Player Matchup

Yu Huang
Yu Huang
Diepel
Yu Huang
Level 128
God Stats
36W - 16L
1,791 SR
Queue Stats
313W - 154L
1,781 Elo+
Party 2
Sun Wukong
Sun Wukong
Donki
Sun Wukong
Level 149
God Stats
24W - 12L
1,594 SR
Queue Stats
208W - 113L
1,790 Elo+
Party 2
Kuzenbo
Kuzenbo
DrS4t4n
Kuzenbo
Level 129
God Stats
178W - 83L
1,749 SR
Queue Stats
245W - 119L
1,785 Elo+
Party 2
Team Averages
Level 135
1,711 SR
1,785 Elo+

VS

Team Averages
Level 63
1,442 SR
1,374 Elo+
Artio
Artio
Loczkadamus
Artio
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 117L
1,330 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Oskar9903
Tsukuyomi
Level 23
God Stats
0W - 2L
1,325 SR
Queue Stats
2W - 8L
1,303 Elo+
Party 1
The Morrigan
The Morrigan
Tueeter
The Morrigan
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 34L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Diepel
Yu Huang
13
10 / 0 / 9
8,738
971
12,853
4,080
1,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Donki
Sun Wukong
13
6 / 0 / 11
7,935
882
9,837
10,642
8,013
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
DrS4t4n
Kuzenbo
11
3 / 0 / 13
8,057
895
5,956
10,287
12,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,697
633
1,895
15,447
11,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Oskar9903
Tsukuyomi
9
0 / 9 / 0
5,423
603
3,353
12,705
5,097
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
Tueeter
The Morrigan
9
0 / 5 / 0
5,560
618
4,446
8,951
3,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
0
19
Kills
0
0
Deaths
19
33
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
Diepel
Yu Huang
10
0
9
14.5
W
Sun Wukong
Donki
Sun Wukong
6
0
11
11.5
W
Kuzenbo
DrS4t4n
Kuzenbo
3
0
13
9.5
L
0
5
0
0
L
Tsukuyomi
Oskar9903
Tsukuyomi
0
9
0
0
L
The Morrigan
Tueeter
The Morrigan
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,646
Damage
9,694
25,009
Taken
37,103
22,807
Mitigated
20,053
7,491
Healing
2,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
Diepel
Yu Huang
12,853
1,709
0
2,020
4,080
1,870
871
462
3,618
31,372
3,018
W
Sun Wukong
Donki
Sun Wukong
9,837
2,262
0
2,434
10,642
8,013
310
3,939
5,743
203
28,783
W
Kuzenbo
DrS4t4n
Kuzenbo
5,956
1,905
0
3,037
10,287
12,924
146
1,801
8,486
16,081
0
L
1,895
226
160
1,160
15,447
11,076
0
7,397
8,050
7,061
0
L
Tsukuyomi
Oskar9903
Tsukuyomi
3,353
697
0
940
12,705
5,097
0
5,568
7,137
0
10,724
L
The Morrigan
Tueeter
The Morrigan
4,446
1,056
0
250
8,951
3,880
0
5,583
3,368
17,510
768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,730
Gold Earned
16,680
105
Minions Killed
45
6
Camps Cleared
2
582,322
Distance Traveled
454,313
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
8,738
971
55
6
3
182,035
0
W
Sun Wukong
7,935
882
29
3
0
198,357
4
W
Kuzenbo
8,057
895
21
2
3
201,930
3
L
Artio
5,697
633
7
1
0
174,828
0
L
Tsukuyomi
5,423
603
12
1
0
140,671
2
L
The Morrigan
5,560
618
26
3
2
138,814
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role