Player Matchup

Chang'e
Chang'e
Chillbro18
Chang'e
Level 63
God Stats
15W - 14L
1,642 SR
Queue Stats
139W - 180L
1,411 Elo+
Solo
Izanami
Izanami
Virescens
Izanami
Level 127
God Stats
2W - 3L
1,397 SR
Queue Stats
55W - 68L
1,417 Elo+
Solo
Ganesha
Ganesha
chazkillo
Ganesha
Level 100
God Stats
5W - 5L
1,545 SR
Queue Stats
186W - 241L
1,332 Elo+
Solo
Team Averages
Level 97
1,528 SR
1,386 Elo+

VS

Team Averages
Level 54
1,252 SR
1,111 Elo+
Sun Wukong
Sun Wukong
I Alex I7401
Sun Wukong
Level 115
God Stats
0W - 2L
1,220 SR
Queue Stats
5W - 24L
1,103 Elo+
Party 1
Kukulkan
Kukulkan
LaRox10
Kukulkan
Level 18
God Stats
2W - 10L
1,189 SR
Queue Stats
3W - 14L
1,138 Elo+
Party 1
Arachne
Arachne
Optiimous
Arachne
Level 28
God Stats
0W - 1L
1,347 SR
Queue Stats
1W - 7L
1,091 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Chillbro18
Chang'e
17
6 / 3 / 2
11,703
731
15,902
16,208
6,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Izanami
Virescens
Izanami
17
4 / 2 / 4
11,574
723
18,492
12,049
5,739
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ganesha
chazkillo
Ganesha
17
0 / 2 / 9
11,062
691
12,166
17,070
18,585
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
I Alex I7401
Sun Wukong
15
1 / 2 / 3
9,985
624
8,660
27,358
19,722
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
LaRox10
Kukulkan
15
1 / 4 / 2
9,867
617
12,406
10,189
5,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Optiimous
Arachne
14
5 / 4 / 1
10,918
682
9,207
16,491
10,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
10
Kills
7
7
Deaths
10
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Chillbro18
Chang'e
6
3
2
2.33
L
Sun Wukong
I Alex I7401
Sun Wukong
1
2
3
1.25
L
Kukulkan
LaRox10
Kukulkan
1
4
2
0.5
L
Arachne
Optiimous
Arachne
5
4
1
1.38
W
Izanami
Virescens
Izanami
4
2
4
3
W
Ganesha
chazkillo
Ganesha
0
2
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,560
Damage
30,273
45,327
Taken
54,038
31,293
Mitigated
35,329
23,364
Healing
12,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Chillbro18
Chang'e
15,902
901
5,357
8,719
16,208
6,969
253
3,911
11,170
47,454
0
L
Sun Wukong
I Alex I7401
Sun Wukong
8,660
944
361
9,834
27,358
19,722
0
14,409
12,949
0
22,513
L
Kukulkan
LaRox10
Kukulkan
12,406
1,158
0
560
10,189
5,311
0
4,779
5,410
51,371
0
L
Arachne
Optiimous
Arachne
9,207
6,723
0
1,779
16,491
10,296
0
9,150
7,341
0
19,131
W
Izanami
Virescens
Izanami
18,492
15,219
422
2,598
12,049
5,739
2,126
4,784
7,265
0
82,878
W
Ganesha
chazkillo
Ganesha
12,166
809
1,108
5,160
17,070
18,585
117
4,371
11,644
41,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,339
Gold Earned
30,770
248
Minions Killed
144
11
Camps Cleared
3
954,012
Distance Traveled
920,274
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,703
731
96
6
4
316,870
2
L
Sun Wukong
9,985
624
16
1
0
325,271
1
L
Kukulkan
9,867
617
103
6
0
268,323
1
L
Arachne
10,918
682
25
2
3
326,680
1
W
Izanami
11,574
723
148
9
7
293,169
3
W
Ganesha
11,062
691
4
0
0
343,973
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role