Player Matchup

Fenrir
Fenrir
D_Arcky1
Fenrir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 175L
1,393 Elo+
Party 2
Serqet
Serqet
SirPiesAlot
Serqet
Level 65
God Stats
7W - 6L
1,551 SR
Queue Stats
260W - 295L
1,276 Elo+
Party 2
Ishtar
Ishtar
Tommysgotclout
Ishtar
Level 87
God Stats
4W - 3L
1,522 SR
Queue Stats
402W - 420L
1,461 Elo+
Party 2
Raijin
Raijin
oakesjoakes1997
Raijin
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
445W - 479L
1,328 Elo+
Solo
Cabrakan
Cabrakan
potable_acrobat6
Cabrakan
Level 15
God Stats
1W - 4L
1,744 SR
Queue Stats
58W - 76L
1,329 Elo+
Party 2
Team Averages
Level 63
1,563 SR
1,357 Elo+

VS

Team Averages
Level 40
1,578 SR
1,384 Elo+
Chaac
Chaac
CynderEXE
Chaac
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 14L
1,228 Elo+
Party 3
Ymir
Ymir
DomInThaMix
Ymir
Level 6
God Stats
4W - 3L
1,469 SR
Queue Stats
4W - 5L
1,307 Elo+
Party 3
Lancelot
Lancelot
Senpai_Babyice
Lancelot
Level 69
God Stats
1W - 2L
1,121 SR
Queue Stats
15W - 24L
1,209 Elo+
Party 3
Danzaburou
Danzaburou
Spades42
Danzaburou
Level 63
God Stats
6W - 2L
1,914 SR
Queue Stats
209W - 142L
1,615 Elo+
Party 1
Agni
Agni
babyface_zay999
Agni
Level 38
God Stats
4W - 1L
1,887 SR
Queue Stats
68W - 64L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
D_Arcky1
Fenrir
8
0 / 8 / 0
5,433
340
3,101
11,734
4,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Serqet
11
1 / 3 / 1
6,730
421
3,363
11,508
4,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 7 / 1
7,678
480
8,136
12,318
4,947
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 6 / 2
6,501
406
7,440
15,515
6,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 6 / 3
7,169
448
3,333
16,593
18,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CynderEXE
Chaac
13
3 / 0 / 8
8,637
540
9,294
8,585
6,584
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 8
6,527
408
1,786
8,115
7,425
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
14
6 / 1 / 4
9,064
567
5,081
10,555
4,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
Spades42
Danzaburou
17
15 / 1 / 3
11,375
711
17,569
10,818
4,657
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 1 / 9
9,533
596
15,903
11,595
4,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
6
Kills
30
30
Deaths
6
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Chaac
CynderEXE
Chaac
3
0
8
7
L
Fenrir
D_Arcky1
Fenrir
0
8
0
0
W
0
3
8
1.33
W
Lancelot
6
1
4
8
L
Serqet
1
3
1
0.5
W
Danzaburou
Spades42
Danzaburou
15
1
3
16.5
L
3
7
1
0.5
W
6
1
9
10.5
L
1
6
2
0.33
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,373
Damage
49,633
67,668
Taken
49,668
39,790
Mitigated
28,050
8,264
Healing
16,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
CynderEXE
Chaac
9,294
2,237
0
3,958
8,585
6,584
402
1,146
7,135
0
53,716
L
Fenrir
D_Arcky1
Fenrir
3,101
736
0
1,344
11,734
4,699
0
3,091
8,643
0
18,998
W
1,786
763
0
0
8,115
7,425
0
2,881
4,986
7,296
0
W
Lancelot
5,081
2,766
0
2,079
10,555
4,646
346
1,406
8,896
0
60,604
L
Serqet
3,363
806
0
1,534
11,508
4,753
0
1,001
10,507
0
27,338
W
Danzaburou
Spades42
Danzaburou
17,569
9,905
0
4,983
10,818
4,657
0
999
9,819
0
94,056
L
8,136
4,565
0
1,340
12,318
4,947
0
1,033
11,285
0
65,384
W
15,903
2,230
0
5,568
11,595
4,738
1,587
4,796
6,799
80,759
0
L
7,440
708
73
1,492
15,515
6,627
101
9,265
6,250
40,280
0
L
3,333
632
0
2,481
16,593
18,764
0
3,299
13,294
19,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,511
Gold Earned
45,136
271
Minions Killed
460
0
Camps Cleared
0
1,325,829
Distance Traveled
1,535,620
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,637
540
79
5
0
312,726
0
L
Fenrir
5,433
340
35
2
0
279,032
0
W
Ymir
6,527
408
9
1
0
296,625
0
W
Lancelot
9,064
567
107
7
0
333,697
1
L
Serqet
6,730
421
47
3
0
294,392
0
W
Danzaburou
11,375
711
143
9
0
291,816
2
L
Ishtar
7,678
480
111
7
0
273,731
1
W
Agni
9,533
596
122
8
0
300,756
2
L
Raijin
6,501
406
53
3
0
226,712
2
L
Cabrakan
7,169
448
25
2
0
251,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role