Player Matchup

Geb
Geb
CLUTCH FR0ST
Geb
Level 89
God Stats
11W - 10L
1,578 SR
Queue Stats
211W - 198L
1,585 Elo+
Party 1
Anubis
Anubis
HairlessJew
Anubis
Level 126
God Stats
18W - 17L
1,556 SR
Queue Stats
227W - 232L
1,529 Elo+
Party 1
Danzaburou
Danzaburou
I ThisGuy l
Danzaburou
Level 26
God Stats
14W - 7L
1,725 SR
Queue Stats
29W - 28L
1,587 Elo+
Party 1
Fenrir
Fenrir
RioT Effect
Fenrir
Level 144
God Stats
5W - 1L
1,938 SR
Queue Stats
174W - 160L
1,534 Elo+
Party 1
Osiris
Osiris
nugsneeds4
Osiris
Level 103
God Stats
6W - 4L
1,845 SR
Queue Stats
231W - 184L
1,520 Elo+
Party 1
Team Averages
Level 98
1,728 SR
1,551 Elo+

VS

Team Averages
Level 78
1,584 SR
1,503 Elo+
Anubis
Anubis
MrAtomicTurtle
Anubis
Level 85
God Stats
3W - 2L
1,635 SR
Queue Stats
348W - 364L
1,349 Elo+
Party 2
Fenrir
Fenrir
SpicyMcNugz
Fenrir
Level 65
God Stats
8W - 5L
1,753 SR
Queue Stats
137W - 129L
1,513 Elo+
Party 2
Guan Yu
Guan Yu
SyntheticRose
Guan Yu
Level 81
God Stats
11W - 9L
1,500 SR
Queue Stats
125W - 126L
1,483 Elo+
Party 2
Hercules
Hercules
hechemicalfe
Hercules
Level 49
God Stats
3W - 5L
1,701 SR
Queue Stats
31W - 32L
1,691 Elo+
Party 2
Sol
Sol
lostinnull
Sol
Level 109
God Stats
1W - 2L
1,331 SR
Queue Stats
287W - 301L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 21
10,875
494
11,599
20,374
19,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
20
14 / 1 / 15
14,185
645
24,010
17,888
9,855
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
I ThisGuy l
Danzaburou
16
2 / 6 / 4
10,765
489
4,535
15,804
6,563
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
20
11 / 3 / 15
13,218
601
20,510
21,112
11,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
nugsneeds4
Osiris
19
7 / 1 / 10
12,824
583
16,931
17,699
20,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 13 / 2
8,548
389
14,227
25,054
12,264
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
14
1 / 9 / 2
8,688
395
7,939
20,555
9,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Guan Yu
16
4 / 4 / 0
11,087
504
11,585
21,834
27,041
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hercules
hechemicalfe
Hercules
10
2 / 5 / 3
8,327
379
6,851
18,234
16,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 5 / 3
11,153
507
12,538
18,354
6,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
22
35
Kills
12
13
Deaths
36
65
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
2
21
5.75
W
Anubis
14
1
15
21.5
W
Danzaburou
I ThisGuy l
Danzaburou
2
6
4
0.67
L
1
13
2
0.15
W
Fenrir
11
3
15
6.17
L
Fenrir
1
9
2
0.22
L
Guan Yu
4
4
0
1
L
Hercules
hechemicalfe
Hercules
2
5
3
0.7
L
4
5
3
1.1
W
Osiris
nugsneeds4
Osiris
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,585
Damage
53,140
92,877
Taken
104,031
68,508
Mitigated
71,294
33,916
Healing
26,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,599
1,842
0
5,364
20,374
19,771
0
6,444
13,930
42,414
0
W
Anubis
24,010
1,731
0
12,259
17,888
9,855
1,536
4,751
13,137
142,599
0
W
Danzaburou
I ThisGuy l
Danzaburou
4,535
2,181
0
3,033
15,804
6,563
0
6,761
9,043
0
61,963
L
14,227
313
150
7,351
25,054
12,264
0
8,596
16,458
68,671
0
W
Fenrir
20,510
6,511
0
4,932
21,112
11,920
2,576
7,525
13,587
0
116,128
L
Fenrir
7,939
1,390
0
684
20,555
9,212
0
6,334
14,221
0
67,723
L
Guan Yu
11,585
943
297
3,986
21,834
27,041
0
6,857
14,977
141
61,845
L
Hercules
hechemicalfe
Hercules
6,851
1,752
0
4,623
18,234
16,217
0
9,003
9,231
0
17,215
L
12,538
3,658
0
9,489
18,354
6,560
1,171
4,819
13,535
102,148
0
W
Osiris
nugsneeds4
Osiris
16,931
6,300
0
8,328
17,699
20,399
603
1,425
16,274
0
99,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,867
Gold Earned
47,803
667
Minions Killed
463
0
Camps Cleared
0
2,152,978
Distance Traveled
1,885,891
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,875
494
27
1
0
428,471
3
W
Anubis
14,185
645
210
10
0
378,600
5
W
Danzaburou
10,765
489
106
5
0
425,383
1
L
Anubis
8,548
389
89
4
0
318,626
4
W
Fenrir
13,218
601
152
7
0
475,870
4
L
Fenrir
8,688
395
99
5
0
405,065
2
L
Guan Yu
11,087
504
112
5
0
411,593
2
L
Hercules
8,327
379
20
1
0
379,271
1
L
Sol
11,153
507
143
7
0
371,336
4
W
Osiris
12,824
583
172
8
0
444,654
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role