Player Matchup

Rama
Rama
Chaz1474
Rama
Level 60
God Stats
30W - 35L
1,568 SR
Queue Stats
378W - 379L
1,520 Elo+
Party 2
Nu Wa
Nu Wa
Raidermayham17
Nu Wa
Level 107
God Stats
4W - 0L
1,701 SR
Queue Stats
516W - 494L
1,539 Elo+
Party 2
Susano
Susano
Smapable
Susano
Level 102
God Stats
2W - 1L
1,197 SR
Queue Stats
143W - 161L
1,509 Elo+
Party 2
Team Averages
Level 90
1,489 SR
1,523 Elo+

VS

Team Averages
Level 91
1,336 SR
1,402 Elo+
Tyr
Tyr
Ozokazam
Tyr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 284L
1,383 Elo+
Party 1
Raijin
Raijin
blueguitarr
Raijin
Level 103
God Stats
0W - 1L
1,007 SR
Queue Stats
102W - 152L
1,381 Elo+
Party 1
Ullr
Ullr
pktiitiino
Ullr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
11 / 0 / 6
10,446
871
18,440
9,041
4,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 1 / 13
9,479
790
8,900
6,507
2,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Susano
Smapable
Susano
14
5 / 2 / 11
9,427
786
8,051
11,211
6,461
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 0
7,882
657
6,358
15,835
10,596
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
12
1 / 6 / 2
8,047
671
7,649
11,394
3,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 6 / 3
7,415
618
4,515
13,193
4,909
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
19
Kills
3
3
Deaths
19
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
11
0
6
14
L
2
7
0
0.29
W
3
1
13
9.5
W
Susano
Smapable
Susano
5
2
11
5.25
L
Raijin
1
6
2
0.33
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,391
Damage
18,522
26,759
Taken
40,422
13,891
Mitigated
19,408
8,355
Healing
4,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
18,440
13,403
0
3,816
9,041
4,647
1,750
1,856
6,941
0
44,989
L
6,358
688
0
2,669
15,835
10,596
0
3,450
12,385
0
23,118
W
8,900
3,110
0
2,031
6,507
2,783
614
2,020
4,167
36,054
0
W
Susano
Smapable
Susano
8,051
1,265
0
2,508
11,211
6,461
157
3,775
7,130
0
22,384
L
Raijin
7,649
821
279
1,495
11,394
3,903
0
3,304
8,090
25,479
0
L
4,515
1,447
0
515
13,193
4,909
53
2,513
10,680
0
23,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,352
Gold Earned
23,344
141
Minions Killed
111
8
Camps Cleared
3
665,455
Distance Traveled
656,251
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,446
871
66
6
2
222,607
0
L
Tyr
7,882
657
28
2
1
244,202
2
W
Nu Wa
9,479
790
55
5
4
209,860
2
W
Susano
9,427
786
20
2
2
232,988
2
L
Raijin
8,047
671
49
4
0
208,154
4
L
Ullr
7,415
618
34
3
2
203,895
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role