Player Matchup

Yu Huang
Yu Huang
AmericanDocRob
Yu Huang
Level 87
God Stats
4W - 1L
1,770 SR
Queue Stats
10W - 14L
1,412 Elo+
Solo
Fenrir
Fenrir
Bloodskulletth
Fenrir
Level 41
God Stats
32W - 13L
1,758 SR
Queue Stats
196W - 181L
1,514 Elo+
Solo
Erlang Shen
Erlang Shen
Patruvious
Erlang Shen
Level 106
God Stats
2W - 1L
1,540 SR
Queue Stats
123W - 97L
1,543 Elo+
Solo
Sol
Sol
TrippyNick0331
Sol
Level 67
God Stats
34W - 36L
1,441 SR
Queue Stats
168W - 205L
1,449 Elo+
Party 2
Charybdis
Charybdis
oScrimm
Charybdis
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 135L
1,434 Elo+
Party 2
Team Averages
Level 69
1,602 SR
1,471 Elo+

VS

Team Averages
Level 102
1,422 SR
1,449 Elo+
Lancelot
Lancelot
Gerusalem_
Lancelot
Level 160
God Stats
0W - 2L
1,545 SR
Queue Stats
5W - 5L
1,471 Elo+
Solo
Cerberus
Cerberus
TheUntamable168
Cerberus
Level 47
God Stats
0W - 3L
1,205 SR
Queue Stats
149W - 171L
1,411 Elo+
Party 1
Ishtar
Ishtar
Veirge
Ishtar
Level 60
God Stats
2W - 2L
1,826 SR
Queue Stats
118W - 124L
1,451 Elo+
Party 1
Shiva
Shiva
deadpool94
Shiva
Level 102
God Stats
0W - 6L
1,071 SR
Queue Stats
19W - 24L
1,435 Elo+
Solo
Merlin
Merlin
metalMilitia585
Merlin
Level 142
God Stats
5W - 4L
1,462 SR
Queue Stats
187W - 191L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
13
1 / 1 / 7
7,716
1,102
4,832
2,771
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 0 / 4
8,571
1,224
8,801
4,816
2,273
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
Patruvious
Erlang Shen
13
1 / 2 / 5
7,384
1,055
3,152
8,884
6,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 0 / 6
7,137
1,020
4,135
3,259
1,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
oScrimm
Charybdis
13
3 / 2 / 4
8,038
1,148
11,033
8,487
3,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Team 1 Tickets

335

VS

Team 2 Tickets

299

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Gerusalem_
Lancelot
12
3 / 4 / 1
7,732
1,105
8,466
11,503
5,722
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
13
1 / 4 / 4
7,773
1,110
2,978
12,269
10,705
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
Veirge
Ishtar
13
0 / 1 / 4
7,157
1,022
5,543
6,463
3,130
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Shiva
11
0 / 0 / 0
6,278
897
192
331
145
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 1 / 3
7,540
1,077
8,455
4,892
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
10
Kills
5
5
Deaths
10
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
1
1
7
4.5
W
5
0
4
7
L
Lancelot
Gerusalem_
Lancelot
3
4
1
0.88
W
Erlang Shen
Patruvious
Erlang Shen
1
2
5
1.75
L
Cerberus
1
4
4
0.75
W
0
0
6
3
L
Ishtar
Veirge
Ishtar
0
1
4
2
L
Shiva
0
0
0
0
L
1
1
3
2.5
W
Charybdis
oScrimm
Charybdis
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,953
Damage
25,634
28,217
Taken
35,458
14,724
Mitigated
21,942
5,447
Healing
3,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
4,832
475
0
244
2,771
1,211
0
659
2,112
24,866
0
W
8,801
2,055
0
594
4,816
2,273
0
1,084
3,732
0
12,756
L
Lancelot
Gerusalem_
Lancelot
8,466
1,094
0
1,599
11,503
5,722
0
2,862
8,641
0
18,191
W
Erlang Shen
Patruvious
Erlang Shen
3,152
1,597
0
2,244
8,884
6,645
0
3,490
5,394
0
12,830
L
Cerberus
2,978
168
386
855
12,269
10,705
0
3,546
8,723
11,346
0
W
4,135
2,137
0
833
3,259
1,411
0
1,905
1,354
10,002
1,764
L
Ishtar
Veirge
Ishtar
5,543
3,187
0
235
6,463
3,130
0
711
5,752
0
15,442
L
Shiva
192
0
0
0
331
145
0
65
266
0
751
L
8,455
850
0
709
4,892
2,240
0
1,063
3,829
31,711
0
W
Charybdis
oScrimm
Charybdis
11,033
5,873
0
1,532
8,487
3,184
0
4,295
4,192
0
24,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,846
Gold Earned
36,480
133
Minions Killed
124
7
Camps Cleared
4
652,140
Distance Traveled
562,230
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
7,716
1,102
46
7
1
130,779
0
W
Fenrir
8,571
1,224
4
1
4
156,671
1
L
Lancelot
7,732
1,105
19
3
1
154,160
2
W
Erlang Shen
7,384
1,055
23
3
1
141,974
0
L
Cerberus
7,773
1,110
14
2
1
134,133
1
W
Sol
7,137
1,020
20
3
0
99,727
0
L
Ishtar
7,157
1,022
29
4
2
118,985
0
L
Shiva
6,278
897
0
0
0
23,213
0
L
Merlin
7,540
1,077
62
9
0
131,739
1
W
Charybdis
8,038
1,148
40
6
1
122,989
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role