Player Matchup

Ymir
Ymir
BeetleJuice_661
Ymir
Level 144
God Stats
8W - 11L
1,312 SR
Queue Stats
446W - 460L
1,561 Elo+
Solo
Ishtar
Ishtar
Isolanium
Ishtar
Level 155
God Stats
31W - 28L
1,491 SR
Queue Stats
485W - 389L
1,573 Elo+
Solo
Nu Wa
Nu Wa
Jakeiteasy
Nu Wa
Level 113
God Stats
3W - 3L
1,734 SR
Queue Stats
52W - 62L
1,393 Elo+
Solo
Chaac
Chaac
Rain丷
Chaac
Level 55
God Stats
33W - 33L
1,489 SR
Queue Stats
54W - 61L
1,454 Elo+
Solo
Geb
Geb
XxSlowfootxX
Geb
Level 69
God Stats
21W - 12L
1,544 SR
Queue Stats
142W - 135L
1,521 Elo+
Solo
Team Averages
Level 107
1,514 SR
1,500 Elo+

VS

Team Averages
Level 121
1,685 SR
1,535 Elo+
Olorun
Olorun
GravesHero-
Olorun
Level 160
God Stats
1W - 1L
1,748 SR
Queue Stats
219W - 237L
1,553 Elo+
Solo
Hercules
Hercules
H2OScorpion
Hercules
Level 88
God Stats
5W - 1L
2,005 SR
Queue Stats
104W - 95L
1,649 Elo+
Solo
Mercury
Mercury
LookMaNoWheels
Mercury
Level 123
God Stats
12W - 4L
1,631 SR
Queue Stats
338W - 326L
1,515 Elo+
Solo
Nu Wa
Nu Wa
Shizotakiwaka
Nu Wa
Level 112
God Stats
19W - 21L
1,460 SR
Queue Stats
467W - 529L
1,414 Elo+
Solo
Mulan
Mulan
TheSuspecto_
Mulan
Level 122
God Stats
24W - 30L
1,584 SR
Queue Stats
351W - 347L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
5,439
1,088
1,280
4,131
2,809
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ishtar
Isolanium
Ishtar
11
2 / 0 / 3
6,343
1,269
4,282
3,080
1,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
10
3 / 0 / 2
6,310
1,262
5,605
904
298
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Rain丷
Chaac
10
0 / 1 / 5
5,527
1,105
5,446
4,298
3,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 0 / 4
5,338
1,068
1,423
1,962
1,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

400

VS

Team 2 Tickets

371

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
10
0 / 0 / 1
5,950
1,190
2,504
3,662
2,208
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Hercules
H2OScorpion
Hercules
10
1 / 2 / 0
5,754
1,151
4,045
6,217
4,334
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 1
5,170
1,034
1,590
4,126
1,480
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 0 / 0
3,366
673
0
188
78
10
0 / 1 / 1
5,425
1,085
3,936
7,316
6,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
5
Kills
1
1
Deaths
5
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
L
Olorun
0
0
1
0.5
L
Hercules
H2OScorpion
Hercules
1
2
0
0.5
W
Ishtar
Isolanium
Ishtar
2
0
3
3.5
W
Nu Wa
3
0
2
4
L
0
2
1
0.25
W
Chaac
Rain丷
Chaac
0
1
5
2.5
L
0
0
0
0
L
0
1
1
0.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,036
Damage
12,075
14,375
Taken
21,509
9,755
Mitigated
14,709
4,897
Healing
3,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,280
79
300
1,110
4,131
2,809
0
585
3,454
7,373
0
L
Olorun
2,504
1,017
1,195
835
3,662
2,208
0
953
2,588
20,709
0
L
Hercules
H2OScorpion
Hercules
4,045
1,183
0
495
6,217
4,334
0
2,124
3,881
0
14,529
W
Ishtar
Isolanium
Ishtar
4,282
3,106
0
1,454
3,080
1,326
0
497
2,551
0
15,359
W
Nu Wa
5,605
3,128
0
250
904
298
0
69
800
13,099
0
L
1,590
1,229
0
0
4,126
1,480
0
2,089
1,950
0
7,059
W
Chaac
Rain丷
Chaac
5,446
626
0
1,388
4,298
3,823
0
790
3,394
0
12,394
L
0
0
0
0
188
78
0
188
0
0
0
L
3,936
903
0
972
7,316
6,609
0
2,724
4,419
0
11,518
W
1,423
140
0
395
1,962
1,499
0
563
1,347
5,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,957
Gold Earned
25,665
87
Minions Killed
95
6
Camps Cleared
5
500,914
Distance Traveled
377,324
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,439
1,088
13
3
0
99,434
2
L
Olorun
5,950
1,190
45
9
1
80,778
1
L
Hercules
5,754
1,151
23
5
2
98,476
2
W
Ishtar
6,343
1,269
27
5
6
93,133
1
W
Nu Wa
6,310
1,262
26
5
0
97,198
1
L
Mercury
5,170
1,034
17
3
0
96,170
0
W
Chaac
5,527
1,105
13
3
0
102,313
0
L
Nu Wa
3,366
673
0
0
0
0
0
L
Mulan
5,425
1,085
10
2
2
101,900
1
W
Geb
5,338
1,068
8
2
0
108,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role