Player Matchup

Geb
Geb
I20CC0 SiFFREDi
Geb
Level 92
God Stats
2W - 5L
1,366 SR
Queue Stats
153W - 166L
1,358 Elo+
Solo
Horus
Horus
Nurbock
Horus
Level 36
God Stats
1W - 4L
1,137 SR
Queue Stats
36W - 45L
1,353 Elo+
Solo
Chiron
Chiron
ThLa
Chiron
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,396 Elo+
Solo
Chang'e
Chang'e
penguin_liam
Chang'e
Level 78
God Stats
21W - 14L
1,615 SR
Queue Stats
233W - 253L
1,400 Elo+
Solo
Artemis
Artemis
tutor51
Artemis
Level 61
God Stats
210W - 222L
1,403 SR
Queue Stats
256W - 295L
1,291 Elo+
Solo
Team Averages
Level 65
1,404 SR
1,360 Elo+

VS

Team Averages
Level 71
1,436 SR
1,397 Elo+
Baron Samedi
Baron Samedi
KillerEnte1965
Baron Samedi
Level 24
God Stats
2W - 4L
1,248 SR
Queue Stats
19W - 43L
1,041 Elo+
Party 2
Danzaburou
Danzaburou
Schwabelnacken
Danzaburou
Level 54
God Stats
39W - 45L
1,482 SR
Queue Stats
175W - 222L
1,345 Elo+
Party 2
Horus
Horus
Yamato_kino
Horus
Level 49
God Stats
12W - 6L
1,669 SR
Queue Stats
192W - 137L
1,519 Elo+
Party 1
Fenrir
Fenrir
lord_tachanka031
Fenrir
Level 123
God Stats
5W - 8L
1,519 SR
Queue Stats
426W - 340L
1,559 Elo+
Party 1
Ao Kuang
Ao Kuang
perefouralou_
Ao Kuang
Level 106
God Stats
7W - 4L
1,262 SR
Queue Stats
353W - 314L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 2
6,937
434
5,342
14,676
14,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
Nurbock
Horus
9
2 / 5 / 4
6,658
416
5,945
13,935
5,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
ThLa
Chiron
8
0 / 4 / 1
5,581
349
469
6,254
2,287
Chang'e
penguin_liam
Chang'e
13
3 / 5 / 1
8,250
516
8,407
14,083
5,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artemis
tutor51
Artemis
10
0 / 3 / 0
6,444
403
4,719
10,882
3,602
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KillerEnte1965
Baron Samedi
11
0 / 6 / 6
7,389
462
6,481
9,779
4,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Schwabelnacken
Danzaburou
14
1 / 0 / 0
8,522
533
3,328
9,270
3,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 0 / 8
8,993
562
8,707
14,758
12,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
12 / 1 / 4
10,145
634
18,094
13,569
6,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
perefouralou_
Ao Kuang
16
4 / 0 / 0
9,755
610
6,333
12,606
6,895
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
7
Kills
20
20
Deaths
7
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
Baron Samedi
KillerEnte1965
Baron Samedi
0
6
6
0.5
L
Horus
Nurbock
Horus
2
5
4
0.8
W
Danzaburou
Schwabelnacken
Danzaburou
1
0
0
1
L
Chiron
ThLa
Chiron
0
4
1
0.13
W
3
0
8
7
W
12
1
4
14
L
Chang'e
penguin_liam
Chang'e
3
5
1
0.7
W
Ao Kuang
perefouralou_
Ao Kuang
4
0
0
4
L
Artemis
tutor51
Artemis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,882
Damage
42,943
59,830
Taken
59,982
31,568
Mitigated
34,894
17,603
Healing
27,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,342
859
0
3,196
14,676
14,394
130
1,998
12,678
24,029
0
W
Baron Samedi
KillerEnte1965
Baron Samedi
6,481
1,470
347
1,427
9,779
4,624
668
3,568
6,026
37,996
0
L
Horus
Nurbock
Horus
5,945
3,654
533
4,231
13,935
5,809
98
2,773
11,162
0
27,754
W
Danzaburou
Schwabelnacken
Danzaburou
3,328
1,529
171
4,735
9,270
3,989
1,374
425
8,845
0
73,337
L
Chiron
ThLa
Chiron
469
145
210
583
6,254
2,287
0
1,093
5,144
0
7,020
W
8,707
4,485
490
3,345
14,758
12,567
0
3,867
10,765
0
31,532
W
18,094
6,349
0
8,149
13,569
6,819
1,008
2,999
10,456
0
94,864
L
Chang'e
penguin_liam
Chang'e
8,407
643
1,504
4,781
14,083
5,476
1,341
6,049
8,034
53,223
0
W
Ao Kuang
perefouralou_
Ao Kuang
6,333
895
0
9,308
12,606
6,895
2,475
2,725
9,687
65,398
0
L
Artemis
tutor51
Artemis
4,719
2,401
0
2,565
10,882
3,602
0
901
9,981
0
41,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,870
Gold Earned
44,804
243
Minions Killed
460
0
Camps Cleared
0
1,376,776
Distance Traveled
1,541,383
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,937
434
23
1
0
275,803
0
W
Baron Samedi
7,389
462
52
3
0
252,343
0
L
Horus
6,658
416
41
3
0
308,551
1
W
Danzaburou
8,522
533
101
6
0
286,141
5
L
Chiron
5,581
349
12
1
0
284,503
0
W
Horus
8,993
562
38
2
0
312,514
0
W
Fenrir
10,145
634
129
8
0
370,092
1
L
Chang'e
8,250
516
109
7
0
264,741
1
W
Ao Kuang
9,755
610
140
9
0
320,293
3
L
Artemis
6,444
403
58
4
0
243,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role