Player Matchup

Anubis
Anubis
ASESINO__NINJA
Anubis
Level 122
God Stats
12W - 8L
1,535 SR
Queue Stats
343W - 442L
1,434 Elo+
Solo
Hou Yi
Hou Yi
FritoDude05
Hou Yi
Level 147
God Stats
0W - 1L
1,490 SR
Queue Stats
23W - 19L
1,563 Elo+
Party 1
Cthulhu
Cthulhu
Fritoreaper
Cthulhu
Level 122
God Stats
0W - 1L
1,199 SR
Queue Stats
32W - 42L
1,492 Elo+
Party 1
Lancelot
Lancelot
Weadroo
Lancelot
Level 49
God Stats
3W - 2L
1,749 SR
Queue Stats
14W - 15L
1,508 Elo+
Party 1
Sun Wukong
Sun Wukong
aquashark155
Sun Wukong
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 69L
1,357 Elo+
Solo
Team Averages
Level 97
1,495 SR
1,471 Elo+

VS

Team Averages
Level 109
1,533 SR
1,528 Elo+
Anhur
Anhur
Exotekks
Anhur
Level 144
God Stats
9W - 10L
1,463 SR
Queue Stats
484W - 424L
1,589 Elo+
Party 2
Atlas
Atlas
HashEra8896
Atlas
Level 49
God Stats
21W - 13L
1,333 SR
Queue Stats
420W - 506L
1,497 Elo+
Party 2
Kukulkan
Kukulkan
MrsDelacroix567
Kukulkan
Level 129
God Stats
16W - 15L
1,471 SR
Queue Stats
441W - 461L
1,453 Elo+
Party 2
Izanami
Izanami
iLikeDrPepper123
Izanami
Level 124
God Stats
11W - 5L
1,862 SR
Queue Stats
427W - 347L
1,701 Elo+
Party 2
Arachne
Arachne
token_navy666
Arachne
Level 98
God Stats
131W - 110L
1,534 SR
Queue Stats
265W - 262L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
8,156
429
8,655
13,861
7,652
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
17
3 / 2 / 0
9,850
518
10,898
12,977
4,954
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Fritoreaper
Cthulhu
12
0 / 4 / 2
7,805
411
6,604
18,206
16,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
Weadroo
Lancelot
13
1 / 4 / 1
7,766
409
4,319
15,067
6,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
aquashark155
Sun Wukong
14
0 / 2 / 0
8,144
429
2,352
11,883
8,291
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Exotekks
Anhur
17
1 / 2 / 7
11,036
581
8,083
13,445
5,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 1 / 8
10,474
551
5,907
20,335
22,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
17
1 / 0 / 4
10,766
567
5,620
5,592
2,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
12 / 0 / 1
13,404
705
23,929
14,373
6,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
14
0 / 1 / 2
9,233
486
4,918
10,042
4,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
4
Kills
16
16
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Anhur
Exotekks
Anhur
1
2
7
2.25
L
Hou Yi
3
2
0
1.5
L
Cthulhu
Fritoreaper
Cthulhu
0
4
2
0.25
W
2
1
8
6
W
Kukulkan
1
0
4
3
L
Lancelot
Weadroo
Lancelot
1
4
1
0.38
L
Sun Wukong
aquashark155
Sun Wukong
0
2
0
0
W
12
0
1
12.5
W
Arachne
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,828
Damage
48,457
71,994
Taken
63,787
43,933
Mitigated
42,152
21,081
Healing
16,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,655
88
3
4,707
13,861
7,652
0
3,651
10,210
77,026
0
W
Anhur
Exotekks
Anhur
8,083
3,112
0
3,484
13,445
5,778
535
2,552
10,893
0
82,392
L
Hou Yi
10,898
4,866
0
4,244
12,977
4,954
0
2,537
10,440
0
90,482
L
Cthulhu
Fritoreaper
Cthulhu
6,604
646
1,038
4,145
18,206
16,639
0
3,246
14,960
31,994
0
W
5,907
2,541
0
4,474
20,335
22,766
96
5,894
14,441
29,421
0
W
Kukulkan
5,620
151
0
1,794
5,592
2,599
829
2,339
3,253
91,765
0
L
Lancelot
Weadroo
Lancelot
4,319
1,076
0
5,761
15,067
6,397
0
1,467
13,600
0
57,832
L
Sun Wukong
aquashark155
Sun Wukong
2,352
471
0
1,183
11,883
8,291
0
626
11,257
0
60,676
W
23,929
14,297
0
5,319
14,373
6,875
9,734
2,858
11,515
0
135,004
W
Arachne
4,918
4,492
0
1,652
10,042
4,134
0
2,166
7,876
0
61,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,721
Gold Earned
54,913
535
Minions Killed
660
0
Camps Cleared
0
1,904,129
Distance Traveled
1,844,886
30
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,156
429
122
6
0
315,425
2
W
Anhur
11,036
581
148
8
0
353,212
5
L
Hou Yi
9,850
518
143
8
0
367,707
12
L
Cthulhu
7,805
411
51
3
0
396,257
9
W
Atlas
10,474
551
31
2
0
404,402
10
W
Kukulkan
10,766
567
165
9
0
390,294
8
L
Lancelot
7,766
409
98
5
0
434,028
5
L
Sun Wukong
8,144
429
121
6
0
390,712
2
W
Izanami
13,404
705
220
12
0
326,749
9
W
Arachne
9,233
486
96
5
0
370,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role