Player Matchup

Ravana
Ravana
DreamedOsiris
Ravana
Level 125
God Stats
4W - 4L
1,732 SR
Queue Stats
175W - 236L
1,409 Elo+
Party 1
Gilgamesh
Gilgamesh
MexicanPro7600
Gilgamesh
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 29L
1,466 Elo+
Solo
Merlin
Merlin
TheDeanBeech
Merlin
Level 85
God Stats
10W - 17L
1,327 SR
Queue Stats
218W - 311L
1,371 Elo+
Party 1
Anubis
Anubis
TrueMugi
Anubis
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 95L
1,469 Elo+
Party 1
Sylvanus
Sylvanus
Warshak
Sylvanus
Level 160
God Stats
48W - 50L
1,499 SR
Queue Stats
255W - 280L
1,448 Elo+
Solo
Team Averages
Level 106
1,512 SR
1,433 Elo+

VS

Team Averages
Level 111
1,739 SR
1,766 Elo+
King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
DabCoach
Vulcan
Level 160
God Stats
8W - 2L
1,978 SR
Queue Stats
133W - 40L
1,701 Elo+
Party 2
Baron Samedi
Baron Samedi
HUHForWhy
Baron Samedi
Level 125
God Stats
5W - 0L
1,699 SR
Queue Stats
116W - 28L
1,946 Elo+
Party 2
Pele
Pele
LDGFish
Pele
Level 126
God Stats
9W - 10L
1,624 SR
Queue Stats
523W - 413L
1,691 Elo+
Party 2
Heimdallr
Heimdallr
smokezenith
Heimdallr
Level 19
God Stats
7W - 2L
1,894 SR
Queue Stats
114W - 21L
1,992 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 1
10,731
488
6,046
19,848
9,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
MexicanPro7600
Gilgamesh
11
0 / 5 / 0
7,527
342
2,236
22,449
14,084
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
13
0 / 16 / 1
8,157
371
7,294
26,192
8,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
TrueMugi
Anubis
14
1 / 14 / 1
9,119
415
4,746
25,880
12,331
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
Warshak
Sylvanus
16
3 / 12 / 1
11,325
515
12,722
31,956
16,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
14 / 2 / 12
12,856
584
20,490
22,336
23,852
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
DabCoach
Vulcan
20
9 / 1 / 14
13,410
610
31,536
14,124
6,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
HUHForWhy
Baron Samedi
17
4 / 1 / 27
12,218
555
9,638
26,281
26,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pele
LDGFish
Pele
20
16 / 1 / 8
14,754
671
21,567
17,166
7,018
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
smokezenith
Heimdallr
18
10 / 1 / 20
12,415
564
28,176
18,644
8,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
134
6
Kills
53
53
Deaths
6
4
Assists
81
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
14
2
12
10
W
Vulcan
DabCoach
Vulcan
9
1
14
16
L
2
6
1
0.42
W
Baron Samedi
HUHForWhy
Baron Samedi
4
1
27
17.5
W
Pele
LDGFish
Pele
16
1
8
20
L
Gilgamesh
MexicanPro7600
Gilgamesh
0
5
0
0
L
Merlin
0
16
1
0.03
L
Anubis
TrueMugi
Anubis
1
14
1
0.11
L
Sylvanus
Warshak
Sylvanus
3
12
1
0.29
W
Heimdallr
smokezenith
Heimdallr
10
1
20
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,044
Damage
111,407
126,325
Taken
98,551
60,977
Mitigated
73,096
15,857
Healing
35,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
20,490
3,402
0
5,784
22,336
23,852
658
5,621
16,715
995
81,389
W
Vulcan
DabCoach
Vulcan
31,536
5,260
0
1,944
14,124
6,748
1,955
4,140
9,984
146,590
0
L
6,046
1,292
0
646
19,848
9,349
0
6,819
13,029
0
66,523
W
Baron Samedi
HUHForWhy
Baron Samedi
9,638
1,267
7,049
9,773
26,281
26,584
566
4,062
22,219
34,973
0
W
Pele
LDGFish
Pele
21,567
5,153
0
6,321
17,166
7,018
774
2,257
13,013
52
140,052
L
Gilgamesh
MexicanPro7600
Gilgamesh
2,236
246
0
2,972
22,449
14,084
0
9,097
13,352
0
31,517
L
Merlin
7,294
45
0
1,262
26,192
8,809
0
10,016
16,176
53,205
0
L
Anubis
TrueMugi
Anubis
4,746
128
0
4,203
25,880
12,331
0
7,652
18,228
55,582
0
L
Sylvanus
Warshak
Sylvanus
12,722
4,178
1,379
5,395
31,956
16,404
792
8,135
23,821
62,704
0
W
Heimdallr
smokezenith
Heimdallr
28,176
11,982
0
4,266
18,644
8,894
9,511
8,976
9,668
0
100,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,859
Gold Earned
65,653
463
Minions Killed
688
0
Camps Cleared
0
1,863,207
Distance Traveled
2,227,848
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,856
584
125
6
0
474,111
3
W
Vulcan
13,410
610
192
9
0
440,986
0
L
Ravana
10,731
488
111
5
0
505,512
2
W
Baron Samedi
12,218
555
47
2
0
390,760
5
W
Pele
14,754
671
190
9
0
515,860
4
L
Gilgamesh
7,527
342
56
3
0
299,401
2
L
Merlin
8,157
371
82
4
0
316,472
2
L
Anubis
9,119
415
100
5
0
304,274
7
L
Sylvanus
11,325
515
114
5
0
437,548
9
W
Heimdallr
12,415
564
134
6
0
406,131
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role