
Queue Stats
135W - 134L
1,517 MMR
Solo
Freya
Freya
Gold IV
Robaer
Freya
Gold IV
Level 127
God Stats
0W - 4L
1,440 SR
Queue Stats
50W - 52L
1,530 MMR
Solo
Mulan
Mulan
Bronze III
TheGermanHawk
Mulan
Bronze III
Level 63
God Stats
0W - 2L
1,683 SR
Queue Stats
2W - 3L
1,554 MMR
Solo
Hades
Hades
Gold II
diskreet
Hades
Gold II
Level 153
God Stats
8W - 10L
1,482 SR
Queue Stats
591W - 621L
1,458 MMR
Solo
Nemesis
Nemesis
Bronze III
qlincoln
Nemesis
Bronze III
Level 80
God Stats
0W - 2L
1,515 SR
Queue Stats
0W - 2L
1,454 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,499 SR
1,503 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 98
1,515 SR
1,503 MMR
Chaac
Chaac
Gold V
Mannimal
Chaac
Gold V
Level 134
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 47L
1,539 MMR
Solo
Camazotz
Camazotz
Silver III
RangeboiiJr
Camazotz
Silver III
Level 33
God Stats
4W - 2L
1,432 SR
Queue Stats
40W - 34L
1,489 MMR
Solo
Merlin
Merlin
Gold I
RyanBooj
Merlin
Gold I
Level 129
God Stats
6W - 7L
1,388 SR
Queue Stats
593W - 587L
1,479 MMR
Party 1
Cupid
Cupid
Gold II
XxXChisxXx
Cupid
Gold II
Level 123
God Stats
25W - 19L
1,696 SR
Queue Stats
209W - 200L
1,610 MMR
Party 1
Sobek
Sobek
Gold III
notZipi
Sobek
Gold III
Level 69
God Stats
19W - 11L
1,558 SR
Queue Stats
303W - 290L
1,398 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CreeptiD
Janus
20
6 / 8 / 4
13,887
479
21,669
22,025
10,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
Robaer
Freya
20
5 / 6 / 5
14,099
486
17,287
23,859
12,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
3 / 7 / 3
13,190
455
20,689
39,647
41,223
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hades
diskreet
Hades
20
1 / 7 / 9
12,296
424
16,149
28,831
23,102
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
qlincoln
Nemesis
19
0 / 7 / 5
11,979
413
10,990
29,416
16,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Bans
YemojaArtemisKing ArthurBellonaBakasura

VS

Bans
Yu HuangCu ChulainnDa JiAtlasFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Mannimal
Chaac
20
6 / 3 / 12
15,687
541
29,312
37,920
51,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Camazotz
RangeboiiJr
Camazotz
20
13 / 4 / 14
15,891
548
30,530
33,533
17,457
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
RyanBooj
Merlin
20
2 / 4 / 10
14,757
509
22,776
19,103
9,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
20
6 / 2 / 11
16,050
553
18,077
17,743
8,971
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
notZipi
Sobek
20
8 / 2 / 17
15,816
545
12,711
32,724
37,280
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
99
15
Kills
35
35
Deaths
15
26
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Janus
CreeptiD
Janus
6
8
4
1
W
Chaac
Mannimal
Chaac
6
3
12
4
W
Camazotz
RangeboiiJr
Camazotz
13
4
14
5
L
Freya
Robaer
Freya
5
6
5
1.25
W
Merlin
RyanBooj
Merlin
2
4
10
1.75
L
3
7
3
0.64
W
Cupid
6
2
11
5.75
L
Hades
diskreet
Hades
1
7
9
0.79
W
Sobek
notZipi
Sobek
8
2
17
8.25
L
Nemesis
qlincoln
Nemesis
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,784
Damage
113,406
143,778
Taken
141,023
103,028
Mitigated
124,715
31,537
Healing
69,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
CreeptiD
Janus
21,669
1,257
0
668
22,025
10,275
0
6,556
15,375
119,434
0
W
Chaac
Mannimal
Chaac
29,312
6,509
0
22,863
37,920
51,497
896
9,000
28,777
0
119,052
W
Camazotz
RangeboiiJr
Camazotz
30,530
8,554
0
19,400
33,533
17,457
7,730
10,018
23,389
0
129,905
L
Freya
Robaer
Freya
17,287
5,674
0
4,208
23,859
12,301
0
7,291
16,383
98,795
0
W
Merlin
RyanBooj
Merlin
22,776
895
144
5,230
19,103
9,510
1,286
9,813
8,987
134,557
0
L
20,689
3,125
0
16,291
39,647
41,223
603
5,163
33,319
0
99,022
W
Cupid
18,077
7,746
2,118
7,935
17,743
8,971
9,828
10,875
6,791
0
156,470
L
Hades
diskreet
Hades
16,149
1,318
482
7,391
28,831
23,102
0
11,229
17,361
86,244
0
W
Sobek
notZipi
Sobek
12,711
855
0
12,019
32,724
37,280
735
15,607
15,397
34,547
0
L
Nemesis
qlincoln
Nemesis
10,990
5,158
0
2,497
29,416
16,127
0
5,480
23,814
0
128,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,451
Gold Earned
78,201
767
Minions Killed
755
0
Camps Cleared
0
2,556,600
Distance Traveled
2,814,284
34
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
13,887
479
198
7
0
511,330
5
W
Chaac
15,687
541
183
6
0
558,886
5
W
Camazotz
15,891
548
129
4
0
601,262
7
L
Freya
14,099
486
150
5
0
532,040
2
W
Merlin
14,757
509
186
6
0
553,294
7
L
Mulan
13,190
455
160
6
0
450,913
18
W
Cupid
16,050
553
212
7
0
528,290
8
L
Hades
12,296
424
108
4
0
471,694
4
W
Sobek
15,816
545
45
2
0
572,552
6
L
Nemesis
11,979
413
151
5
0
590,623
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role