Player Matchup

Osiris
Osiris
ItsLaybourne
Osiris
Level 43
God Stats
0W - 1L
1,366 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
StyxSailor
Pele
Level 156
God Stats
3W - 3L
1,350 SR
Queue Stats
30W - 25L
1,407 Elo+
Solo
Atlas
Atlas
UPLAR1
Atlas
Level 146
God Stats
8W - 5L
1,686 SR
Queue Stats
137W - 151L
1,451 Elo+
Solo
Janus
Janus
d_f80
Janus
Level 91
God Stats
0W - 2L
1,201 SR
Queue Stats
148W - 154L
1,418 Elo+
Party 2
Neith
Neith
miss_random_1
Neith
Level 22
God Stats
3W - 7L
1,500 SR
Queue Stats
22W - 35L
1,349 Elo+
Party 2
Team Averages
Level 92
1,421 SR
1,425 Elo+

VS

Team Averages
Level 58
1,513 SR
1,467 Elo+
Chernobog
Chernobog
Doki_Doki_3
Chernobog
Level 69
God Stats
7W - 4L
1,746 SR
Queue Stats
347W - 301L
1,557 Elo+
Party 1
Neith
Neith
Dr_Death_1986
Neith
Level 46
God Stats
63W - 65L
1,454 SR
Queue Stats
63W - 66L
1,368 Elo+
Solo
Arachne
Arachne
LupusK9
Arachne
Level 45
God Stats
60W - 99L
1,453 SR
Queue Stats
288W - 353L
1,372 Elo+
Solo
Discordia
Discordia
Plasmolyse
Discordia
Level 44
God Stats
6W - 10L
1,376 SR
Queue Stats
231W - 164L
1,504 Elo+
Party 1
Sol
Sol
Pomdeter04
Sol
Level 84
God Stats
5W - 3L
1,534 SR
Queue Stats
404W - 355L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
2 / 4 / 2
8,374
493
6,682
14,477
11,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 5 / 1
7,721
454
8,774
17,006
7,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
UPLAR1
Atlas
13
2 / 1 / 1
8,547
503
8,682
15,678
17,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Janus
d_f80
Janus
12
0 / 4 / 2
7,574
446
7,637
13,515
5,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 6 / 0
6,443
379
3,682
9,935
4,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Doki_Doki_3
Chernobog
17
7 / 0 / 4
10,541
620
12,216
8,516
3,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
2 / 3 / 6
8,264
486
6,835
17,903
7,468
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
LupusK9
Arachne
16
5 / 1 / 4
9,887
582
5,729
14,592
8,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
Plasmolyse
Discordia
14
0 / 0 / 3
8,474
498
10,809
8,489
3,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
6 / 3 / 5
10,057
592
17,857
15,017
6,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
6
Kills
20
20
Deaths
7
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Doki_Doki_3
Chernobog
7
0
4
9
W
2
3
6
1.67
L
Osiris
2
4
2
0.75
W
Arachne
LupusK9
Arachne
5
1
4
7
W
Discordia
Plasmolyse
Discordia
0
0
3
1.5
W
6
3
5
2.83
L
2
5
1
0.5
L
Atlas
UPLAR1
Atlas
2
1
1
2.5
L
Janus
d_f80
Janus
0
4
2
0.25
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,457
Damage
53,446
70,611
Taken
64,517
46,055
Mitigated
30,000
12,507
Healing
30,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Doki_Doki_3
Chernobog
12,216
7,113
0
6,042
8,516
3,926
3,066
1,994
6,516
0
91,625
W
6,835
2,382
0
6,088
17,903
7,468
2,166
5,263
12,596
0
36,825
L
Osiris
6,682
1,904
0
2,562
14,477
11,350
128
6,111
8,332
0
50,534
W
Arachne
LupusK9
Arachne
5,729
2,804
0
7,522
14,592
8,143
547
2,198
12,284
0
74,092
W
Discordia
Plasmolyse
Discordia
10,809
801
0
1,628
8,489
3,481
626
3,767
4,514
61,135
0
W
17,857
7,472
0
8,888
15,017
6,982
4,316
2,615
12,288
73,630
8,542
L
8,774
1,986
0
1,060
17,006
7,490
0
5,215
11,685
0
58,871
L
Atlas
UPLAR1
Atlas
8,682
3,331
536
3,974
15,678
17,171
0
5,408
10,056
41,483
0
L
Janus
d_f80
Janus
7,637
256
64
3,657
13,515
5,566
92
6,696
6,113
64,482
0
L
3,682
1,589
0
654
9,935
4,478
0
2,030
7,871
0
39,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,659
Gold Earned
47,223
418
Minions Killed
547
0
Camps Cleared
0
1,560,880
Distance Traveled
1,548,992
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,541
620
140
8
0
321,516
2
W
Neith
8,264
486
63
4
0
245,791
3
L
Osiris
8,374
493
92
5
0
344,251
0
W
Arachne
9,887
582
119
7
0
365,956
2
W
Discordia
8,474
498
106
6
0
311,122
3
W
Sol
10,057
592
119
7
0
304,607
4
L
Pele
7,721
454
94
6
0
311,626
0
L
Atlas
8,547
503
42
2
0
327,225
0
L
Janus
7,574
446
122
7
0
315,297
5
L
Neith
6,443
379
68
4
0
262,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role