Player Matchup

Tsukuyomi
Tsukuyomi
Chaz1474
Tsukuyomi
Level 60
God Stats
171W - 146L
1,579 SR
Queue Stats
378W - 379L
1,505 Elo+
Party 1
Guan Yu
Guan Yu
Raidermayham17
Guan Yu
Level 107
God Stats
18W - 10L
1,540 SR
Queue Stats
516W - 494L
1,525 Elo+
Party 1
He Bo
He Bo
Smapable
He Bo
Level 102
God Stats
3W - 2L
1,609 SR
Queue Stats
143W - 161L
1,494 Elo+
Party 1
Team Averages
Level 90
1,576 SR
1,508 Elo+

VS

Team Averages
Level 111
1,451 SR
1,357 Elo+
Bellona
Bellona
Noninstinct
Bellona
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,432 Elo+
Solo
Janus
Janus
Skiddadl_Skadodl
Janus
Level 121
God Stats
0W - 2L
1,392 SR
Queue Stats
46W - 71L
1,316 Elo+
Party 2
Kali
Kali
XxMATAUSIxX
Kali
Level 88
God Stats
7W - 7L
1,460 SR
Queue Stats
48W - 77L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Chaz1474
Tsukuyomi
18
9 / 4 / 6
13,308
739
24,429
20,512
9,229
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
0 / 3 / 14
11,680
649
7,914
17,548
17,897
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

He Bo
Smapable
He Bo
19
8 / 1 / 8
13,589
755
16,528
12,236
5,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Noninstinct
Bellona
14
3 / 10 / 3
11,072
615
10,707
22,085
12,697
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 6 / 5
11,483
638
15,529
13,822
4,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 1 / 2
11,158
620
7,299
17,044
7,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
17
Kills
8
8
Deaths
17
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Chaz1474
Tsukuyomi
9
4
6
3
L
Bellona
Noninstinct
Bellona
3
10
3
0.45
W
0
3
14
2.33
L
2
6
5
0.75
W
He Bo
Smapable
He Bo
8
1
8
12
L
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,871
Damage
33,535
50,296
Taken
52,951
32,126
Mitigated
24,665
24,458
Healing
5,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Chaz1474
Tsukuyomi
24,429
7,838
0
3,595
20,512
9,229
1,361
8,849
11,271
0
79,439
L
Bellona
Noninstinct
Bellona
10,707
3,928
165
1,040
22,085
12,697
0
8,113
13,972
0
23,048
W
7,914
906
9,624
7,853
17,548
17,897
257
3,727
13,438
0
33,209
L
15,529
368
157
2,659
13,822
4,591
0
4,514
9,308
52,181
0
W
He Bo
Smapable
He Bo
16,528
645
0
3,386
12,236
5,000
426
3,025
9,111
52,805
0
L
7,299
2,755
0
1,590
17,044
7,377
0
4,101
12,943
0
24,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,577
Gold Earned
33,713
216
Minions Killed
163
12
Camps Cleared
4
1,066,448
Distance Traveled
938,668
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
13,308
739
101
6
6
347,484
1
L
Bellona
11,072
615
26
1
0
249,078
0
W
Guan Yu
11,680
649
46
3
3
361,512
2
L
Janus
11,483
638
95
5
2
302,355
3
W
He Bo
13,589
755
69
4
3
357,452
2
L
Kali
11,158
620
42
2
2
387,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role