Player Matchup

Sun Wukong
Sun Wukong
BeanBagy245
Sun Wukong
Level 42
God Stats
0W - 2L
1,209 SR
Queue Stats
33W - 27L
1,399 Elo+
Solo
Erlang Shen
Erlang Shen
Glacius4564
Erlang Shen
Level 32
God Stats
6W - 7L
1,413 SR
Queue Stats
80W - 114L
1,173 Elo+
Solo
Sol
Sol
Kenevich
Sol
Level 69
God Stats
10W - 10L
1,466 SR
Queue Stats
426W - 466L
1,294 Elo+
Solo
Ullr
Ullr
RiotStarter3581
Ullr
Level 48
God Stats
2W - 5L
1,500 SR
Queue Stats
238W - 282L
1,281 Elo+
Solo
Cerberus
Cerberus
Sleepless EIite
Cerberus
Level 48
God Stats
7W - 8L
1,507 SR
Queue Stats
172W - 148L
1,383 Elo+
Solo
Team Averages
Level 48
1,419 SR
1,306 Elo+

VS

Team Averages
Level 97
1,516 SR
1,351 Elo+
Nu Wa
Nu Wa
Nived SseZed
Nu Wa
Level 89
God Stats
27W - 29L
1,485 SR
Queue Stats
32W - 40L
1,294 Elo+
Party 1
Khepri
Khepri
Roger1177792
Khepri
Level 67
God Stats
26W - 20L
1,533 SR
Queue Stats
99W - 85L
1,357 Elo+
Solo
Guan Yu
Guan Yu
ShadowFire27781
Guan Yu
Level 87
God Stats
14W - 6L
1,514 SR
Queue Stats
614W - 645L
1,303 Elo+
Solo
Fenrir
Fenrir
longfeather 517
Fenrir
Level 119
God Stats
11W - 13L
1,526 SR
Queue Stats
70W - 69L
1,453 Elo+
Party 1
Freya
Freya
peacemakerA94
Freya
Level 124
God Stats
414W - 383L
1,520 SR
Queue Stats
479W - 509L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BeanBagy245
Sun Wukong
11
0 / 1 / 0
6,730
421
5,655
8,387
5,420
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
Glacius4564
Erlang Shen
11
0 / 2 / 1
6,541
409
2,916
12,420
6,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 3 / 2
7,184
449
8,324
15,102
5,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 0 / 0
6,232
390
5,284
8,010
3,288
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
11
2 / 2 / 3
6,283
393
4,596
18,006
13,138
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
7,619
476
16,344
5,603
2,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
12
1 / 2 / 5
8,494
531
6,254
11,820
11,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 0 / 0
8,680
543
3,059
9,813
10,192
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

12
0 / 2 / 3
6,988
437
4,895
11,821
4,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 0 / 1
7,934
496
6,938
6,812
3,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
5
Kills
8
8
Deaths
5
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BeanBagy245
Sun Wukong
0
1
0
0
L
Erlang Shen
Glacius4564
Erlang Shen
0
2
1
0.25
L
2
3
2
1
W
3
1
2
4
L
1
0
0
1
W
Khepri
1
2
5
1.75
W
2
0
0
2
L
Cerberus
2
2
3
1.75
W
0
2
3
0.75
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,775
Damage
37,490
61,925
Taken
45,869
33,249
Mitigated
31,769
21,813
Healing
17,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BeanBagy245
Sun Wukong
5,655
1,908
127
2,100
8,387
5,420
0
703
7,590
0
44,233
L
Erlang Shen
Glacius4564
Erlang Shen
2,916
1,425
0
3,545
12,420
6,071
0
1,956
10,358
0
52,531
L
8,324
3,704
152
7,395
15,102
5,332
504
7,572
7,136
69,446
0
W
16,344
5,449
0
0
5,603
2,407
968
3,532
2,071
45,137
0
L
5,284
1,123
0
1,826
8,010
3,288
0
5,332
2,228
0
35,554
W
Khepri
6,254
962
0
3,667
11,820
11,322
72
6,364
5,456
29,782
0
W
3,059
649
650
5,644
9,813
10,192
350
0
9,813
0
57,117
L
Cerberus
4,596
425
225
6,443
18,006
13,138
21
12,107
5,077
36,136
0
W
4,895
912
0
3,333
11,821
4,734
0
2,013
9,808
0
36,119
W
6,938
2,200
252
3,870
6,812
3,114
1,030
1,011
5,801
50,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,970
Gold Earned
39,715
389
Minions Killed
361
0
Camps Cleared
0
1,476,873
Distance Traveled
1,470,958
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,730
421
75
5
0
320,603
7
L
Erlang Shen
6,541
409
84
5
0
325,323
0
L
Sol
7,184
449
103
6
0
250,081
9
W
Nu Wa
7,619
476
64
4
0
286,732
0
L
Ullr
6,232
390
44
3
0
288,157
3
W
Khepri
8,494
531
27
2
0
297,054
0
W
Guan Yu
8,680
543
105
7
0
286,779
7
L
Cerberus
6,283
393
83
5
0
292,709
0
W
Fenrir
6,988
437
64
4
0
324,997
1
W
Freya
7,934
496
101
6
0
275,396
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role