Player Matchup

Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
PIPEitUP500
Ne Zha
Level 126
God Stats
1W - 5L
1,318 SR
Queue Stats
558W - 625L
1,547 Elo+
Solo
Ganesha
Ganesha
blackbokuto
Ganesha
Level 66
God Stats
0W - 1L
1,723 SR
Queue Stats
4W - 10L
1,433 Elo+
Party 1
Sun Wukong
Sun Wukong
yung1zo
Sun Wukong
Level 126
God Stats
18W - 29L
1,544 SR
Queue Stats
284W - 265L
1,537 Elo+
Party 1
Team Averages
Level 118
1,517 SR
1,504 Elo+

VS

Team Averages
Level 127
1,584 SR
1,539 Elo+
Fenrir
Fenrir
DAPDUDE
Fenrir
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 58L
1,551 Elo+
Party 3
Achilles
Achilles
Muokip
Achilles
Level 137
God Stats
2W - 5L
1,390 SR
Queue Stats
262W - 239L
1,566 Elo+
Party 2
Yu Huang
Yu Huang
NefariousL
Yu Huang
Level 126
God Stats
26W - 18L
1,676 SR
Queue Stats
238W - 217L
1,552 Elo+
Party 2
Charybdis
Charybdis
RubyDaCherry21
Charybdis
Level 130
God Stats
20W - 22L
1,534 SR
Queue Stats
388W - 355L
1,501 Elo+
Party 2
Ymir
Ymir
TRAPSHADOW-JEST-
Ymir
Level 121
God Stats
2W - 0L
1,822 SR
Queue Stats
99W - 113L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
1 / 4 / 0
8,234
749
5,873
10,097
4,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
 
Merlin
13
2 / 6 / 1
7,511
683
10,021
9,621
4,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
13
0 / 3 / 1
6,887
626
3,958
8,818
6,171
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Ganesha
blackbokuto
Ganesha
13
0 / 3 / 2
7,428
675
3,115
10,507
12,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
yung1zo
Sun Wukong
13
1 / 5 / 2
7,300
664
7,629
13,015
7,706
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DAPDUDE
Fenrir
15
6 / 1 / 7
8,518
774
8,549
10,635
9,518
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Achilles
Muokip
Achilles
16
5 / 2 / 13
8,744
795
10,164
15,205
15,967
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
NefariousL
Yu Huang
16
5 / 0 / 9
8,569
779
11,138
4,879
2,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
RubyDaCherry21
Charybdis
15
2 / 0 / 12
8,232
748
10,150
6,719
3,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 1 / 9
8,569
779
3,127
9,999
10,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
71
4
Kills
21
21
Deaths
4
6
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
4
0
0.25
L
Merlin
 
Merlin
2
6
1
0.42
W
Fenrir
DAPDUDE
Fenrir
6
1
7
9.5
W
Achilles
Muokip
Achilles
5
2
13
5.75
W
Yu Huang
NefariousL
Yu Huang
5
0
9
9.5
L
Ne Zha
0
3
1
0.17
W
Charybdis
RubyDaCherry21
Charybdis
2
0
12
8
W
3
1
9
7.5
L
Ganesha
blackbokuto
Ganesha
0
3
2
0.33
L
Sun Wukong
yung1zo
Sun Wukong
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,596
Damage
43,128
52,058
Taken
47,437
35,308
Mitigated
41,075
6,972
Healing
9,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,873
2,656
0
1,501
10,097
4,793
480
2,463
7,634
0
38,896
L
Merlin
 
Merlin
10,021
908
0
370
9,621
4,486
627
1,641
7,980
27,186
0
W
Fenrir
DAPDUDE
Fenrir
8,549
2,404
0
2,633
10,635
9,518
872
2,768
7,867
0
19,111
W
Achilles
Muokip
Achilles
10,164
2,721
0
3,346
15,205
15,967
272
3,792
11,413
357
22,055
W
Yu Huang
NefariousL
Yu Huang
11,138
1,364
0
220
4,879
2,277
899
2,315
2,564
36,045
0
L
Ne Zha
3,958
990
0
2,404
8,818
6,171
0
2,082
6,736
0
18,790
W
Charybdis
RubyDaCherry21
Charybdis
10,150
5,851
0
2,329
6,719
3,046
1,019
960
5,759
0
37,485
W
3,127
657
0
1,388
9,999
10,267
0
3,301
6,698
12,416
0
L
Ganesha
blackbokuto
Ganesha
3,115
251
0
683
10,507
12,152
0
4,542
5,965
8,471
0
L
Sun Wukong
yung1zo
Sun Wukong
7,629
1,622
0
2,014
13,015
7,706
0
3,894
9,121
0
15,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,360
Gold Earned
42,632
171
Minions Killed
202
0
Camps Cleared
0
1,038,120
Distance Traveled
1,087,612
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,234
749
78
7
0
213,041
3
L
Merlin
7,511
683
40
4
0
172,372
0
W
Fenrir
8,518
774
22
2
0
220,145
1
W
Achilles
8,744
795
25
2
0
237,028
4
W
Yu Huang
8,569
779
71
6
0
225,294
1
L
Ne Zha
6,887
626
28
3
0
225,201
3
W
Charybdis
8,232
748
70
6
0
201,265
1
W
Ymir
8,569
779
14
1
0
203,880
3
L
Ganesha
7,428
675
4
0
0
215,625
0
L
Sun Wukong
7,300
664
21
2
0
211,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role