Player Matchup

Neith
Neith
 
Neith
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Punchiline
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Set
Set
TYRESS07
Set
Level 125
God Stats
35W - 29L
1,490 SR
Queue Stats
640W - 647L
1,487 Elo+
Solo
Terra
Terra
是你们的可爱樱萝吖
Terra
Level 81
God Stats
1W - 1L
1,205 SR
Queue Stats
28W - 30L
1,515 Elo+
Party 2
Hera
Hera
洗面奶钢铁侠
Hera
Level 145
God Stats
6W - 4L
1,384 SR
Queue Stats
731W - 683L
1,614 Elo+
Party 2
Team Averages
Level 81
1,416 SR
1,523 Elo+

VS

Team Averages
Level 68
1,450 SR
1,450 Elo+
Tiamat
Tiamat
GORDODELBARRIO1
Tiamat
Level 68
God Stats
0W - 1L
1,578 SR
Queue Stats
136W - 169L
1,382 Elo+
Party 1
Rama
Rama
JakobDasRegal
Rama
Level 64
God Stats
30W - 24L
1,572 SR
Queue Stats
168W - 158L
1,529 Elo+
Solo
Da Ji
Da Ji
Ratilla08
Da Ji
Level 100
God Stats
4W - 8L
1,384 SR
Queue Stats
247W - 278L
1,469 Elo+
Solo
Sylvanus
Sylvanus
Sinnxr1488
Sylvanus
Level 79
God Stats
0W - 6L
1,446 SR
Queue Stats
139W - 145L
1,529 Elo+
Solo
Osiris
Osiris
kevinasecas
Osiris
Level 29
God Stats
0W - 2L
1,269 SR
Queue Stats
37W - 45L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
3 / 0 / 2
5,789
643
4,356
4,312
1,346
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cthulhu
Punchiline
Cthulhu
9
2 / 1 / 0
5,292
588
3,233
6,836
3,688
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 0 / 0
4,728
525
1,608
6,182
2,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

7
0 / 0 / 5
4,739
527
2,920
5,067
2,283
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 0 / 1
5,558
618
1,936
2,586
745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,354
484
685
2,705
1,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

4
0 / 2 / 0
3,658
406
2,218
3,919
950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
Ratilla08
Da Ji
7
0 / 2 / 0
4,343
483
1,323
6,055
2,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
Sinnxr1488
Sylvanus
7
0 / 1 / 0
4,666
518
2,921
6,827
4,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Osiris
9
1 / 2 / 0
5,286
587
4,265
7,034
3,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
1
8
Kills
1
1
Deaths
8
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
2
4
L
0
1
0
0
L
0
2
0
0
W
Cthulhu
Punchiline
Cthulhu
2
1
0
2
L
Da Ji
Ratilla08
Da Ji
0
2
0
0
L
Sylvanus
Sinnxr1488
Sylvanus
0
1
0
0
W
1
0
0
1
L
Osiris
1
2
0
0.5
W
0
0
5
2.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,053
Damage
11,412
24,983
Taken
26,540
10,240
Mitigated
12,556
6,904
Healing
10,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,356
2,279
0
2,304
4,312
1,346
116
988
3,324
0
38,446
L
685
107
0
414
2,705
1,422
0
618
2,087
21,377
0
L
2,218
2,067
0
1,144
3,919
950
0
1,284
2,635
0
12,954
W
Cthulhu
Punchiline
Cthulhu
3,233
664
0
1,458
6,836
3,688
0
424
6,412
24,285
0
L
Da Ji
Ratilla08
Da Ji
1,323
317
0
1,232
6,055
2,145
0
815
5,240
0
18,251
L
Sylvanus
Sinnxr1488
Sylvanus
2,921
761
942
3,505
6,827
4,337
0
2,214
4,613
21,497
0
W
1,608
1,134
0
216
6,182
2,178
0
713
5,469
0
25,588
L
Osiris
4,265
1,778
0
3,174
7,034
3,702
0
3,158
3,876
0
31,239
W
2,920
907
399
2,027
5,067
2,283
182
1,279
3,788
12,516
0
W
1,936
865
0
500
2,586
745
446
202
2,384
41,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,106
Gold Earned
22,307
283
Minions Killed
209
0
Camps Cleared
0
917,032
Distance Traveled
724,628
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,789
643
85
9
0
186,887
3
L
Tiamat
4,354
484
42
5
0
169,697
0
L
Rama
3,658
406
21
2
0
63,485
0
W
Cthulhu
5,292
588
47
5
0
161,655
1
L
Da Ji
4,343
483
41
5
0
172,948
3
L
Sylvanus
4,666
518
37
4
0
158,445
3
W
Set
4,728
525
53
6
0
197,158
1
L
Osiris
5,286
587
68
8
0
160,053
0
W
Terra
4,739
527
7
1
0
189,322
5
W
Hera
5,558
618
91
10
0
182,010
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role