Player Matchup

Shiva
Shiva
Jiraku
Shiva
Level 158
God Stats
31W - 18L
1,775 SR
Queue Stats
304W - 325L
1,530 Elo+
Solo
Baron Samedi
Baron Samedi
Raandomhero
Baron Samedi
Level 154
God Stats
28W - 20L
1,524 SR
Queue Stats
235W - 246L
1,524 Elo+
Solo
Hercules
Hercules
Taserface69
Hercules
Level 69
God Stats
84W - 69L
1,582 SR
Queue Stats
206W - 176L
1,558 Elo+
Solo
Cerberus
Cerberus
cheesecake38
Cerberus
Level 141
God Stats
29W - 18L
1,548 SR
Queue Stats
145W - 140L
1,540 Elo+
Party 2
Olorun
Olorun
itaan
Olorun
Level 154
God Stats
7W - 2L
1,720 SR
Queue Stats
192W - 168L
1,598 Elo+
Party 2
Team Averages
Level 135
1,630 SR
1,550 Elo+

VS

Team Averages
Level 118
1,577 SR
1,532 Elo+
Ullr
Ullr
 
Ullr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Jackdxvey
Ymir
Level 108
God Stats
0W - 3L
1,669 SR
Queue Stats
62W - 61L
1,531 Elo+
Solo
Nemesis
Nemesis
ReaTann
Nemesis
Level 142
God Stats
2W - 2L
1,659 SR
Queue Stats
52W - 51L
1,571 Elo+
Solo
Kukulkan
Kukulkan
XpZiah
Kukulkan
Level 157
God Stats
5W - 3L
1,558 SR
Queue Stats
91W - 94L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Jiraku
Shiva
19
4 / 1 / 21
11,953
797
17,986
20,549
21,724
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
Raandomhero
Baron Samedi
19
4 / 4 / 9
11,756
784
13,533
13,808
7,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hercules
Taserface69
Hercules
19
6 / 2 / 13
12,160
811
17,566
25,722
21,507
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
cheesecake38
Cerberus
18
5 / 0 / 16
11,499
767
12,227
14,078
17,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Olorun
itaan
Olorun
20
7 / 1 / 15
12,438
829
22,413
15,374
7,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
17
0 / 2 / 5
10,092
673
13,551
15,162
8,079
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Sylvanus
 
Sylvanus
15
1 / 9 / 3
9,970
665
9,200
26,699
35,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ymir
16
2 / 7 / 4
9,802
653
12,810
22,866
15,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
ReaTann
Nemesis
16
3 / 4 / 3
9,946
663
11,784
18,611
9,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
XpZiah
Kukulkan
18
2 / 4 / 3
10,507
700
14,616
10,944
5,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
26
26
Kills
8
8
Deaths
26
74
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
2
5
1.25
L
Sylvanus
 
Sylvanus
1
9
3
0.28
L
Ymir
2
7
4
0.57
W
Shiva
Jiraku
Shiva
4
1
21
14.5
W
Baron Samedi
Raandomhero
Baron Samedi
4
4
9
2.13
L
Nemesis
ReaTann
Nemesis
3
4
3
1.13
W
Hercules
Taserface69
Hercules
6
2
13
6.25
L
Kukulkan
XpZiah
Kukulkan
2
4
3
0.88
W
Cerberus
cheesecake38
Cerberus
5
0
16
13
W
Olorun
itaan
Olorun
7
1
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,725
Damage
61,961
89,531
Taken
94,282
76,240
Mitigated
73,238
40,997
Healing
15,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
13,551
4,318
0
2,254
15,162
8,079
0
8,054
6,946
0
43,287
L
Sylvanus
 
Sylvanus
9,200
1,334
2,077
4,351
26,699
35,191
0
15,181
11,046
12,686
0
L
Ymir
12,810
1,197
0
2,339
22,866
15,049
0
10,158
12,545
31,556
0
W
Shiva
Jiraku
Shiva
17,986
3,151
933
5,652
20,549
21,724
323
8,476
11,777
960
48,579
W
Baron Samedi
Raandomhero
Baron Samedi
13,533
1,533
3,355
4,078
13,808
7,448
2,446
4,335
9,314
45,818
0
L
Nemesis
ReaTann
Nemesis
11,784
4,905
0
3,143
18,611
9,524
0
9,973
8,462
0
36,460
W
Hercules
Taserface69
Hercules
17,566
5,166
0
10,919
25,722
21,507
272
11,826
13,429
0
42,812
L
Kukulkan
XpZiah
Kukulkan
14,616
333
0
895
10,944
5,395
0
5,200
5,708
67,329
0
W
Cerberus
cheesecake38
Cerberus
12,227
507
0
3,665
14,078
17,993
634
6,289
7,639
30,826
0
W
Olorun
itaan
Olorun
22,413
15,274
2,091
10,304
15,374
7,568
7,634
4,490
10,746
70,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,806
Gold Earned
50,317
356
Minions Killed
286
0
Camps Cleared
0
1,680,499
Distance Traveled
1,401,117
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,092
673
73
5
0
332,276
4
L
Sylvanus
9,970
665
8
1
0
244,979
2
L
Ymir
9,802
653
48
3
0
265,960
5
W
Shiva
11,953
797
67
4
0
364,347
4
W
Baron Samedi
11,756
784
88
6
0
309,474
6
L
Nemesis
9,946
663
46
3
0
273,476
1
W
Hercules
12,160
811
55
4
0
356,504
4
L
Kukulkan
10,507
700
111
7
0
284,426
3
W
Cerberus
11,499
767
62
4
0
346,884
5
W
Olorun
12,438
829
84
6
0
303,290
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role