Player Matchup

Merlin
Merlin
Bamanos
Merlin
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,638 Elo+
Party 1
Tyr
Tyr
BullyMaguire69
Tyr
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 54L
1,548 Elo+
Party 2
Hun Batz
Hun Batz
Lagariga
Hun Batz
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,638 Elo+
Party 1
Cerberus
Cerberus
jìgen
Cerberus
Level 120
God Stats
5W - 7L
1,856 SR
Queue Stats
129W - 118L
1,598 Elo+
Party 2
Ishtar
Ishtar
spacecable
Ishtar
Level 143
God Stats
9W - 5L
1,472 SR
Queue Stats
132W - 117L
1,561 Elo+
Solo
Team Averages
Level 128
1,566 SR
1,597 Elo+

VS

Team Averages
Level 134
1,439 SR
1,520 Elo+
Ishtar
Ishtar
SnackNoodleYT
Ishtar
Level 157
God Stats
4W - 5L
1,291 SR
Queue Stats
265W - 248L
1,549 Elo+
Solo
Gilgamesh
Gilgamesh
VOYTKIV
Gilgamesh
Level 157
God Stats
19W - 18L
1,502 SR
Queue Stats
605W - 613L
1,471 Elo+
Solo
Discordia
Discordia
Xyoss
Discordia
Level 149
God Stats
1W - 1L
1,322 SR
Queue Stats
17W - 16L
1,566 Elo+
Solo
Nox
Nox
Zuluking
Nox
Level 149
God Stats
16W - 12L
1,580 SR
Queue Stats
200W - 194L
1,516 Elo+
Solo
Kali
Kali
zaerty1224
Kali
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bamanos
Merlin
17
1 / 5 / 9
10,090
673
10,946
13,196
5,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
2 / 3 / 9
10,098
673
11,971
18,451
19,063
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hun Batz
Lagariga
Hun Batz
17
3 / 10 / 9
10,662
711
10,935
20,837
10,154
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
jìgen
Cerberus
18
4 / 3 / 8
10,801
720
11,361
20,295
10,555
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ishtar
spacecable
Ishtar
19
5 / 7 / 5
11,168
745
10,731
17,528
9,099
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 5 / 7
11,975
798
19,780
17,688
9,015
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
VOYTKIV
Gilgamesh
17
0 / 4 / 15
10,981
732
7,305
17,756
20,029
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
Xyoss
Discordia
20
5 / 1 / 10
12,260
817
23,057
10,127
4,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
10 / 0 / 10
13,203
880
15,990
10,441
6,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 5 / 7
12,244
816
15,097
18,188
11,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
77
15
Kills
28
28
Deaths
15
40
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Merlin
Bamanos
Merlin
1
5
9
1.1
L
2
3
9
2.17
L
Hun Batz
Lagariga
Hun Batz
3
10
9
0.75
W
6
5
7
1.9
W
Gilgamesh
VOYTKIV
Gilgamesh
0
4
15
1.88
W
Discordia
Xyoss
Discordia
5
1
10
10
W
10
0
10
15
L
Cerberus
jìgen
Cerberus
4
3
8
2.67
L
Ishtar
spacecable
Ishtar
5
7
5
1.07
W
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,944
Damage
81,229
90,307
Taken
74,200
54,587
Mitigated
50,848
11,809
Healing
10,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Bamanos
Merlin
10,946
864
0
337
13,196
5,716
0
6,700
6,236
38,472
0
L
11,971
1,009
0
3,380
18,451
19,063
0
8,582
9,535
0
24,135
L
Hun Batz
Lagariga
Hun Batz
10,935
2,752
0
250
20,837
10,154
0
7,193
13,302
0
24,092
W
19,780
13,351
0
2,235
17,688
9,015
3,121
5,569
12,119
0
50,335
W
Gilgamesh
VOYTKIV
Gilgamesh
7,305
1,070
508
738
17,756
20,029
346
4,508
13,248
0
21,913
W
Discordia
Xyoss
Discordia
23,057
1,566
0
325
10,127
4,505
931
3,711
6,416
64,922
0
W
15,990
2,576
0
1,201
10,441
6,180
1,554
3,116
7,325
61,584
0
L
Cerberus
jìgen
Cerberus
11,361
136
0
5,839
20,295
10,555
0
9,814
10,139
31,105
0
L
Ishtar
spacecable
Ishtar
10,731
4,615
0
2,003
17,528
9,099
0
5,252
12,048
0
50,853
W
15,097
5,590
0
5,153
18,188
11,119
286
5,403
12,785
0
33,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,819
Gold Earned
60,663
253
Minions Killed
344
0
Camps Cleared
0
1,463,035
Distance Traveled
1,635,979
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,090
673
56
4
0
272,836
0
L
Tyr
10,098
673
30
2
0
332,660
3
L
Hun Batz
10,662
711
25
2
0
262,481
0
W
Ishtar
11,975
798
69
5
0
307,732
7
W
Gilgamesh
10,981
732
22
1
0
317,026
4
W
Discordia
12,260
817
106
7
0
333,205
0
W
Nox
13,203
880
120
8
0
336,205
3
L
Cerberus
10,801
720
66
4
0
323,254
4
L
Ishtar
11,168
745
76
5
0
271,804
0
W
Kali
12,244
816
27
2
0
341,811
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role