Player Matchup

Anubis
Anubis
Calgabro
Anubis
Level 157
God Stats
8W - 8L
1,479 SR
Queue Stats
80W - 88L
1,456 Elo+
Solo
Agni
Agni
bushwacker_11
Agni
Level 125
God Stats
15W - 12L
1,587 SR
Queue Stats
209W - 167L
1,574 Elo+
Party 2
Sol
Sol
heartlessdissa
Sol
Level 155
God Stats
14W - 8L
1,571 SR
Queue Stats
445W - 407L
1,546 Elo+
Party 2
Team Averages
Level 146
1,546 SR
1,526 Elo+

VS

Team Averages
Level 84
1,543 SR
1,384 Elo+
Sol
Sol
BoootyBandit854
Sol
Level 23
God Stats
10W - 8L
1,523 SR
Queue Stats
11W - 13L
1,296 Elo+
Party 1
Izanami
Izanami
SunkistTurtle
Izanami
Level 68
God Stats
4W - 6L
1,539 SR
Queue Stats
20W - 36L
1,220 Elo+
Party 1
Ne Zha
Ne Zha
attilaxfloo
Ne Zha
Level 160
God Stats
1W - 3L
1,567 SR
Queue Stats
760W - 595L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Calgabro
Anubis
14
3 / 3 / 12
8,575
780
10,339
8,520
3,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
8 / 1 / 8
9,641
876
11,790
7,787
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 2 / 10
9,149
832
11,049
10,902
4,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 2
6,951
632
6,281
15,000
5,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
11
0 / 6 / 4
7,378
671
3,785
10,717
4,250
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ne Zha
13
6 / 1 / 0
8,355
760
12,565
13,017
8,888
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
16
Kills
6
6
Deaths
16
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
W
Anubis
Calgabro
Anubis
3
3
12
3
L
Izanami
0
6
4
0.33
L
Ne Zha
6
1
0
6
W
8
1
8
12
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,178
Damage
22,631
27,209
Taken
38,734
11,092
Mitigated
18,474
10,145
Healing
7,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,281
2,135
0
2,560
15,000
5,336
341
12,678
1,906
16,711
1,956
W
Anubis
Calgabro
Anubis
10,339
405
0
2,555
8,520
3,951
0
1,901
6,619
25,157
0
L
Izanami
3,785
2,017
0
193
10,717
4,250
27
9,128
1,273
0
21,321
L
Ne Zha
12,565
1,954
0
4,694
13,017
8,888
0
9,667
3,116
242
30,655
W
11,790
282
0
1,038
7,787
2,917
498
2,111
5,676
30,193
0
W
11,049
4,577
0
6,552
10,902
4,224
1,022
1,862
9,040
30,629
3,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,365
Gold Earned
22,684
137
Minions Killed
111
8
Camps Cleared
2
630,503
Distance Traveled
588,479
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,951
632
32
3
0
172,097
0
W
Anubis
8,575
780
49
4
3
200,251
7
L
Izanami
7,378
671
49
4
1
171,216
0
L
Ne Zha
8,355
760
30
3
1
245,166
2
W
Agni
9,641
876
53
5
0
233,063
2
W
Sol
9,149
832
35
3
5
197,189
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role