Player Matchup

Chaac
Chaac
AquaticsTV
Chaac
Level 149
God Stats
9W - 7L
1,753 SR
Queue Stats
328W - 311L
1,566 Elo+
Party 2
Olorun
Olorun
Caphound
Olorun
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,559 Elo+
Party 2
The Morrigan
The Morrigan
MorganDownBad
The Morrigan
Level 160
God Stats
0W - 1L
1,661 SR
Queue Stats
149W - 100L
1,684 Elo+
Party 2
Ishtar
Ishtar
PhysicsDZN
Ishtar
Level 157
God Stats
0W - 3L
1,208 SR
Queue Stats
161W - 107L
1,623 Elo+
Party 2
Cthulhu
Cthulhu
TdevilPlayss
Cthulhu
Level 69
God Stats
1W - 1L
1,781 SR
Queue Stats
62W - 61L
1,459 Elo+
Party 2
Team Averages
Level 128
1,581 SR
1,578 Elo+

VS

Team Averages
Level 106
1,602 SR
1,598 Elo+
Awilix
Awilix
GregMage
Awilix
Level 158
God Stats
13W - 22L
1,593 SR
Queue Stats
488W - 504L
1,585 Elo+
Solo
Hades
Hades
Hunkythunder
Hades
Level 85
God Stats
5W - 1L
1,730 SR
Queue Stats
220W - 209L
1,572 Elo+
Party 1
Neith
Neith
Keaton Flannel
Neith
Level 159
God Stats
42W - 45L
1,604 SR
Queue Stats
590W - 545L
1,681 Elo+
Solo
King Arthur
King Arthur
SkullCape
King Arthur
Level 65
God Stats
11W - 7L
1,550 SR
Queue Stats
226W - 222L
1,542 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
crustybuns
Morgan Le Fay
Level 64
God Stats
6W - 7L
1,534 SR
Queue Stats
110W - 102L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
2 / 8 / 4
10,620
664
11,133
28,978
27,245
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
Caphound
Olorun
18
3 / 11 / 4
11,181
699
7,017
20,179
12,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

The Morrigan
MorganDownBad
The Morrigan
17
3 / 6 / 5
10,484
655
15,413
16,797
8,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Ishtar
PhysicsDZN
Ishtar
19
5 / 8 / 4
11,702
731
18,161
23,306
12,218
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
TdevilPlayss
Cthulhu
16
0 / 7 / 7
10,074
630
8,378
22,279
25,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
GregMage
Awilix
20
10 / 3 / 18
13,372
836
17,414
17,129
8,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
4 / 3 / 23
11,824
739
18,007
19,022
16,728
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
12 / 2 / 18
13,363
835
26,424
12,214
6,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
SkullCape
King Arthur
20
6 / 4 / 21
12,452
778
16,465
25,360
31,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Morgan Le Fay
crustybuns
Morgan Le Fay
19
8 / 1 / 18
12,141
759
21,249
11,846
5,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
138
13
Kills
40
40
Deaths
13
24
Assists
98
Player
Kills
Deaths
Assists
KDA
L
Chaac
2
8
4
0.5
L
Olorun
Caphound
Olorun
3
11
4
0.45
W
Awilix
GregMage
Awilix
10
3
18
6.33
W
4
3
23
5.17
W
12
2
18
10.5
L
The Morrigan
MorganDownBad
The Morrigan
3
6
5
0.92
L
Ishtar
PhysicsDZN
Ishtar
5
8
4
0.88
W
King Arthur
SkullCape
King Arthur
6
4
21
4.13
L
Cthulhu
TdevilPlayss
Cthulhu
0
7
7
0.5
W
Morgan Le Fay
crustybuns
Morgan Le Fay
8
1
18
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,102
Damage
99,559
111,539
Taken
85,571
85,503
Mitigated
69,052
17,189
Healing
26,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
11,133
1,563
0
5,636
28,978
27,245
226
9,852
18,525
0
37,437
L
Olorun
Caphound
Olorun
7,017
3,366
1,324
2,991
20,179
12,062
874
9,274
10,584
17,372
1,354
W
Awilix
GregMage
Awilix
17,414
5,837
0
3,164
17,129
8,400
572
5,157
11,730
33
69,356
W
18,007
1,562
617
8,133
19,022
16,728
303
6,519
12,276
48,755
0
W
26,424
9,062
0
5,408
12,214
6,678
3,823
4,959
7,019
0
70,319
L
The Morrigan
MorganDownBad
The Morrigan
15,413
1,835
648
625
16,797
8,286
0
5,244
11,427
35,194
0
L
Ishtar
PhysicsDZN
Ishtar
18,161
11,031
0
3,796
23,306
12,218
735
6,937
16,010
0
52,582
W
King Arthur
SkullCape
King Arthur
16,465
1,288
0
6,340
25,360
31,359
160
8,685
16,325
756
41,844
L
Cthulhu
TdevilPlayss
Cthulhu
8,378
412
886
1,283
22,279
25,692
0
8,506
13,515
28,803
0
W
Morgan Le Fay
crustybuns
Morgan Le Fay
21,249
2,672
179
2,539
11,846
5,887
260
3,541
8,248
38,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,061
Gold Earned
63,152
273
Minions Killed
308
0
Camps Cleared
0
1,400,510
Distance Traveled
1,586,043
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,620
664
77
5
0
282,614
0
L
Olorun
11,181
699
34
2
0
254,685
1
W
Awilix
13,372
836
78
5
0
342,918
0
W
Hades
11,824
739
57
4
0
278,593
2
W
Neith
13,363
835
92
6
0
302,724
2
L
The Morrigan
10,484
655
45
3
0
270,230
0
L
Ishtar
11,702
731
78
5
0
281,389
1
W
King Arthur
12,452
778
53
3
0
340,891
1
L
Cthulhu
10,074
630
39
2
0
311,592
0
W
Morgan Le Fay
12,141
759
28
2
0
320,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role