Player Matchup

He Bo
He Bo
BabyBoyDenki
He Bo
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 233L
1,413 Elo+
Party 1
Atlas
Atlas
DaddyGlickyy
Atlas
Level 144
God Stats
8W - 6L
1,646 SR
Queue Stats
47W - 53L
1,432 Elo+
Solo
Tyr
Tyr
Improbable97
Tyr
Level 122
God Stats
0W - 4L
1,500 SR
Queue Stats
323W - 337L
1,422 Elo+
Party 1
Neith
Neith
NuKappaCalvin
Neith
Level 102
God Stats
3W - 5L
1,482 SR
Queue Stats
144W - 162L
1,420 Elo+
Solo
Nu Wa
Nu Wa
brandon_legend13
Nu Wa
Level 127
God Stats
8W - 12L
1,467 SR
Queue Stats
320W - 337L
1,380 Elo+
Solo
Team Averages
Level 121
1,519 SR
1,413 Elo+

VS

Team Averages
Level 102
1,467 SR
1,395 Elo+
Lancelot
Lancelot
R34P1N6 D347H
Lancelot
Level 149
God Stats
11W - 9L
1,497 SR
Queue Stats
587W - 602L
1,391 Elo+
Solo
Cthulhu
Cthulhu
RudeAwakening95
Cthulhu
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,394 Elo+
Solo
Cupid
Cupid
l Twis7ed l
Cupid
Level 68
God Stats
2W - 1L
1,414 SR
Queue Stats
30W - 22L
1,404 Elo+
Solo
Janus
Janus
morcilla_Casera
Janus
Level 65
God Stats
1W - 1L
1,243 SR
Queue Stats
61W - 86L
1,383 Elo+
Solo
Chaac
Chaac
xxSantiago06
Chaac
Level 102
God Stats
7W - 3L
1,679 SR
Queue Stats
186W - 203L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,321
443
4,467
7,867
2,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 0 / 0
5,325
444
2,839
5,819
3,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 3 / 0
5,085
424
5,329
12,198
8,855
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 3 / 0
5,170
431
2,598
5,297
2,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 0
6,176
515
4,845
6,467
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
R34P1N6 D347H
Lancelot
12
3 / 0 / 1
6,783
565
3,770
9,208
3,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 0 / 3
6,140
512
4,040
7,550
4,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 0 / 0
6,287
524
3,926
4,907
1,715
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 2
7,033
586
3,114
4,934
1,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 0 / 2
7,193
599
9,864
12,386
7,587
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
12
12
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
0
0
0
0
L
0
3
0
0
L
0
3
0
0
W
Lancelot
R34P1N6 D347H
Lancelot
3
0
1
3.5
W
2
0
3
3.5
L
0
3
0
0
W
2
0
0
2
W
2
0
2
3
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,078
Damage
24,714
37,648
Taken
38,985
19,082
Mitigated
19,232
9,339
Healing
14,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,467
439
0
2,128
7,867
2,379
0
616
7,229
36,151
0
L
2,839
1,190
0
1,635
5,819
3,393
0
2,829
2,946
14,581
0
L
5,329
1,184
0
2,565
12,198
8,855
0
1,156
10,980
0
24,696
L
2,598
333
0
1,265
5,297
2,207
105
912
4,385
0
31,069
W
Lancelot
R34P1N6 D347H
Lancelot
3,770
1,244
0
2,393
9,208
3,833
0
2,022
7,186
0
50,288
W
4,040
528
180
2,006
7,550
4,161
24
2,514
5,036
17,892
0
L
4,845
465
0
1,746
6,467
2,248
118
1,427
4,954
53,194
0
W
3,926
2,116
314
2,985
4,907
1,715
1,307
1,179
3,728
0
37,757
W
3,114
501
0
1,680
4,934
1,936
0
2,501
2,433
54,307
0
W
9,864
1,883
0
5,204
12,386
7,587
0
3,935
8,451
0
52,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,077
Gold Earned
33,436
293
Minions Killed
390
0
Camps Cleared
0
1,085,767
Distance Traveled
1,217,660
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,321
443
68
6
0
207,251
4
L
Atlas
5,325
444
36
3
0
237,645
4
L
Tyr
5,085
424
47
4
0
211,532
3
L
Neith
5,170
431
48
4
0
227,761
3
W
Lancelot
6,783
565
93
8
0
276,317
5
W
Cthulhu
6,140
512
21
2
0
244,635
4
L
Nu Wa
6,176
515
94
8
0
201,578
5
W
Cupid
6,287
524
66
6
0
210,149
0
W
Janus
7,033
586
116
10
0
229,673
0
W
Chaac
7,193
599
94
8
0
256,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role